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Tuesday, February 4, 2025

Assassin’s Creed Shadows Art Book Leaks on a Hentai Site, of All Places



New particulars in regards to the upcoming Assassin’s Creed Shadows are circulating on-line after an artbook purportedly leaked on, amongst different locations, a hub for hentai.

Spotted over on r/GamingLeaksAndRumours, an artbook entitled “The Art of Assassin’s Creed Shadows” has been spreading like wildfire across the web. It accommodates a number of hundred pages of idea artwork, quotations, and improvement information surrounding the subsequent Assassin’s Creed.

The leak itself is notable, however the publish on Reddit additionally alleged it originated from a website recognized for internet hosting hentai. Bizarre, to say the least. IGN has requested Ubisoft for remark.

The gallery had already been faraway from the positioning in query, however has since been archived in different file-sharing websites and galleries.

Several fascinating particulars are proven all through, together with ideas for well-known historic characters, main cities, and a wide range of weapons. The artwork additionally, presumably, leaks some potential spoilers for the plot of Assassin’s Creed Shadows. We cannot affirm as a lot till the sport is definitely out, however the pictures now we have seen appear actual sufficient.

The leak arrives simply forward of Assassin’s Creed Shadows’ launch on March 20, 2025, after a earlier delay pushed it out of 2024 into February.

At a current preview occasion for Shadows, IGN spoke with Assassin’s Creed Shadows sport director Charles Benoit, who confirmed that the month delay was “largely about sharpening” and didn’t change any massive methods. The group did replace “a few issues in development to make it extra partaking, additionally balancing a bit extra,” Benoit added, however the principle function that wanted further tweaking was the parkour system, which was working up in opposition to an impediment distinctive to Feudal Japan.

“The Japanese structure, the roofs [are] tremendous complicated,” he mentioned. “Probably essentially the most complicated factor that I ever labored with if we in comparison with Odyssey and Syndicate. We wanted particular codes and particular animations to help one thing tremendous fluid, altering the transition of the parkour to make it much more fluid. So that is one of many particular suggestions that we heard that we wished to deal with, and it actually improved since the previous couple of months.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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