Larian Studios has printed its Baldur’s Gate 3 Patch 8 patch notes together with a farewell message to gamers who adopted the journey for the previous couple of years.
Details on all the things included on this last main Baldur’s Gate 3 replace discovered their technique to the challenge’s official web site right this moment. Its launch for PC, PlayStation 5, and Xbox Series X | S gamers right this moment marks a bittersweet second for followers who’ve patiently waited for Patch 8 so as to add long-desired options like crossplay, Xbox Series S break up display screen, and photograph mode because the workforce at Larian strikes on to what’s subsequent.
“Outside of minor bug fixing, Patch 8 would be the final recreation patch to introduce new content material,” the studio mentioned. “That means we gained’t be including any new narrative content material or important adjustments to storylines, Origin characters, or companions. We’ve instructed our tales the best way we wanted to inform them, and tried our greatest to make them impactful and fascinating, and we’re persevering with to get higher at dealing with our personal chaos in order that we will proceed to create extra chaos sooner or later.”
Baldur’s Gate 3 Patch 8 is the final main replace, so it is sensible that Larian is sending off its Game of the Year-winning 2023 hit with a great deal of different goodies. Some highlights embody Steam Trading Cards assist for PC gamers and a modding replace that offers modders partial stage modifying instruments. There are, in fact, additionally 12 new subclasses for these trying to discover the Dungeons & Dragons expertise from a recent perspective. And Patch 8 additionally comes with a listing of bug fixes and minor gameplay tweaks.
“From the beginning, your suggestions has been extremely necessary to us, and can proceed to form our future tasks,” Larian’s message added. “As [Larian CEO Swen Vincke] mentioned throughout the Baldur’s Gate 3 retrospective panel at PAX West in August of final yr, it’s time for the workforce to return to our cave and hold the armour on the wall whereas we deal with bringing you our subsequent challenge.”
Patch 8 was revealed as Baldur’s Gate 3’s last main replace in November of final yr. It’s at all times been positioned as one of many RPG basic’s largest content material drops, which is why the months-long wait has felt significantly lengthy. Things received extra sophisticated when the replace unintentionally discovered its technique to PS5 in late January, giving followers a shock shadow drop earlier than Larian rapidly moved to repair the error.
For extra on Baldur’s Gate 3 and Larian, you possibly can learn up on Vincke’s ideas surrounding the standing of single-player gaming. You can even be taught extra about how Larian is getting ready for its subsequent thriller challenge now that work on Baldur’s Gate 3 has largely come to an finish. Finally, you possibly can learn up on the total Patch 8 patch notes beneath.
Baldur’s Gate 8 Patch 8 Patch Notes
Well people,
This is it. Our last main recreation patch for Baldur’s Gate 3.
You’ve helped us make BG3 an even bigger success than any of us may’ve ever hoped for, and that keenness may maintain us tweaking issues and making adjustments till the top of time. But then we’d by no means have the ability to create one thing new.
Outside of minor bug fixing, Patch 8 would be the final recreation patch to introduce new content material. That means we gained’t be including any new narrative content material or important adjustments to storylines, Origin characters, or companions. We’ve instructed our tales the best way we wanted to inform them, and tried our greatest to make them impactful and fascinating, and we’re persevering with to get higher at dealing with our personal chaos in order that we will proceed to create extra chaos sooner or later.
From the beginning, your suggestions has been extremely necessary to us, and can proceed to form our future tasks. As Swen mentioned throughout the Baldur’s Gate 3 retrospective panel at PAX West in August of final yr, it’s time for the workforce to return to our cave and hold the armour on the wall whereas we deal with bringing you our subsequent challenge.
If you’re already feeling nostalgic, you possibly can click here to look at our final Baldur’s Gate 3 panel, the place we appeared again on Baldur’s Gate 3, from early entry by way of to launch, and answered a few of your questions.
From patching in a technique to change your look with the Magic Mirror, introducing Honour Mode for these of you searching for a tough time, and supplying you with new methods to make out along with your romanced companion, to new cinematics in your most evil runs, and handing you the instruments to create your individual supported mods, Patch 8 now rounds off with cross-play, Photo Mode, and 12 new subclasses so that you can get pleasure from.
To assist us shut the door on our final main patch, the get together are again with their last animated quick in collaboration with Spud Gun Studios – with a particular look by the person in steel himself: Swen in his animated debut!
Patch 8
Now let’s discuss what’s new with our last patch!
Steam Trading Cards
Baldur’s Gate 3 now helps Steam Trading Cards! And you thought you’d by no means get them.
Collect the distinctive buying and selling playing cards to craft badges, and unlock unique profile backgrounds and emoticons to make use of wherever on Steam! Speaking of Steam, Baldur’s Gate 3 is now on sale with 20% off till April twenty first:
https://store.steampowered.com/app/1086940/Baldurs_Gate_3/
Cross-Play
Players on PC, Mac, Xbox, and PlayStation 5 will now all have the ability to get pleasure from Baldur’s Gate 3 multiplayer, with full cross-platform development and cross-play.
Using the Larian Network, now you can be part of and create cross-play lobbies to take in your adventures collectively.
Cross-Play & Mods
You’ll have the ability to proceed to get pleasure from creating chaos with mods in cross-play, however it’s necessary to notice that every one gamers becoming a member of the foyer will need to have the identical model of mods put in. When becoming a member of a number’s recreation, you’ll be prompted with the Mod Verification window to allow, improve, downgrade, or set up any lacking mods.
If you’re a PC participant making a cross-play foyer, take note you need to use the “Available on Console & Mac” tag to browse mods that will likely be appropriate with consoles and Mac, and that the mod restrict on consoles is 100. Third-party mods can’t be used on consoles.
Using Cross-Play
How to hitch one other participant in multiplayer through cross-play:
- On the primary menu, choose “Multiplayer”.
- Select the “Cross-Play” tab.
- Join the opposite participant’s foyer.
- If you or the host are utilizing mods and there are any discrepancies, the Mod Verification window will open to tell you of which mods want putting in, uninstalling, or updating.
How to create a cross-play multiplayer foyer:
- Access multiplayer.
- Select “Cross-Play”.
- Select “Create”.
- Customise your choices and choose “Launch”.
Get began with cross-play by following our video guide!
Photo Mode
Position and pose your get together, mess around with digital camera settings, and whack a couple of stickers on there. Photo Mode is now yours to discover with Patch 8!
Getting Started
To take a look at out Photo Mode, toggle it on or off by urgent down on each analog sticks if on console, or by urgent F9 if on PC. You can even allow Photo Mode by clicking on the Photo Mode icon on the HUD minimap.
Exploring Camera Settings
When you’re adventuring along with your get together, you’ll have the ability to alter their positioning and check out completely different facial expressions and poses, whereas profiting from the digital camera, lens, and scene settings, even throughout fight encounters.
While you gained’t have the ability to change the place of your get together or digital camera angle throughout dialogues and cinematic scenes, you’ll nonetheless have the ability to get pleasure from a spread of post-processing results, together with colour-grading settings, frames, and stickers.
Photo Mode & Modding
Speaking of stickers, Photo Mode already consists of greater than 300 stickers, however eager modders on the market will have the ability to create and add their very own through the BG3 Toolkit!
Finding Your Screenshots
Capture your favorite moments eternally and discover them saved in your respective media galleries for Xbox and PlayStation, and in C:Users[username]PaperworkLarian StudiosBaldur’s Gate 3Screenshots for PC, or ~/Pictures/Larian Studios/Baldur’s Gate 3/Screenshots for Mac.
We know budding photographers will already be plotting the methods in which you’ll take photographs of your companions in compromising positions, so should you’re searching for some suggestions and methods to get began utilizing Photo Mode, take a look at the video beneath!
New Subclasses
One new subclass for every playable class is now accessible, that includes new skills, animations, VFX, distinctive summons, highly effective cantrips, and voiced dialogue for the Oathbreaker Knight for these taking part in because the Oath of the Crown Paladin subclass!
Packed with new methods so that you can play, whether or not you wish to roleplay the God of Thunder by utilizing Elemental Cleaver, imbuing your Path of the Giant Barbarian’s hammer with surprising harm and flinging it out for it to return again to you, or as a drunken monk, with really homebrewed skills that can improve your subsequent playthrough, there’s certainly a subclass for you!
- Path of the Giant Barbarian
- College of Glamour Bard
- Death Domain Cleric
- Circle of Stars Druid
- Arcane Archer Fighter
- Way of the Drunken Master Monk
- Oath of the Crown Paladin
- Swarmkeeper Ranger
- Swashbuckler Rogue
- Shadow Magic Sorcerer
- Hexblade Warlock
- Bladesinging Wizard
Unlocking The New Subclasses
Each new subclass might be chosen after you have reached the extent required to unlock it. This varies relying in your chosen class. Check out the desk beneath to see when subclass choice turns into accessible for every class!
Level 1 – Cleric, Sorcerer, Paladin, Warlock
Level 2 – Druid Wizard
Level 3 – Barbarian, Bard, Fighter, Monk, Ranger, Rogue
Channel From Hell
For a extra detailed breakdown of every subclass and that can assist you settle into Patch 8, take a look at the movies within the beneath playlist. While this is perhaps our last main patch, it’s definitely not the final time you’re going to listen to from us! Tune into Twitch tomorrow to look at our first dwell stream hosted by Aoife Wilson, that includes a visitor look from Senior Systems Designer, Ross Stephens, the place we’ll be taking a more in-depth take a look at Patch 8, together with the brand new subclasses!
There will likely be extra to return as we welcome you behind the scenes of Baldur’s Gate 3, sharing some secrets and techniques and introducing the builders who helped make it, with a brand new stream each Wednesday from 1pm UTC. Hopefully that’ll maintain you occupied till we will reveal what comes subsequent… we promise we’ll share extra on that once we can.
Baldur’s Gate 3 Modding
Baldur’s Gate 3 Toolkit
As effectively as Patch 8, the Baldur’s Gate 3 Modding Toolkit is receiving an replace, which implies mod authors will now have the ability to discover partial stage modifying! Whether you fancy creating your individual NPC, dropping a metric ton of carrots throughout each current stage only for the sake of it, pledging your timeless like to Shadowheart by turning all wolves into bunny rabbits or by transferring them to the House of Hope, you’ll now have the ability to use the Toolkit so as to add or override sure template sorts in current ranges.
Partial stage modifying implies that what you gained’t have the ability to do with the official Baldur’s Gate 3 Toolkit is add dialogues or change the static elements of the world like buildings, surroundings or terrain. You can, nonetheless, create your individual interactive objects like a chest that teleports away each time you get near it – nobody will contact your belongings ever once more! Including you. Or you could possibly make a salami statue that you could put in your pocket. The world really is yours.
Modding Guidelines Update
To assist the brand new realm of prospects with the most recent Toolkit replace, now we have now up to date the modding pointers with new data, and can proceed curating mods for console. As a part of this replace, now we have reviewed technical necessities, and sadly, mods that introduce new playable races are unable to be curated for console. If you’re a mod writer, we recommend giving the rules a learn by clicking here.
UI Functionality Improvements
We have been persevering with to work carefully with mod authors to make sure there are fewer conflicts between recreation mods and new patches, significantly for those who have ImpUI as a dependency. While the ImpUI mod isn’t at present being maintained, to assist maintain issues working easily and to assist the inventive ardour of these within the modding neighborhood, we’ve launched minor adjustments to how some functionalities are dealt with within the Toolkit. Now, mod authors will have the ability to make adjustments instantly for mods that depend on UI tweaks throughout Character Creation.
The adjustments now supported natively within the Toolkit embody:
- Action Resources
- Racial spells at LevelUp
- Race passives
- UI scrolling for Heads, Passives, Equipment, Class, Subclass, and Origin choice
- Feat passives
- Radial customisation and descriptions
Thank you to Djmr for his or her unbelievable work on this mod and for holding in touch with us whereas we resolved the conflicts and launched this performance, in addition to Caites, each who’ve been significantly useful, and whose names now lie firmly within the Baldur’s Gate 3 recreation credit, together with the mod authors who’ve been serving to us take a look at Toolkit performance!
Mods In Patch 8
As Patch 8 begins to roll out, please stay affected person and respectful of these locally who put work into creating their mods. Some issues won’t work instantly after a brand new replace and it’d take a short time earlier than a mod might be up to date. If you possibly can’t wait to dive in however are apprehensive about your mod record, we advocate beginning a brand new playthrough to get pleasure from the brand new subclasses and to check out photograph mode.
Patch Notes
Along with the brand new additions, Patch 8 additionally tackles a spread of bugs, like fixing Shadowheart’s penchant for hair dye whereas skinny dipping, Cerys will cease getting concerned in combats with Minthara from throughout the area, and we’ve resolved a difficulty with the transferring platform within the Gauntlet of Shar that has unintentionally confirmed tougher to outlive than, effectively, the precise Gauntlet of Shar.
SPOILERS – Please keep in mind among the entries beneath may include spoilers, proceed at your individual threat
HIGHLIGHTS
- Photo Mode
- 12 model new subclasses – one for every class, together with: Path of the Giant Barbarian, College of Glamour Bard, Death Domain Cleric, Circle of Stars Druid, Arcane Archer Fighter, Way of the Drunken Master Monk, Oath of the Crown Paladin, Swarmkeeper Ranger, Swashbuckler Rogue, Shadow Magic Sorcerer, Hexblade Warlock, and Bladesinging Wizard
- Cross-play
- Xbox Series S break up display screen
Gameplay
- Fixed containers inside inventories not scattering their contents once they get destroyed, which may probably result in key quest gadgets getting misplaced for good.
- Fixed a difficulty the place selecting up gadgets from the bottom in multiplayer may then block motion through the controller stick.
- Fixed the Wild Shape: Panther’s Prowl motion and Prowling situation not working accurately.
- When you succeed a Perception verify, the noticed merchandise will now ping on the minimap and be listed within the fight log.
- Fixed a difficulty the place the particular skills of a few of your allies weren’t correctly supplied on the finish of the dialogue with them at High Hall.
- Scrolls and potions inside unlocked containers in your get together stock can now be used when rolling in dialogues.
- Neutral and pleasant NPCs will not grow to be hostile when, exterior of fight, they stroll into surfaces created throughout fight that set off passives (like electrified surfaces triggering Thunderbolt Strike). Take it simple, lads.
- Fixed Freecast being reset when any situation is utilized.
- Fixed characters getting caught when pathfinding through a ladder that is already in use by one other companion.
- Fixed a bug with the transferring platform within the Gauntlet of Shar that will typically depart you behind, inflicting you to plummet to your loss of life.
- The Self-Same Trial within the Gauntlet of Shar will now supply a correct problem to these utilizing modded courses.
- Fixed an error when becoming a member of a recreation through a buddy invite on Xbox.
- Fixed War Magic being lively earlier than Extra Attack, forcing the participant to make use of a bonus motion earlier than having access to different Extra Attacks.
- Eldritch Knights now correctly use free Extra Attacks earlier than their War Magic assault.
- Fixed Valiant Damage not triggering correctly.
- Fixed a difficulty with Shadow Blade spells and the Knife of the Undermountain King dagger not granting Advantage towards an obscured goal.
- Fixed a bug the place transferring the controller sticks in particular instructions would not register any enter.
- Fixed Jhannyl’s Gloves not accurately triggering the Defy Villainy passive that casts Lesser Restoration.
- Updated Elemental Weapon to permit all harm sorts in any respect spell ranges and embody upcast advantages at Levels 5 and 6.
- Examining in-world surfaces with the ‘Pin Tooltip’ keybind now accurately shows the tooltip.
- Fixed a bug inflicting keyboard enter to dam should you spam the Level Up button and the Esc key.
- Fixed a possible blocker inflicting mouse enter to get disabled when clicking an enemy’s portrait as they die.
- Fixed a blocker when a follower or summon used the Scrying Eyes within the Iron Throne.
- Fixed a blocker whenever you tried to make use of any merchandise whereas your character was Knocked Down.
- Fixed the sport freezing when dragging gadgets whereas buying and selling or bartering.
- Fixed a multiplayer difficulty the place the host would get a black display screen for 15 seconds when transitioning to a criminal offense dialogue.
- Fixed an Honour Mode difficulty at High Hall the place all get together members would die when reaching the highest of the stem if anybody within the get together was being dominated by an enemy, inflicting a Game Over.
- Fixed the skiff on the Morphic Pool typically showing within the improper spot or floating within the air.
- Fixed physique kind 1 duergar incorrectly receiving halfling stats as an alternative of dwarf stats.
- Fixed Gimblebock getting caught if his assault triggered a Reaction.
- Fixed characters not with the ability to decide up any gadgets if an invalid pickup request was, in some way, saved within the savegame.
- Fixed a bug inflicting non-Dark-Urge avatars to say Dark Urge strains. You’re not all obliged to be wretched issues with complications.
- Fixed a bug the place issue and recreation settings would not save correctly when adjusted after experiencing a Game Over in Honour Mode.
Combat
- Fixed a difficulty inflicting impartial NPCs to set off fight for seemingly no cause.
- Cerys will cease getting concerned in combats with Minthara from throughout the area. An keen beaver not.
- Fixed a bug inflicting harm riders to be added a number of occasions in Honour Mode.
- Fixed Sneak Attack not activating for actions that spawn extra projectiles, like Curving Shot.
Modding
- Fixed a difficulty inflicting you to get caught at a 0% loading display screen when making an attempt to hitch a multiplayer session that makes use of mods.
- The Mod Verification window will now set off no matter the place the request to hook up with a multiplayer recreation is coming from.
- Replaced the third-party mod warning with clearer messaging.
- Fixed a mod difficulty stopping some modded courses and subclasses from levelling up.
- Fixed a bug inflicting the Mod Verification window to look empty and stopping you from closing it should you get a warning about inadequate storage earlier than it opens.
- You can now navigate between the left and proper columns of the Installed tab within the Mod Manager with a controller.
- Improved Character Creation performance for modded video games.
- The Mod Verification window will now additionally seem on PC for console-related mod points to account for cross-play.
Performance and Options
- The Steam Deck’s default FSR setting is now FSR 2.2 on ‘Quality’.
- Fixed the ruleset selector not showing on the ‘Alter Custom Mode’ display screen when accessing the ruleset settings through the multiplayer foyer.
- Improved server efficiency within the Adamantine Forge.
Scripting and Flow
- With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, together with making certain the armed model of Stunning Strike not counts as an unarmed assault for the Fists of Fury achievement, and its unarmed variant now does.
- Monks’ Unarmed Strike bonus motion now additionally accurately counts towards the Action Surge achievement.
- Fixed a difficulty the place you could possibly inform Astarion that Gandrel has been searching for him even when Gandrel refused to let you know the title of his prey.
- Fixed a savegame difficulty the place you would not get the suitable quantity of Umbral Gems for the Gauntlet of Shar.
- Halsin will now present as much as your camp in Act II so long as you saved him, even should you occurred to skip the celebration with the tieflings at camp.
- Minthara now feedback on the Emperor’s reveal.
- Reminded Minthara that ‘knocked out’ doesn’t imply ‘useless’, so she’ll extra reliably seem in Moonrise Towers.
- You can not teleport out of Moonrise whereas controlling Minthara except you inform her to remain put.
- Minthara is now prepared to speak to you after you inform her to attend within the torture chamber.
- Minthara not will get caught babysitting Thaniel in Act II.
- Fixed a difficulty the place you could possibly discuss Art Cullagh as if he is alive even when he is not.
- Your character will not suppose Shadowheart is useless if she is not when speaking to Viconia.
- Characters who have been in a relationship with Gale when he sacrifices himself within the endgame to defeat the Netherbrain will now obtain a tonally applicable (learn: lovey-dovey) letter that was lacking.
- Fixed a dialogue difficulty stopping Avatar Gale from speaking in regards to the orb to Lae’zel after consuming a magic merchandise.
- You ought to not have the ability to ask Shadowheart about her Shar worship after recruiting her on the Goblin Camp if you do not know about her religion.
- Shadowheart’s wound flare throughout the Arabella scene within the Emerald Grove won’t be thought of to have triggered when Shadowheart wasn’t current within the dialogue.
- Fixed numerous Background Goals that weren’t triggering.
Animation
- Added dance animations for some creatures that did not have it, like ettercaps, kobolds, and harpies.
Art
- Fixed a difficulty inflicting the Flaming Fist armour to clip and customarily freak out a bit.
- Fixed some clipping and textural points with the Barbarian beginning armour when worn by physique kind 1 gnomes.
- Fixed the Cleric beginning armour bouncing round a bit of an excessive amount of when worn by physique kind 1 characters.
UI
- Discovered and accessible (non-hostile, alive, and so forth.) merchants are actually proven on the world map no matter how distant you’re from them.
- Fixed button or keyboard shortcut inputs within the UI typically not working.
- Fixed some Reaction tooltips like Divine Allegiance not displaying some values accurately within the description.
- Fixed a bug inflicting the UI to lock up when quickly switching between keyboard and mouse enter and controller enter.
- Fixed a bug the place opening the Main Menu on controller would not routinely choose the ‘Resume’ possibility on the prime of the menu.
- Fixed a bug the place you’d must deselect your present passive when respeccing a personality earlier than choosing a brand new one. Now, you possibly can simply click on the brand new one.
- Mentioned the harm that Corrosive Spit offers in its situation tooltip.
- Updated the names of the situation tooltips for the Dilophosaurus wild form’s Corrosive Spray spell, including ‘Dissolving’ and ‘Dissolved’ for readability.
- The Tides of Chaos passive tooltip now accurately states that it solely works for skill checks.
- Updated the Lifedrinker tooltip to match performance; it doesn’t require Pact of the Blade.
- Rephrased the Hexblade’s Curse tooltip to stop the technical textual content ‘+ProficiencyBonus’ from showing in Character Creation and Level Up.
- The Acolyte of Nature passive tooltip now reveals up within the Character Sheet as anticipated.
- Fixed the controller UI not precisely displaying whenever you’re logged into your Larian Account, which may trigger cross-play connection points.
- Fixed the multiplayer session supervisor panel not populating correctly for gamers that linked whereas the panel was open.
- Fixed a bug the place if a consumer tried to hitch your session whilst you have been filling out a consumer report, cancelling the request would shut the report window within the background as an alternative of cancelling the request.
- Fixed the physique kind slider typically skipping by way of a selection on controller.
- Fixed the ‘No savegames accessible.’ message displaying up within the background whereas the sport is loading the record of saved video games on controller.
- Updated the credit to incorporate builders who’ve labored on the sport since launch, playtesters, moderators, and Baldur’s Gate 3 Toolkit testers. Also up to date the order of the voice actor credit to prioritise bigger roles on the prime.
- Fixed a bug inflicting an empty text-input panel to pop up and block gameplay.
- Fixed an ‘%%% Empty’ passive function showing for rogues throughout Character Creation.
- Fixed a 1-frame glitch the place swapping between two get together members’ Inventories would briefly present the primary character’s tools within the stock of the second character.
- Fixed the tooltips for the fight log not persistently showing on controller even if in case you have the tooltips toggled on.
- Fixed a bug stopping you from pasting particular characters into the password kind when logging into your Larian Account.
- The filters within the multiplayer foyer now filter correctly.
- Fixed the generic icon for some passive options lacking from their tooltips within the Character Sheet.
- Fixed visible points with the white translucent VFX that seems over portraits within the Party Line, induced when dragging one character’s portrait over one other’s.
- Fixed the character tooltips that seem beside character portraits on the Party Line not displaying up accurately on hover.
- Fixed a tooltip bug whereas buying and selling the place hovering over any outfitted merchandise would show a defective tooltip, however attempting a second time would magically repair it. The tooltips now populate accurately the primary time round.
- Fixed a bug inflicting the sliders within the Gameplay choices to autoscroll constantly when the left stick is flicked to the left or proper.
- Fixed a difficulty inflicting the sport to freeze for a second when switching between two characters with the Character Sheet open.
- Fixed a bug on controller stopping you from scrolling by way of the spells within the Replace Spell UI when levelling up.
- Fixed the footwear slot within the Character Sheet deciding to only not present up.
- Fixed the ‘Venture Forth’ textual content shaking throughout Character Creation whereas the button is held down on controller.
Sound
- Added a brand new spot the place the easter egg music performs. Happy searching!
- Restored among the unique music from the scene with Ansur earlier than its rework.
Cinematics
- Shadowheart has agreed to cease repeatedly altering her hair color throughout sure intimate moments.
- Tidied up and improved some cinematic animations for characters of various heights should you kiss throughout the evil ending.
- Fixed the VO getting reduce off prematurely for githyanki and drow characters getting into the Shadow-Cursed Lands for the primary time.
Writing
- Fixed a duplicated dialogue possibility and the improper model of one other dialogue possibility showing in Minthara’s foremost get together dialogue.
Multiplayer
- Fixed a crash on the shopper’s finish when a neighborhood host makes an attempt to begin break up display screen.
- Fixed a bug stopping you from logging again into your Larian Account after shedding web connection.
- Fixed a bug stopping a number from inviting a shopper whose recreation is suspended to the multiplayer foyer. The shopper would as an alternative get a persistent ‘Please wait…’ message.
- Fixed a difficulty inflicting random session time-outs and disconnects for multiplayer purchasers.
- Fixed a loop on PS5 that will maintain taking you again to the PlayStation Plus improve display screen should you attempt to be part of a foyer with out permissions.
CRASHES AND BLOCKERS
- Fixed a crash when attempting to begin a recreation from a foyer a number of occasions.
- Fixed a number of crashes and freezes associated to the UI.
- Fixed a crash that would happen when balancing a commerce supply.
- Fixed a possible crash when beginning a Custom or Honour Mode recreation.
- Prevented a crash that would happen when loading an invalid savegame.
- Fixed a possible crash when levelling up.
- Fixed a possible crash when attempting to load a savegame.
- Fixed a possible crash on break up display screen when attempting to forged a projectile spell on a really distant goal.
- Fixed a possible crash when attempting to drop gadgets on the bottom.
- Fixed a bug the place you could possibly get caught within the map when making a map marker after which teleporting in fast succession.
- Fixed a possible crash on startup on Xbox when there is a corrupted save within the system.
- Fixed a crash that would happen when loading into one other area.
- Fixed a possible crash when dragging gadgets of clothes from a commerce straight into your tools slots.
- Fixed a possible crash when dropping a drag-and-drop merchandise.
- Fixed a possible crash when right-clicking an empty tools slot.
- Fixed a possible crash when loading a modded savegame with these mods disabled.
Fixed a crash when switching between keyboard and mouse and controller in Character Creation. - Fixed a crash that would happen when the sport was reloading the UI.
- Disabled the ‘Smooth’ break up display screen animation possibility when DLSS is enabled, which was, in truth, not easy.
- Fixed a uncommon and random crash associated to supplies.
- Fixed a UI-related crash.
- Fixed a possible softlock associated to the HUD remaining on display screen when loading right into a savegame made proper firstly of a cinematic.
- Fixed a possible crash associated to the Rewards UI after ending a dialogue.
- Fixed a possible crash for the multiplayer shopper when the host accepts the shopper’s request to hitch a recreation after which instantly enters Photo Mode earlier than the shopper begins to load in.
- Fixed a crash when taking customized avatars out of Withers’ Wardrobe in multiplayer.
- Fixed a possible crash on PS5 when the sport is left idle.
- Fixed a crash when switching to keyboard and mouse whereas within the Map UI on controller.
- Fixed a crash whereas looking the search journal on controller.
- Fixed a possible crash when attempting to spawn an merchandise whereas a area is loading.
- Fixed a possible crash associated to summons.
- Fixed a possible crash associated to tooltips.
COMBAT AND BALANCE
Across Acts
- The Potent Spellcasting passive now impacts Bursting Sinew and Toll the Dead.
- Fixed the Owlbear’s Rage situation clearing when it is hit as an alternative of lasting the meant length.
- Fixed the Owlbear’s Rage situation clearing after the owlbear loses its Temporary Hit Points.
- Updated Storm’s Fury to deal Lighting harm as meant, not Thunder.
- The Absolute Consumption situation not stacks.
- Fixed the Icy Cloud shaped through Wall of Ice dealing 5d6 as an alternative of 10d6.
- Fixed the Slayer’s default assault being Relentless Lunge as an alternative of Slay.
- Ghouls and ghasts ought to not have the ability to paralyse drow characters.
- Updated Wild Strike in order that it will possibly work with the War Priest further assault.
- The ‘Fierce Perilous Stakes’ Illithid Power can now solely be focused at allies, as specified within the tooltip.
- Fixed the Displace situation showing on characters who did not take Falling harm.
- Warden of Vitality can now be forged with Level 4, 5, and 6 spell slots (with no extra profit).
- Flying Ghouls’ Devour motion can now accurately goal characters affected by Eyebite: Asleep.
- The teleport portion of Mobile Flourish can now be used on creatures killed with the preliminary assault.
- Healing Vapours not instantly makes creatures Wet along with making a Water floor.
- Freedom of Movement will now accurately protect towards Haunted Approach.
- Tavern Brawler works with Wild Shapes in Honour Mode once more.
- Tiger’s Bloodlust will not goal gadgets (just like the bloody stays of already-dead creatures).
- Specified extra precisely whether or not Wild-Shaped owlbear, dilophosaurus, and panther assaults are magical or non-magical, relying on the kind of druid you’re.
- Fixed a bug inflicting the upcasted model of Grasping Vine to value an Action as an alternative of a Bonus Action.
- The Forbidden Knowledge passive now works with Wisdom Skill Checks in addition to Wisdom Saving Throws, as meant.
- Updated Mind Sanctuary and Grease to not goal gadgets by way of partitions.
- Fixed Harper Skywin having Strength-based stats, which wasn’t applicable for her Dexterity-based construct.
- Fixed an Undead Harper within the Shadow-Cursed Lands trying like Harper Skywin’s similar twin. Nothing to see right here, transfer alongside.
- Fixed among the creatures summoned at increased ranges lacking the Hide motion.
- Fixed Evasive Footwork solely working towards melee weapon assaults. It now works with any melee assaults.
- Fixed an infinite NPC spawn-despawn loop in fight if all of the get together members are Invisible on the finish of a fight spherical.
- Fixed area-based spells like Lightning Bolt and Sunbeam not engaged on the redcaps within the Blushing Mermaid.
- Updated the Wild Shape guidelines for myrmidons to merge the myrmidon’s proficiencies with the character’s.
- Fixed an animation bug inflicting Way of Shadow monks to have the ability to apply the harm roll of Shadow Strike twice.
- Glyph of Warding now works accurately with merchandise results, like these granted by the Spellsparkler, Mourning Frost, and Winter’s Clutches.
- Fixed some points with Uncanny Dodge: it can now set off accurately, it can not set off a number of occasions per spherical, and rogues can not in some way nonetheless use it even when they’re Incapacitated.
- All Wildheart rages now give bonus harm to off-hand melee weapon assaults as meant. Wildheart rages ought to now additionally deal the improved harm previous Level 9.
- Updated War Magic to ensure it really works with Extra Attack should you set off War Magic throughout an Extra Attack.
- Shadow Blade, granted by the Shadow Blade Ring, not requires Concentration.
Act I
- In Honour Mode, the papa owlbear will now accurately acquire Owlbear’s Rage when the mama owlbear or their cub dies.
- The Sussur Antimagic Field will now additionally stop you from casting spells like Shield through reactions.
Act II
- Balthazar can now forged Shield in Tactician Mode.
- Gave the Shadow-Cursed Shambling Mound some bifidobacteria-rich yoghurt to manage its Digestive Juices. The situation now makes the goal Vulnerable to Bludgeoning harm as marketed.
- In Tactician and Honour Mode, Malus Thorm will now use his Multiattack at 70% HP as an alternative of 40%.
- In Tactician Mode, elevated the spell stage of Kar’niss’ Sanctuary spell from 4 to five.
- Fixed a bug associated to fleeing from the fight with Ketheric. You now have to depart the Moonrise Towers area as a way to efficiently flee.
- Bumped the debuff of Spindleweb Skepticism from -4 AC to -6 AC.
- Fixed Susdera’s summons not getting into fight when she’s in fight.
Act III
- In the Knights of the Shield fight, the Gate Masters will not carry reinforcements after the portals are closed. The infinite provide of githyanki spawning from nowhere was a bit of disconcerting.
- While in Slayer Form, Orin’s Immutable Form passive will not apply twice.
- Surprising Orin within the Temple of Bhaal will not trigger the Boon of Bhaal to take its flip concurrently her.
- Gortash’s Manifestations of Tyranny now have an applicable Unarmed Attack.
- Fixed Black Gauntlets with the ability to goal characters below Sanctuary with Phantasmal Killer.
- Gortash was overenthusiastically utilizing Tyrant’s Bindings, so we made him much less keen about it when different actions would make extra sense.
- Fixed a bug inflicting Gortash to react with Invoke the Black Hand each time he will get broken.
GAMEPLAY
Across Acts
- Reminded enemy NPCs that it is okay to kill the unconscious get together after they commit a criminal offense.
- Fixed a bug the place urgent the left bumper on controller throughout a dialogue or commerce would open the Action Radial Menu within the background and make it seem to be you have been caught within the dialogue or commerce afterwards.
- Fixed a bug inflicting alchemy recipes to not unlock whenever you decide up the components from inside a container.
- The ‘Summon Us’ merchandise is not tradeable.
- Fixed Jhannyl’s Gloves not doing what they are saying on the tin. They’ll now make the wearer forged Lesser Restoration to clear unfavourable situations.
- Fixed some cases of the get together not with the ability to load into one other area with no clear cause.
- Greater Invisibility stealth checks now get progressively tougher in Honour Mode.
- Prevented Fast Travel – like going to camp through the hotbar – whereas on transferring platforms just like the cable automobile up by Rosymorn, which may trigger your characters to plummet to their loss of life within the interim.
- Fixed a possible soft-lock the place utilizing a melee assault on one thing within the setting that is too excessive to succeed in (like a wall turret or a dangling cocoon) may block your motion till the motion was interrupted.
- Fixed a difficulty inflicting the Attack of Opportunity arrow to not be seen on Mac.
- Fixed mirrored harm knocking out participant characters when non-lethal harm is toggled on.
- Fixed a difficulty the place you could not use Sneak Attack once more in your subsequent flip if the enemy earlier than you within the Initiative Order was killed.
- Clients ought to now have the ability to be part of a multiplayer session whereas the host is loud night breathing away throughout a Long Rest so long as there’s a free avatar.
- Looting many gadgets without delay is now about 15 occasions sooner, so the sport will not lock up for a while whenever you achieve this.
- Fixed the display screen turning black for a number of lengthy seconds on multiplayer when a dialogue is interrupted by one other participant’s motion.
- You can not Long Rest whereas within the Astral Plane after assembly the Emperor. This led to the portal again to the Material Plane typically disappearing whenever you ended your Long Rest.
- A few chests will not unlock issues as if they’re keys.
- The Everburn Blade will not eat weapon coatings that do not apply to it anyway.
- You now have to really have a shovel in your stock as a way to begin digging with it.
- You can now Dash with Actions and Bonus Actions with Ranger’s Companions.
- Fixed one other (all collectively now!) commerce exploit. This one allow you to take gadgets from merchants by transferring them from a bag of their stock to a corpse in your stock. No extra packing useless squirrels with items.
- The Purple Worm Gullet now has an in-world merchandise label.
- Fixed Shield, granted by the Amulet of the Harpers, not reacting to Magic Missile or decreasing its harm to 0.
- Fixed sure Illithid Powers turning into unusable after you’ve got been Polymorphed.
- Fixed among the Sentient Amulet’s strains not showing overhead (although the audio was taking part in simply fantastic) when it was sitting in your stock.
- Fixed the ESC key closing the container that was opened first as an alternative of the one that you simply’re at present centered on.
- Fixed the Traveller’s Chest remaining open whenever you depart the camp whereas it is open.
- Fixed an information mismatch error showing on the launcher in a case the place it should not.
- Fixed some lighting bugs on break up display screen associated to how in-game mild was displaying up in cinematics and in several places.
- Fixed a difficulty the place when a neighborhood participant would drop into the sport, the lighting would fade in very slowly for them. This was obvious within the Shadow-Cursed Lands, which resulted in washed-out colors for a couple of seconds after becoming a member of.
- Prevented Movement from being consumed whenever you enter Turn-Based Mode on controller.
- Fixed a break up display screen bug the place clouds would not present up for Player 2.
- Fixed Lathander’s Light resurrecting characters it should not have resurrected.
- Added a verify for whenever you droop the sport to purchase the Deluxe Edition from the Xbox retailer throughout gameplay in order that it detects it with out you having to restart the sport.
- Fixed the environmental fading system (that makes partitions fade out so you possibly can see by way of them, as an illustration) not working correctly when loading a break up display screen savegame created whereas in Turn-Based Mode with the gamers on completely different flooring.
- When taking part in on break up display screen, if the display screen is merged and one participant strikes to a unique terrain stage, it will trigger the bottom to fade and seem invisible for the opposite participant, making it onerous to navigate. The recreation will now dynamically break up the display screen if each gamers are on completely different flooring or there’s sufficient of a terrain top distinction between them.
- Fixed a bug the place hurling a therapeutic potion as a rogue in what’s presumably an try to heal a goal would set off Sneak Attack and typically harm and even kill the goal.
- Fixed a possible bug inflicting the category names in dialogue choices being changed with ‘Rare’ when loading a savegame.
- Fixed a bug inflicting targets of the Seeming spell to briefly seem bare or have invisible tools.
- The Gloves of Battlemage’s Power now accurately grant Arcane Acuity.
Act I
- Fixed a difficulty in a specific hall within the Crèche that would trigger the digital camera to show black when enabling Tactical View.
- Fixed a difficulty with NPC neutrality on the nautiloid firstly of the sport, inflicting characters to typically flip hostile once they should not.
- Alfira will now take part in your efficiency of the Deluxe Edition songs.
- Fixed a bug the place interacting with the Ceremonial Battleaxe would trigger the Guardian of Faith at Rosymorn Monastery to provoke fight with you even should you have been means out of his vary.
- Fixed a chasm within the cave past the Apothecary’s Cellar that you simply could not shove NPCs down.
- Fixed a bug inflicting Fighters to look unarmed when beginning a brand new recreation.
- Tweaked the drop desk for Derryth Bonecloak so she does not conveniently promote the Timmask Spores and Tongue of Madness you want for the ‘Help Omeluum Investigate the Parasite’ quest.
Act II
- You’ll now have to take care of a healed Ketheric & Co. should you Long Rest throughout the assault on Moonrise. The passage of time heals all!
- You can not use Silence to maintain the protecting dome over Last Light from collapsing if Shadowheart kills Nightsong.
- You ought to not get caught in fight on the roof of Moonrise Towers if there are not any enemies left.
- Wild-Shaped druids are not immediately arrested by the military of the Absolute when following the street to Baldur’s Gate from the Shadow-Cursed Lands.
Act III
- Those who personal the Digital Deluxe recreation model will now discover that now we have fastened Kiam Goda’s Kilat Drum not taking part in the Digital Deluxe songs like different Hand Drums.
- Fixed a difficulty with Shadowheart’s mother and father that will trigger them to typically flip hostile once they should not.
- Added some fallback Countermeasures for the fight Atop the Netherbrain in case of modded subclasses.
- Fixed a bug the place killing hostile NPCs in Wyrm’s Rock with non-lethal assaults on could be too complicated for them and so they’d grow to be unresponsive.
- Steel Watchers can not get Drunk.
- Fixed newly-spawned Flaming Fists typically spawning with simply the title ‘Fist’.
- Fixed a lacking display screen fade when transitioning to the Upper City area on break up display screen.
- Fixed a circulate difficulty within the epilogue letting you say ‘My house is with Gale’ to Jaheira even should you have been by no means in a relationship with him.
FLOW AND SCRIPTING
Across Acts
- Fixed a bug the place ignoring Gale and his mirror picture at camp would result in his double hanging round within the morning.
- Saved some gamers who have been caught sleeping at camp.
- Fixed some repeating overhead dialogues throughout the sport to scale back fight log and audio spam.
- Fixed Gale’s physique not transferring in any respect whereas he delivers a line about Voss.
- Jaheira not trades gadgets at camp as if she’s a service provider whereas she’s nonetheless within the get together – this led to unusual interactions at camp. If you engaged in commerce along with her and left gadgets on her, you may get them again by simply taking them out of her stock the traditional means.
- Fixed a difficulty with the Shadowheart vs Lae’zel battle night time the place the defeated character may nonetheless survive the night time and would hold round with out with the ability to be part of the get together.
- Fixed some instances the place the night time would actually by no means finish (cautious what you want for) as a result of a celebration member not within the lively get together was in a dialogue whereas everybody else was snoozin’.
- Fixed some characters who have been caught in Wild Shape kind.
- Fixed a dialogue circulate difficulty the place asking Shadowheart in regards to the battle with Lae’zel would make her discuss Astarion. Focus, Shadowheart.
- Fixed a case the place the non-summoned model of Scratch had no dialogue at camp. Balance is restored.
- Fixed a difficulty the place a few of Shadowheart’s incurable wound flare-ups would block later flare-ups, blocking some later content material.
- Fixed a bug the place Origins that have been resurrected for camp nights throughout area transitions and died exterior of camp weren’t despatched again to camp.
- Fixed Sceleritas typically referring to the Dark Urge utilizing the improper pronouns when speaking to different get together members. Also fastened him typically repeating his strains.
- Fixed companions speaking about being within the swamp from Act I even when they are not. It’s impolite to name individuals’s properties ‘stinking swamps’, Astarion.
- Gale ought to not let you know to hitch Elminster at camp should you’re already at camp.
- You not have to work together with Nightsong and Isobel on the finish of Act II to obtain their Gather Your Allies skill.
- Fixed a voice line not being audible when the cursed monk possesses the corpse of Shirra Clarwen.
- Fixed some instances the place the cursed monk inhabiting the amulet would fail to touch upon sure areas whereas the amulet is provided.
- Fixed the sport displaying an empty Strength verify within the dialogue that occurs after you employ Heal on the Dark Urge.
- Fixed a multiplayer difficulty the place if one avatar had sufficient approval with a companion for a romantic scene to set off however wasn’t accessible for it, and not one of the others had sufficient approval, the romantic scene would nonetheless set off.
- Gale will not demand to eat your magical trinkets should you do not even have him recruited to the get together.
- Minthara not insists on repeating herself in regards to the Emperor’s illithidity.
- Fixed a bug the place being noticed by a guard whereas committing two crimes on the similar time, with one crime being trespassing, may result in a soft-lock. For instance, a Wyrm’s Rock jail guard may spot you in a forbidden space instantly after you destroyed the door resulting in the primary a part of the jail.
Act I
- Shadowheart ought to not bang on the chapel door whereas speaking. That’s manners.
- Fixed a difficulty the place you would not obtain the locket from Arabella’s mother and father after coping with the Shadow Druids.
- Fixed a bug the place approaching the goblins on the windmill with a non-avatar character would trigger each avatar and companion to be addressed. This may unnecessarily trigger fight to ensue.
- Fixed a bug inflicting Shadowheart to look useless when loading older saves ought to she have been killed within the showdown with Lae’zel. This repair prevents the bug from occurring in new playthroughs.
- Fixed a bug the place should you killed Gekh, then used Glut’s Animating Spores to resurrect him, then dismissed Glut, each Spore Servant Gekh and Glut may grow to be hostile in the direction of you. It would additionally trigger Gekh to attempt to cease you from utilizing the raft to cross the lake.
- Fixed a number of Oath of Vengeance dialogue choices not showing in Act I dialogues.
- Fixed a bug permitting Glut to journey exterior the Underdark should you used a waypoint from inside the camp. Back in your cave, Glut.
- Fixed a difficulty the place Halsin would be part of the battle however not take his flip should you determined to battle Elminster on the camp within the Rosymorn area.
- Sceleritas will not confer with your suave dealing with of the poor bard’s carotid artery should you did not ‘take care’ of her your self.
- In uncommon instances the place the phantasm concealing the true nature of the hag’s servants is damaged however the phantasm concealing the overall space is just not, the dialogues will now mirror that.
- Interrupting Nere’s dialogue after rescuing him from the cave-in ought to now accurately trigger him to grow to be – and stay – hostile when essential.
- Fixed a bug the place speaking to Baelen for the primary time whereas he is in the midst of selecting up his backpack may trigger him to not teleport past the bibberbang area. If this already occurred to you, you may want to speak to him once more to make him go to the Myconid Village. He’s forgetful, you see.
- Fixed the goblins from the Goblin Camp typically becoming a member of fight within the Emerald Grove once they should not.
- Meli now really pickpockets Barth.
- Removed a specific overhead line within the Adamantine Forge that recommended the hammer was simply beginning to transfer when it, in truth, had simply stopped transferring.
- The therapeutic potion Auntie Ethel provides you within the Emerald Grove now accurately applies the therapeutic impact.
- Fixed a difficulty the place Sovereign Glut may be part of the get together as follower after being killed and refuse to depart.
- Fixed a bug that was stopping Wyll from commenting on the very fact Astarion held a blade to your throat throughout Astarion’s recruitment dialogue by the seaside.
- Halsin is a bit more dependable on the subject of becoming a member of you at camp when he says he’ll.
- The sleeping bugbears within the Goblin Camp will now extra persistently react to you selecting to assault them through the dialogue UI.
- Fixed Auntie Ethel’s double typically showing once more after her loss of life. Surprise!
- Lae’zel will not name-drop Ketheric earlier than he is ever talked about whenever you communicate to her after assembly Voss at camp.
- Raised the attitudes of some characters from the Emerald Grove when Minthara is defeated.
- Sazza will now stroll off close to Priestess Gut whenever you save her by killing Minthara and her would-be executioner.
- Added a lacking dialogue possibility to depart the dialogue with Bex and Danis a bit of earlier if their repulsively lovable chatter about getting a pet is an excessive amount of for you.
- Fixed a multiplayer difficulty the place as an alternative of Lae’zel confronting the avatar that goes contained in the cave within the Astral Prism, the sport would incorrectly select Lae’zel’s avatar as an alternative of her for the dialogue, leading to a buggy dialogue between two avatars.
- Sazza will now comply with one other character if the character she was already following is dismissed to camp.
- The hag will not begin her menacing speech if she spots somebody in her lair whereas another person is shut sufficient that she will not have the ability to end the speech as a result of fight triggering.
- Fixed a soft-lock the place you could possibly get caught within the Enclave Library should you despatched the Key of the Ancients to camp.
- Fixed a bug the place unlocking the Emerald Grove Environs waypoint earlier than triggering the cinematic on the entrance gate of the Emerald Grove would trigger Memnon and Arka to forgo mourning Kanon.
- Fixed a reproduction dialogue possibility in regards to the grove being nature’s beating coronary heart when speaking to Halsin.
- Fixed a bug inflicting three of the goblins on the Goblin Camp to get caught in entrance of the Collapsed Corridor as an alternative of following all the opposite goblins to the Emerald Grove.
- Fixed a bug inflicting Sazza to get caught cowering after battle is over.
Act II
- Hostile Last Light Inn residents will now grow to be impartial once more when the hostility is brought on by an faulty response to Minthara.
- Added some fallbacks so you possibly can nonetheless confront Oliver after destroying his Nightdome even should you and/or Oliver are Silenced.
- Shadowheart will not instantly flip hostile and act such as you dedicated a criminal offense within the Shadowfell should you inform her ‘You wish to battle? Fine.’ While she’s not afraid of a great brawl, she’ll end saying what she has to say first.
- Fixed a dialogue possibility particular to sorcerers within the dialog with Dolly Thrice inflicting the Moonlantern to not work.
- The Moonlantern crafted at Moonrise Towers will now defend you from the shadow curse as meant.
- Fixed a difficulty the place making an attempt a ability verify towards Kar’niss may often trigger the dialogue to finish abruptly.
- Fixed a difficulty inflicting avatar Origin characters in a celebration with a Dark Urge character to probably flip hostile together with different companions throughout a Dark Urge occasion at night time in Act II if the Dark Urge character fails to steer them that they aren’t liable for the homicide. Also fastened avatars that have been damaged on this means, together with useless avatars that may’t be resurrected.
- Fixed a difficulty the place a useless Shadowheart may nonetheless set off a dialogue at camp with Nightsong.
- Fixed a uncommon bug the place being arrested by the marching military when attempting to get to Baldur’s Gate for the second time may result in participant characters who have been current throughout the first arrest, however not throughout the second arrest, to nonetheless be teleported into the jail cell in Moonrise Towers.
- Minthara will now proceed to wish to communicate to you after you inform her to attend.
- Fixed a difficulty the place sending Gortash’s Netherstone-Studded Gauntlet on to camp as an alternative of selecting it up would not provide you with his Netherstone till you went again to the Traveller’s Chest and retrieved the gauntlet from it. Now sending the gauntlet to camp ends in you getting his Netherstone instantly to stop you from shedding observe of it.
- Minthara and Halsin will now extra persistently select to stay within the Shadow-Cursed Lands whenever you load into one other area.
- Z’rell will not fail to do her duties – specifically combating again when she’s attacked – when she’s in her workplace.
- Characters on the bazaar at Moonrise Towers will not constantly catch unwelcome guests and depart it as much as the guards to find out who’s welcome and who is not.
- Fixed His Majesty and Thaniel typically turning into hostile below the improper circumstances.
- The Harpers returning to Last Light after the ambush will now be appropriately hostile or pleasant, relying on the state of the realm.
- Fixed a bug the place Halsin may set off a trespassing crime from inside Moonrise Towers even when he was exterior.
- Fixed a bug the place the surviving Harper scouts may typically flip hostile at Last Light if their chief died combating the drider.
- Fixed your character addressing Shadowheart after deciding Nightsong’s destiny when Shadowheart is not there.
- Minthara’s Speak With Dead dialogue choices now make extra sense if she dies in Act II earlier than becoming a member of the get together.
- A sure plaque within the Thorm Mausoleum now accurately mentions who the coffin belongs to.
- Party members will now touch upon the realm beneath Moonrise Towers in the event that they fall by way of both entrance within the jail.
- Fixed one in every of Karlach’s strains not taking part in whenever you discuss to her when getting into the Colony in Act II.
- Fixed the cutscene for deciphering one of many Engraved Githyanki Discs not triggering.
- Prevented Minthara from being changed in her escape-from-Moonrise dialogue by an avatar or one other character.
- Fixed a few circulate points within the dialogue between Lann Tarv and Karlach.
Act III
- Fixed a dialogue circulate that repeated a number of occasions within the Szarr Palace.
- Fixed companion Shadowheart not interjecting with Shar-related strains in an endgame dialogue.
- If you are taking part in as Karlach, you may not miraculously come again to the Elfsong after burning out or going to Avernus after defeating the Netherbrain when you might have a number of romantic companions.
- Fixed a bug inflicting you to get caught within the Elfsong camp.
- Fixed a circulate difficulty the place if Halsin was your romance accomplice and also you selected to go along with him on the finish of the sport, throughout the epilogue he would act as if you did not.
- Fixed a improper verify difficulty that will stop Shadowheart from saving her mother and father if given the chance.
- Fixed a bug the place Scratch may escape the kennels by the Sword Coast Couriers by way of the facility of fetch. Look, a bug is a bug, okay?
- Fixed a difficulty the place, on some older savegames, Kith’rak Voss wouldn’t be current within the Sewers in Act III.
- Fixed a uncommon case by which unconscious characters would get caught in everlasting fight with the turrets in Ramazith’s Tower that will by no means kill the character, stopping the portal linked to the store from opening once more, which in flip reduce off characters exterior of the tower.
- Fixed a bug the place Orin’s model of the Netherstone dagger did not swap to the participant model of the dagger whenever you outfitted it instantly from her corpse in a particular circumstance.
- Fixed a difficulty the place Flaming First Madigan may get caught in an infinite dialogue loop, desperately attempting to ship you again to jail.
- Fixed a circulate difficulty within the Investigate the Murders quest the place some gamers had their quest log replace to say they’d learnt the passphrase to enter Candlehallow’s Tombstones even when they hadn’t. We’ve reverted this quest step replace so you possibly can proceed the search as regular.
- You not have to manually progress with spacebar or mouse or by urgent 1 to proceed by way of Karlach’s scene in Avernus with Wyll.
- Fixed the cinematic the place Minsc bursts out of a mimic not beginning whenever you enter the vault shapeshifted.
- Fixed Minsc getting caught within the Counting House vaults.
- Fixed a circulate difficulty the place should you have been taking part in as Gale and also you did not grow to be the God of Ambition, you could possibly nonetheless end up trying and appearing fairly godlike within the epilogue.
- Fixed an un-interactable Oskar recovering from unconsciousness after a Long Rest earlier than Kerri’s portrait is destroyed if his possessed situation was eliminated utilizing the Protection from Evil and Good spell.
- Fixed a difficulty that will typically trigger Zanner Toobin to only stand within the doorway to the Steel Watch Foundry should you walked out of the constructing whereas he was your follower. He will now at all times return to the workplace and wait so that you can come again. Guess he likes it in there.
- Fixed a really uncommon bug the place you could possibly break up along with your accomplice however nonetheless be unable thus far Halsin.
- If Allandra concluded the funeral and returned to her workplace, the waveservants will not cease you if you wish to end the ‘Avenge the Drowned’ quest.
- Fixed a bug inflicting Ravengard to die when exiting Wyrm’s Rock Fortress after loading a save by which he was damaged in a really particular means. Note that if he had died on account of this bug he won’t be resurrected when loading this patch.
- If one in every of your companions is kidnapped by Orin with the Mysterious Artefact on them after which sacrificed on the altar, the artefact will now be returned to a celebration member.
- Lae’zel will now reply extra appropriately after you kill Voss within the Sewers if she is loyal to Orpheus.
- Fixed the Emperor pondering you do not have all of the Netherstones if one in every of them is in a camp chest.
- Fixed a couple of points with Minsc greetings when speaking to him after coping with Gale and the Crown of Karsus, and after making a selection relating to Orpheus.
- Warning Cora Highberry in regards to the wine if in case you have the Sage background will not incorrectly grant the ‘Crossing’s Namesake’ Inspiration Point.
- Hope ought to now accurately acknowledge that Korrilla is alive, if she is, whenever you ask her what she’ll do subsequent.
- Fixed a difficulty stopping you from reporting to Lucretious that you’ve got discovered a chunk of Dribbles earlier than you’d discovered each single one.
- Zevlor’s follow-up scene at High Hall now performs accurately.
- Withers will not allow you to ask should you can dismiss your hirelings at High Hall, on condition that he does not really supply that service in harmful areas like that.
- The Emperor now joins the Gather Your Allies second when your rousing speech does not ignite the combating spirit you have been anticipating.
- Fixed a difficulty stopping Aelis Siryasius from talking after you discuss him out of combating you.
- Fixed some uncommon instances the place you could possibly set off the alarm on the House of Hope after you’d already left.
- If you meet Devella earlier than fixing Father’s Lorgan homicide in Rivington, whenever you come again after fixing it, the dialogue possibility about being despatched by Valeria will now be extra applicable.
- Fixed Halsin repeatedly mentioning Astarion’s relationship with him in overhead dialogues below sure circumstances.
- Roger Highberry will not comply with Cora’s corpse to mourn in entrance of it should you transfer it exterior the boundaries of the wine competition. This will stop Roger from, for instance, showing at your camp should you transfer Cora’s corpse to your Traveller’s Chest.
- Fixed an overhead dialogue about Gale triggering even when he isn’t within the get together.
- The courier knowledgeable us that he discovered a misplaced letter from the Grove that was meant to reach at an necessary get together. It’s now been despatched on its rightful means.
- The Steel Watchers at Baldur’s Mouth not typically slack off on their safety duties should you’ve killed Gortash.
- Minsc will not point out the Zhent taking on the Guildhall within the epilogue when Nine-Fingers remains to be in energy. Silly Minsc seeing into alternate timelines.
- You’ll not say you recognise the Armbrust household should you by no means met them.
- Added a quest reward for bringing the Zhent cargo to the Zhent at Guildhall.
- Carrion’s coronary heart will now correctly teleport from Thrumbo’s corpse to the basement of Philgrave’s Mansion if the dialogue was triggered by dropping Thrumbo’s physique in entrance of Mystic Carrion.
- Fixed a uncommon difficulty that induced Dame Aylin to not be part of the battle with Lorroakan in Ramazith’s Tower after which grow to be uninteractable afterwards.
- Fixed among the vampire spawn not reacting to you attacking them after Cazador dies.
- Fixed the Counting House’s restricted space not responding to trespassing in some uncommon instances.
- Lae’zel will not have hassle deciding whether or not she recognises Avatar Astarion in some greetings if he is disguised.
- When speaking to Jaheira about her Rite of the Timeless Body, you could possibly inform her your race lived longer than hers, no matter information or logic. Now this solely applies in case your race does, canonically, dwell longer.
- You can now ask Barkeep Severn about Cheeky Nora after the Guildhall coup is resolved.
- There have been two copies of Taming Hope: Part Two within the House of Hope. The second copy of that e-book has now rightfully been changed with Taming Hope: Part Three.
- Fixed a uncommon case the place Yurgir would not seem within the House of Hope, which may result in you not with the ability to depart the House of Hope after fight.
- In the cinematic with Beorn Wunterbrood at High Hall, Jaheira or Halsin will now communicate up earlier than Withers does when applicable.
- Wyll’s greeting after getting into town will now be extra applicable to your Attitude ranking. If it is beneath 20, no extra Mr Nice Guy.
- Gale ought to now have a barely completely different response when confronted with the endgame selection after Orpheus has been freed.
- Fixed the duel between Sir Penghyst and Lord Jeth triggering twice should you select to assault them each through the dialogue.
- Other characters ought to not present up throughout Gale’s contemplations about surviving the top of Act II after departing.
- If you accepted the runepowder bomb from Wulbren in Act III, Wyll would disapprove. Now, now you can acquire Wyll’s approval should you refuse it.
- Ringmistress Lucretious could now be part of your battle towards ‘Dribbles’ & Co. on the circus.
- Animal tamers on the circus ought to not open the beast cages earlier than the clown joins the battle. The beasts used to only run away with out their chief in fight.
- Fixed the abrupt transition between two sitting animations for Lord Shattershield’s Bodyguard.
- Fixed a Perception verify that would allow you to spot a key inside Crimson Draughts by way of the roof.
- In the Devil’s Fee, now you can shut the hatch by utilizing the bust once more. The bust itself will at all times be accessible to be used.
- Fixed a bug blocking a dialogue possibility in Halsin’s epilogue dialogue about him being modest about his achievements.
- Fixed a bug stopping overhead dialogues from taking part in when throwing Boo. Behold! The final little cheeks you’ll ever see!
- Fixed a bug within the ‘Find the Nightsong’ quest inflicting Rolan to die after a Long Rest if Nightsong and Lorroakan are killed.
- Fixed a bug stopping your kuo-toa allies from displaying up within the endgame.
Journal
- The journal will now shut the ‘Free the Artist’ quest after you defeat Kerri and can not will let you know to go get a portrait from Oskar if he and Jannath break up up, since he will not make one in that case.
- Fixed the ‘Avenge the Drowned’ quest not closing accurately if Redhammer did not provoke dialog with you after all of the waveservants have been defeated.
- Ensured that the ‘Steal a Githyanki Egg’ quest is not left open within the journal should you cross a degree of no return and might’t return to the Crèche to finish it.
- ‘Rescue the Druid Halsin’ and its mother or father quest ‘Find a Cure’ now resolve correctly when you load into the Shadow-Cursed Lands.
- Fixed the journal not updating whenever you ask Mystic Carrion for a remedy for Oskar’s possession.
- Fixed the journal not detecting whether or not you have already got the Torch of Revocation whenever you be taught its function.
- Fixed a bug inflicting Minthara to proceed asking you to kill the tieflings even when they’re all useless, blocking quest development on the ‘Raid the Emerald Grove’ quest.
- Tweaked a journal replace within the ‘Raid the Emerald Grove’ quest to keep away from suggesting participant involvement in instances the place it wasn’t doable.
MODDING
- Fixed the Mod Manager not being accessible after disconnecting a neighborhood participant on Xbox.
- Made total enhancements to the Mod Verification window to enhance consumer expertise.
- Fixed the Next/Previous Mod button permitting you to cycle by way of the empty Mod Details pages of third-party mods.
- Updated the search filter choices within the Mod Manager to make sure accuracy.
- Fixed mod thumbnails typically not displaying up within the Mod Loading Order part of the Mod Manager.
- Fixed a bug within the Mod Manager the place downloading a mod through the browser after which going to the Mod Details web page would not allow you to uninstall it through the ‘Uninstall’ button.
- Fixed a FileSystem error displaying up and requiring you to shut and reopen the sport to replace or uninstall mods used within the present recreation session.
- Fixed numerous points with mod thumbnails, like pixellated photos or inconsistencies between the thumbnails and the title photographs.
- The Memory Used widget ought to now be extra correct on PS5 when uninstalling a mod.
- Fixed a bug inflicting some mods to get caught loading at 25%.
- Enabling a mod within the Mod Details window will now provide you with visible suggestions that its dependencies have additionally been enabled.
- Whenever you log into mod.io, you may now routinely get subscribed to all of your at present put in mods. Also fastened a bug the place the UI would not replace from ‘Installed’ to ‘Subscribed’ when applicable.
- Fixed a bug letting you entry the Mod Manager on split-screen even when one of many gamers does not have the proper permissions on PlayStation 5.
BALDUR’S GATE 3 TOOLKIT
- Enabled modifying of current ranges for the next template sorts: Items, Characters and Triggers (add/override).
- Added an choice to reuse the bottom recreation shaders when creating supplies.
- Added restricted assist for importing current mods.
- Added a TranslatedStringKey editor. You can now create/edit strings in your individual mods, and look at translated strings in dev mods for reference.
- Added ‘reloadUI’ and ‘reloadLoca’ debug instructions.
- Added a label to point out when the Material Editor is in read-only mode.
- Added localisation for sure fields within the Tag Editor.
- Items Editor not shows gadgets that may’t be picked up within the ‘accessible gadgets’ record.
- Validation Errors ought to not disappear when switching between tabs contained in the Project Settings window.
- Fixed TextureResources not importing accurately.
- Fixed lack of ability to vary a challenge again to its unique title.
- Fixed an Exception Error as a result of Dependency record not updating after renaming a challenge in that record.
- Fixed the horizontal scroll bar not adjusting to textual content width within the Story Editor.
- Fix a validation error when attempting to revive earlier mod title if the mod hasn’t been saved after renaming.
- Fixed the ‘Render Equipment Icons’ course of within the Toolkit typically inflicting a impasse.
- If you override an merchandise’s mother or father worth within the Stats Editor through the Sidebar, you may now see the orange diamond icon, as anticipated, indicating that the worth has been overridden.
- The Project Browser will not generate a crash dump if there was no crash and also you closed the Project Browser window usually.
- Disabled the ‘Save’ button within the Project Settings window for modders whereas in developer mods.
- Fixed a bug that would get you caught in a save-overwrite loop in Toolkit by transferring the publishing of .paks to AppData/../Local Mods as an alternative of the /Data folder.
- To stop a crash, you possibly can not enter unsupported characters when renaming utilizing the Rename/Move device.
- Forced Effect Resources to be inside /Data/Public/Assets/Effects when utilizing the Rename/Move device in order that they do not disappear from AllSpark whenever you rename them.
- Fixed a possible crash brought on by the UUID Editor letting you save whereas in Game Mode.
- Fixed potential information corruption brought on by saving tech names with whitespaces in them.
- Added the Patch 8 content material that was lacking from the Toolkit within the Stats Editor and UUID Editor.
- Added an choice to routinely replace mod dependencies to incorporate GustavX.
- Moved the Photo Mode part within the Toolkit to the place the opposite base elements of the sport are in order that it will possibly’t be edited through the Stats Editor.
PERFORMANCE AND OPTIONS
- The recreation will now keep in mind the adjustments made to the audio settings after you click on the ‘Reset’ button.
- Improved the efficiency of Voice Chat throughout loading screens on console.
- When you conform to reset tutorial pop-ups throughout Character Creation, the tutorial pop-up setting within the choices will now additionally get re-enabled.
- Fixed cases of ‘Savegame Error 544’ on PS5 when you might have lengthy, multibyte avatar and savegame names. The savegame title size is now restricted in keeping with the size of the avatar’s character title.
- Fixed the ‘Restore Defaults’ button within the Difficulty settings not working whenever you entry it whilst you’re already in gameplay.
- Added a Terrain Texture Quality choice to the Video choices. Previously managed by the Texture Quality possibility, this now controls the feel high quality of all terrain. Changing the terrain texture high quality does not require a recreation restart for the adjustments to use. The terrain texture high quality may also be modified on DirectX 11, the place beforehand, terrain textures would at all times be loaded on the highest decision.
- Fixed a difficulty the place adjusting your Texture Quality would secretly reset the worth to Ultra the subsequent time you opened the sport. The setting not has a thoughts of its personal.
- Removed the outdated God Rays setting from the Video choices, which is now successfully lined by the Fog Quality setting.
- Fixed a possible reminiscence corruption difficulty when loading out of a stage whereas a participant character is being confronted for a criminal offense.
- Fixed display screen tearing on Vulkan when VSync is disabled or set to Triple Buffering.
- Optimised the efficiency of inventories, significantly with a lot of gadgets in them.
- Optimised fog rendering when Fog Quality is about to Low.
- Optimised the fight AI.
- Improved efficiency associated to in-game lights.
- Improved the Discord wealthy presence by including issues like in-game location and the power to request to hitch the sport.
- Optimised terrain shaders.
- Improved some sluggish efficiency when navigating by way of the radial menus on controller.
- Improved potential efficiency dips associated to switching between keyboard and mouse enter and controller enter.
UI
- Added an error message that’ll take you again to the Main Menu when the sport cannot load Honour Mode recordsdata correctly.
- Fixed character skills typically being duplicated on the Character Sheet after loading into a brand new area.
- Fixed the tools slot filter displaying all gadgets as an alternative of things particular to that slot the primary time you open it up in Party View.
- Fixed the Inspiration UI typically displaying the wrong XP worth.
- Fixed Ability Point bonuses not influencing the variety of ready spells in Character Creation.
- Updated the Movement Speed tooltip to point out remaining motion extra exactly.
- The Spellbook will now accurately show the spells you’ve got unlocked by way of feats when taking part in on keyboard and mouse.
- Items and characters in your stock that you could’t throw will now present up within the Throw menu however will seem disabled.
- Fixed the in-dialogue UI buttons overlapping the textual content on some display screen ratios.
- Fixed the mannequin of the Arcane Turret not being centred in its Examine panel.
- Fixed the Character Sheet tabs typically lacking their background picture and being barely misaligned.
- Fixed significantly lengthy NPC names in Japanese typically overlapping with gold values within the Trade UI.
- Fixed significantly lengthy customized map marker names in Japanese exceeding the bounds of the textbox.
- Fixed some grid-like artefacts displaying up on the character fashions in Character Creation when switching between them.
- Fixed the context menu typically displaying the context menu of the final container you interacted with.
- Fixed the improper error message displaying up in the primary menu when activating split-screen after attempting to create a multiplayer foyer with out permissions.
- Fixed a bug on split-screen stopping you from choosing modifiers throughout an lively roll in dialogue.
- Fixed the cube animation lacking when quickloading a save made throughout an lively roll in a dialogue.
- The Bhaalist Armour’s Aura of Murder tooltip now shows the proper aura radius (3m).
- Fixed the UI lacking for a few frames when the display screen is fading in or out.
Tooltips
- Fixed the tooltip for the Hunted situation not linking out to the Blinding Ambush tooltip whenever you hovered over it.
- Improved the Attack Bonus and Damage tooltips that hyperlink out from the Character Sheet, which weren’t at all times updating to the proper values.
- The tooltip for the Obliging Assistant spell that the sisters on the House of Healing have will now present the proper therapeutic values.
- Fixed some tooltips, like Paladin’s Healing Radiance, not displaying the right calculations in Character Creation.
- Fixed Fireball lacking its upcast description when upcast to a Level 4 spell slot.
- Fixed the outline of the Nightdome’s Cursed Vengeance passive in Tactician Mode.
- Fixed the Strength improve not displaying up accurately within the Bolstering Brew tooltip.
- Fixed the Bane’s Wrath tooltip displaying the improper harm values.
- Fixed the wrong harm quantity within the tooltip for Curriculum of Strategy: Artistry of War.
- Fixed the instruments wielded by the sisters on the House of Healing having ‘1d6’ of their tooltips the place they should not.
- Fixed comparability tooltips typically lacking the participant title.
- Clarified that Pact Weapon and Hexed Weapon use Charisma because the modifier of their respective tooltips.
Icons and Portraits
- Updated the icon for the Shadow Blade to higher match its visuals.
- Fixed the Reward UI typically not displaying the icon of the rewarded merchandise.
- Fixed the improper variant of the Barbarian class icon showing in Character Creation.
- Fixed the Lesser Hellboar’s portrait, which had a golden define.
Controller, Multiplayer, and Split Screen
- Fixed the improper controller rumbling when updating the rumble settings with two controllers plugged in.
- Added a ‘Move To’ choice to the context menu on controller whereas in fight or Turn-Based Mode.
- Added a Forced Split Screen possibility on the Gameplay tab of the choices menu for controller.
- Fixed the HDR Calibration preview not displaying up accurately on controller or when switching to or from controller mode.
- Fixed a visible bug when lively roll bonuses first fade in on controller.
- Fixed a few lacking button prompts within the controller tutorials for Pickpocketing and Sneaking.
- Fixed a difficulty the place should you diminished the variety of slots within the multiplayer foyer and this induced a participant utilizing a secondary controller to be kicked (as a result of they have been assigned to one of many eliminated slots), that slot would grow to be completely unavailable and the UI would not replace correctly both.
- Fixed a break up display screen bug the place one participant’s open tooltip would shut when the opposite participant up to date their chosen merchandise through the outfitted gadgets pop-up.
- Removed the voice chat UI for non-console video games.
- Added participant names to the primary Multiplayer Settings UI on keyboard and mouse.
- Fixed a bug on break up display screen inflicting the textual content that signifies whether or not a container is open or closed to be inaccurate when a container is opened by one participant and one other participant can be highlighting it.
- Fixed the Traveller’s Chest UI not closing when you choose ‘Close’ from the context menu on break up display screen.
- Fixed a bug inflicting break up display screen to merge into one display screen if one participant is in a dialogue and the opposite participant enters Turn-Based Mode.
- Fixed a break up display screen bug the place including a second controller and character throughout Character Creation would create a personality that may’t be edited.
- Fixed a break up display screen bug on Xbox the place Player 2’s in-game setting would reload when Player 1 entered the Level Up display screen.
- Fixed the ‘Sell’ and ‘Select’ buttons within the Trade UI being mapped to the identical button on controller whenever you open a container inside a commerce and attempt to multiselect gadgets. The ‘Sell’ possibility is not accessible whilst you nonetheless have that container open.
- When you spotlight a tooltip on controller, the outer border will now seem beneath the merchandise’s icon.
- Fixed a bug on break up display screen inflicting the stock context menu on one other participant’s merchandise to get caught briefly.
- Fixed a bug the place the in-game customized cube UI would require you to press controller buttons twice as an alternative of as soon as to navigate by way of them.
- Fixed a break up display screen bug the place Player 1 would grow to be invisible from Player 2’s perspective if Player 2 disconnected from the session whereas in a cinematic.
- Fixed some overlapping button prompts on the Report UI within the Mod Manager.
LEVEL DESIGN
- Added a Memorial Portrait to the streets of Rivington.
- Tweaked some rocks and bookcases to enhance the looks of the cutscene at camp the place Lae’zel assaults you, relying on the place it occurs.
- Fixed some lopsided and upside-down chairs letting you sit on them anyway.
- Fixed a spot within the wall close to the Verge of the Shadows.
- Fixed some terrain that was protruding from the bottom within the Shadow-Cursed Lands.
- Moved an unreachable Blue Dye in Carm’s Garms.
- Fixed some black planes within the background of the primary cinematic with Yurgir within the Gauntlet of Shar.
- Tweaked some curtains within the Szarr Palace that would intrude with cinematic photographs when speaking to Vilhelm.
- Moved an outdated bottle within the Blighted Village to make it reachable. Keep these lootin’ fingers limber.
- Grounded some floating rocks within the Ruined Battlefield.
- Moved the hirelings’ spawnpoints to stop them from spawning in Shadowheart’s tent.
- Removed a teeny tiny itty bitty untextured dice that was hiding beneath the bridge to Wyrm’s Fortress.
ART
- Fixed some low-resolution textures on Flaming Fist outfits.
- Tightened He Who Was’ belt so it suits him higher across the chest. We’re fairly positive he may have tightened it himself, however he insisted another person do it.
- Fixed feminine dragonborn rogues lacking the belt from their starter outfits.
- Adjusted the Selûnite Robe on all races in order that gloves now accurately cover the sleeves when worn.
- Fixed a rogue occluder within the Hollow, letting you see the waters beneath the earth at sure angles.
- Fixed Morgan’s sleeves clipping by way of her gloves.
- Adjusted the Dark Justiciar Half-Plate for feminine characters, which, when worn with out underwear beneath it, was letting the nips peek by way of.
- Gave Bunny and Blossom – two very a lot human kids within the Lower City – garments match for people. Without tail holes.
- Updated a number of boots that have been making githyanki knees disappear when outfitted.
- Updated the Teal Slimfit Outfit to accurately present a tiefling physique as an alternative of a human physique when outfitted by tieflings.
- The colours of the Strapped Choker Leather Ensemble ought to now show accurately after you turn from a visible with the identical mesh however completely different colors.
- Fixed the color of the Oath of Devotion’s default tunic. It was showing ruddy purple as an alternative of the meant blue.
- Fixed the glass round one of many lamps within the Arcane Tower not aligning correctly with the sunshine itself.
- Fixed the again of some posters within the sewers’ Abandoned Cistern lacking their texture.
- Adjusted Eye Make Up Style 7 so the color not additionally seems on the character’s neck.
- Adjusted the icon and loot merchandise of the Shade-Slayer Cloak to mirror the mannequin used when it is worn.
- Adjusted the Adamantine Scale Mail armour on feminine dwarves so it higher hides the chesticles.
- Fixed some clipping on Boris and Jacob, the skeletons on the circus.
- Fixed lip colors not displaying up on Head 8 for male people.
- There was a discrepancy between the facial spots on the feminine githyanki Head 1 character mannequin and UI icon. They now have the identical spots.
- Fixed some stretching on the Emblazoned Plate of the Marshal.
- Fixed some clipping on the beginning armour for paladins when worn by male githyanki.
ANIMATION
- Fixed clipping on among the beginning armour throughout courses and races.
- Fixed some stretching on the Armour of Persistence when worn by male githyanki characters.
- Fixed the Scale Mail stretching on feminine gnomes’ legs.
- Fixed the Flaming Fist Half Plate Armour clipping into characters’ thighs.
- Fixed Lae’zel’s hair trying prefer it was badly crimped in a romantic scene with Gale.
- Fixed some clipping and stretching points with the Emblazoned Plate of the Marshal.
- Fixed one of many tendrils of the jester hat vibrating ominously when worn by feminine dragonborn characters. Also fastened all of the tendrils standing up stiffly when worn by dwarves.
- Fixed Popper’s loincloth clipping into his thigh.
- Fixed Auntie Ethel’s trousers clipping by way of her tunic when she bends ahead.
- Fixed the Fireforge Tassels beard clipping and stretching in some cinematics with the Dream Visitor.
- Fixed Oliver’s limbs typically getting all stretchy throughout Hide and Seek and looking out a bit of too Slender Man for our liking.
- Fixed the fabric on the Half Plate Armour +2 clipping on feminine thighs.
- Fixed some clipping and stretching points with the Cerebral Citadel Armour.
- The instrument in your again will not hover mid-air behind you whenever you turn into your camp garments should you had beforehand been carrying a cape.
- Fixed the lacking animation when utilizing Sneak Attack with pole-type weapons like The Dancing Breeze.
- Minthara will now accurately plot her plans on her map in her idle animation.
- Aligned Remira’s bow along with her hand.
- Fixed Tugelnhorn’s shirt clipping by way of her waistcoat.
- Fixed an untextured hole within the Solemnity Outfit when worn by feminine humanoids.
- Fixed Bhaal Horriss’ belt clipping into his trousers.
- Fixed some minor clipping on the halfplate Wulbren wears.
- Fixed clipping on the garments of the Bhaalist cultists in Bloomridge Park.
- Fixed clipping on the garments of cambions.
- Fixed one of many medallions on Duke Ravengard’s belt clipping into the belt.
- Fixed Charl Baragezian’s shirt clipping into him.
- Fixed Ramona Flintsplitter’s shirt and hat clipping into her.
- Fixed Droona Shveitz’s purple shirt clipping into her.
- Fixed Otterdance Fenton’s shirt clipping into him.
- Gelled down a couple of strands of Shadowheart’s hair that have been protruding and stretched humorous.
- Fixed Chain Mail +1 stretching right into a dangerous-looking shard of cloth when mixed with gloves.
- Fixed Nightsong’s Armour clipping by way of thighs.
- Fixed the Linebreaker Boots and the barbarian Leather Boots trying all stretchy when worn by a personality with Invisibility.
- Fixed the tentacles on the Netherbrain not taking part in their squirmy dance animation for Otto’s Irresistible Dance.
- Fixed a bug the place, upon making an attempt to assault a goal with a Quarterstaff whereas Raging from a couple of paces away, the assault animation would swap to a unique one mid-lunge.
- Reminded the Spectator that its rays ought to come out of its eyestalks, not its mouth.
- Fixed the Armour of Agility clipping into a number of gloves when worn by halflings.
- The belt buckle on the Mighty Cloth will not float mid-air when worn by male githyanki.
- Fixed some clipping on the Protecty Sparkswall on feminine physique sorts.
- Fixed clipping on a number of Half Plate armours when worn by feminine gnomes.
- Fixed the shoulder of one of many skeletons within the Chapel crypt poking by way of his garments.
- Fixed some clipping on the Society of Brilliance gown when worn by dwarves.
- Fixed some clipping on Pritt Yellowbreath’s garments.
- Fixed some clipping on Chef Roveer’s garments.
- Fixed some clipping on the Chain of Liberation and Slippery Chain Shirt.
- Fixed the beginning armour for feminine half-orc rogues clipping whereas they transfer.
- Fixed some clipping on Blurg’s gown.
- Fixed some clipping and stretching on the Dark Justiciar Half-Plate and Gloves of the Balanced Hands.
- Fixed some stretching on the Elven Chain armour when worn by male githyanki.
- Fixed a bug inflicting Ketheric to sport Mizora’s hair.
- Fixed Marcus’ thigh clipping by way of his tabard within the scene the place he drops menacingly from the sky.
- You’ll not have the ability to actually see by way of the hips of huge feminine characters once they’re carrying Shadowheart’s camp garments.
SOUND
- Fixed some lacking SFX on Mama Owlbear when she’s enraged after you kill her cub.
- Fixed some spells’ preparation SFX not ending whenever you deselect the spell.
- Fixed an inappropriately dramatic music change within the endgame cinematic after Gale sacrifices himself and the githyanki depart.
- Fixed Raphael’s fight music not triggering should you load a savegame made throughout a specific dialogue within the House of Hope.
- Fixed the fight music failing to set off should you provoke the fight with the Entombed Scribes within the Dank Crypt by attempting to select them up, presumably to cradle them in your arms.
- Fixed the SFX lacking when Sorn Orlith snaps his fingers.
- Fixed Valeria typically lacking her flapping sounds.
- Fixed the music altering when it should not on the ship docked on the Western Beach at Wyrm’s Crossing.
- Added lacking UI sounds on the Inventory filter lists.
- Fixed some lacking music and SFX within the evil ending cinematics when taking part in on break up display screen.
- Fixed the SFX lacking when Grasping Vines put together to forged Grasping Pull.
- Added some music that was lacking throughout Orin’s transformation reveals.
- Fixed a break up display screen sound taking part in when loading a area or savegame and switching from keyboard and mouse to controller.
- Fixed some lacking SFX when casting Speak with Dead on the thoughts flayer within the Shattered Sancrum.
- Fixed the music throughout the portal fight by Last Light being too quiet.
- Fixed the environmental music stopping abruptly whenever you depart the little chapel within the Lower City camp.
- Fixed the environmental music stopping abruptly whenever you depart the myconid colony.
- Fixed a rock within the Shadow-Cursed Lands camp that will make the environmental music cease taking part in should you walked on it after which off it once more.
- Fixed the primary menu music dropping in quantity barely whenever you open the Options menu on controller.
VFX
- Fixed some lacking Detect Thoughts VFX within the dialogue with the Archivist.
- Fixed an enormous black rectangle showing within the dialogue with Glut should you skip by way of the dialogue.
- Fixed Shadowheart’s wound lacking its SFX and VFX within the dialogue with Thulla.
- Fixed avatar genitals typically displaying up throughout Astral lovemaking with Gale once they should not.
- Added some lacking Detect Thoughts VFX when probing Cordula Eltan’s thoughts.
- Fixed Karlach’s VFX momentarily disappearing in her scene on the pier on the finish of the sport.
- Fixed the explosions from traps within the Apothecary’s Cellar showing visually a lot smaller than their precise influence.
- Fixed the place of the VFX for Spiritual Weapons’ Concussive Smash spell.
- Cleaned up some blue VFX that would result in odd lighting within the dialogue after you confront Oliver.
- Fixed lacking VFX on Shadowheart’s wound whenever you ask her about her religion.
- Fixed the Countercharm VFX displaying a spectral human taking part in a dying animation when casting a secondary occasion of Countercharm within the space.
- Fixed a possible damaged body displaying the bridge explosion in Act I earlier than the cinematic begins.
- Fixed some VFX misalignment when the Restless Myconid is speaking telepathically.
- Fixed the flowing VFX from the ritual symbols on the bottom within the House of Hope typically clipping by way of your character in a cinematic.
- Fixed some flickering on the Memory Shard within the scene that triggers whenever you work together with it.
- Fixed a bug inflicting Lae’zel’s astral VFX within the epilogue to vanish mid-dialogue.
- Optimised the VFX within the scene the place you sit on the throne atop the Netherbrain.
- Fixed the in-game Moonlight Glaive VFX showing in cinematics even when the glaive itself is not seen.
- Fixed some inconsistent lighting on a Justiciar Avenger when it rises up from the bottom in a cinematic.
- Fixed the Warden of Vitality VFX flickering on Oathbreakers’ palms.
- Fixed some white graphical artefacts on the define of the Mountain Pass transition should you hover your cursor over it after which transfer the in-game digital camera.
- Fixed the Level Up VFX taking part in on either side of a break up display screen recreation even when it is only one participant levelling up.
- Fixed a bug inflicting Orin’s dagger to show strong purple.
- Fixed a bug the place physique kind 1 and three characters’ chests would clip by way of their armour within the spectral preview that seems when getting ready to forged sure spells.
WRITING
- Updated the spell and situation tooltips for Owlbear’s Rage to account for the Constitution and Temporary Hit Points gained when utilizing the power.
- Made the outline of Mage Hand Legerdemain extra correct, by eradicating the point out of finishing up ‘extra duties’.
- Updated the outline for Bend Luck to make it clear that the spell solely impacts Ability Checks.
- Fixed an incorrect extra description displaying up within the Oil Flask tooltip.
- Fixed a discrepancy within the harm kind of Storm’s Fury.
- Removed repeated textual content within the Warding Bond tooltip description.
- Fixed the Knock Unconscious tooltip displaying a developer’s remark as an alternative of the proper description.
- Fixed some technical textual content showing within the Shield Steward Interrogation Log tooltip.
- Clarified the outline of Phantasmal Force.
- Clarified that Unarmoured Defence does not stack with Mage Armour.
- Removed some superfluous details about the recharge time of the Quickspell Flinger function to align with different tooltips.
- Updated the Mapped Terror tooltip descriptions to make clear that they have an effect on followers.
- Clarified within the Animate Dead: Flying Ghoul tooltips that, though Flying Ghouls can fly, they concentrate on melee fight.
- Updated the Owlbear Cub’s Skittish tooltip to make clear that it turns into Frightened.
- Fixed the Dread Ambusher tooltip incorrectly indicating that the related weapon assault is a Bonus Action.
- Removed repeated textual content within the Caution Before the Seelie merchandise description.
- Corrected a number of misspellings of Oskar Fevras’ title.
- Fixed an unfinished sentence within the description of the Delicately Constructed Outfit.
- The Temporary Hit Points talked about within the Armour of Agathys situation tooltip will now scale appropriately when upcast.
- Fixed a number of minor mismatches between subtitles in cinematics and the voice over.
- Fixed a number of typos throughout the sport.
- Updated the textual content on the Crash Reporter display screen in Brazilian Portuguese.
- Removed the outdated ‘and do nothing else’ a part of the outline for Command: Drop when forged at increased ranges.
- Removed the faulty point out of Versatile weapons within the ‘Duelling’ Fighting Style tooltip.
- Updated the title of the catch-and-redirect portion of Deflect Missiles to ‘Deflect Missiles: Redirect’ to scale back ambiguity.
- Fixed the tooltips for Arsenist’s Oil incorrectly saying that it replaces Fire Resistance with Fire Vulnerability, as an alternative of simply stripping Resistance.
- Fixed an error within the tooltip descriptions of poisons, and clarified that the harm is utilized on the finish of the goal’s flip.
- Fixed a mismatch within the title of the passive and the response granted by the Unflinching Protector Amulet to keep away from ambiguity as they’re referring to the identical factor. They’re now each referred to as Unflinching Protection.
- Updated the tooltip description for Aura of Protection to make clear that it disappears should you fall Unconscious, like the opposite paladin auras.
- Clarified that Crusader’s Mantle impacts the caster in addition to any close by allies.
CINEMATICS
Across Acts
- Improved digital camera photographs, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fixed pops, jitters, and clipping in lots of dialogues throughout the sport.
- Improved digital camera angles for characters of various heights in cinematics throughout the sport.
- Fixed some alignment points when smooching Lae’zel as a male githyanki.
- Fixed a number of visible bugs, like odd digital camera photographs and clipping, within the camp scene with Dark Urge characters in the event that they spare Isobel.
- Fixed some small pops in Shadowheart’s foremost dialogue.
- The digital camera now cuts to Gale in a well timed method when he responds after you dismiss him out of your get together.
- Fixed a difficulty the place you would not be Wyll in the beginning of his foremost dialogue, in addition to some animation pops.
- Fixed some pops on Shadowheart in her foremost dialogue.
- Adjusted some cameras to stop dragonborn horns from obscuring Karlach’s face when speaking to her.
- Added some extra digital camera angles to keep away from pops between strains when speaking to Halsin.
- Added an extra head animation for Scratch so he continues to carry his ball accurately in his mouth. Whosagoodboy!
- Fixed Karlach’s palms clipping into her hips when she tells you she sees a little bit of color in your cheeks.
- Fixed the Sentient Amulet’s chain trying stiff in cinematics.
- Asked Jaheira to kindly take a look at Lae’zel when she’s speaking to her.
Act I
- Fixed bigger participant characters briefly sliding barely upwards within the dialogue with Wroot after releasing him from the windmill.
- Fixed some mocap pops on Voss on the Mountain Pass chokepoint.
- The owlbear not blips out of existence throughout the dialogue with Krolla in regards to the rooster chase.
- Pooldripp not all of a sudden shifts place mid-cinematic.
- Improved digital camera angles for shorter races and facial expressions in Wyll’s recruitment dialogue.
- Fezzerk’s head not pops mid-sentence when he turns round.
- Fixed Karlach’s physique popping when Origin Wyll confronts her for the primary time.
- Fixed your character popping misplaced when the dragon spits fireplace onto the nautiloid firstly of the sport. Also fastened your character’s hand clipping into the transponder.
- Fixed a digital camera shot aimed toward nobody in any respect whenever you lean in to present the thoughts flayer on the seaside a bit of kiss.
- Fixed one in every of Shadowheart’s strains getting reduce off earlier than she’d completed talking in her confrontation with Lae’zel.
- Fixed one in every of Rath’s strains getting reduce off prematurely.
- Barcus not clips into the bottom and slides round backward and forward within the dialogue by the windmill.
- Female gnomes who select to slap Gale’s hand away firstly of the sport will now really slap his hand as an alternative of swiping confidently on the air.
- Fixed Gale trying in humorous instructions and popping whenever you’re with him within the secluded grove at night time.
- Fixed Crusher getting partially blocked off from view by taller participant characters when he is grovelling on the ground.
- Fixed digital camera and mocap pops after therapeutic the fowl Nettie is tending to.
- Fixed Fezzerk popping misplaced between two of his strains on the windmill.
- Fixed an animation pop when Chock recoils from being hit by Fank on the schoolhouse within the Blighted Village.
- The digital camera now accurately reveals Karlach when she chimes in throughout the dialogue with Auntie Ethel on the teahouse.
- Fixed some character placements within the cinematic with one of many Sacrificed Cultists on the nautiloid to repair dragonborn characters clipping into the chair.
- Improved the digital camera photographs and fade-ins and -outs within the dialogue with Sazza and Olak.
- Fixed Lae’zel popping between two strains when speaking in regards to the tadpoles at camp.
- Fixed the sails of the raft within the Underdark popping whereas unfurling.
- Fixed a shot in Gale’s recruitment dialogue the place, should you determined to attract your weapon, you’d act it out very threateningly however not really be holding something in your palms. Gale at all times took your recreation of make-believe very significantly, although.
- If you efficiently pull Phalar Aluve out of its rock, your palms will now grip it extra convincingly.
- Fixed a fallen statue obscuring a shot when speaking to Yerle within the Shattered Sanctum whereas taking part in as a brief race.
- Fixed Auntie Ethel’s physique animations typically stopping mid-line whereas speaking to her within the Emerald Grove.
- Fixed Shadowheart twizzling her head from left to proper whenever you attempt to recruit her within the Emerald Grove.
- Companions’ heads will not violently snap in the direction of you whenever you select to sacrifice one in every of them to BOOOAL.
- Fixed a bug inflicting you to abruptly crouch down earlier than approaching Minthara for the romantic night time in Act I.
- Fixed Voss’ sword clipping by way of your head as if slicing by way of tender butter in a scene at camp.
- Fixed Priestess Gut’s hand clipping by way of her potion bottle.
Act II
- Fixed the Spear of the Night typically magically teleporting to Shadowheart’s again after she throws it into the Shadowfell.
- Fixed a small animation pop and a line of dialogue getting reduce quick within the scene with Minthara at Moonrise Towers.
- Your hand will not clip into the wall whenever you’re elbow-deep within the Cracked Wall at Moonrise.
- Fixed Gale’s interjection getting reduce off prematurely by your Dream Guardian whenever you go digging for gods-know-what within the Cracked Wall at Moonrise.
- Improved a number of animations and actions whenever you seize Karlach’s hip in her Act II romance dialogue.
- Fixed your character dramatically whipping their head to the aspect at a harmful velocity within the dialogue with Astarion, Petras, and Dalyria in Wyrm’s Crossing.
- Fixed the weapon overlaying Gale’s face when he provides to sacrifice himself throughout the Chosen Three cinematic.
- Fixed a minor pop in your character whenever you first decide up the tankard Thisobald provides you.
- Barcus is not Mike Wazowski’d by numerous gadgets like cauldrons and bottles, blocking him from view whenever you discuss to him at Last Light.
- Fixed a bug the place githyanki gamers who lose the duel towards Lae’zel would later overlap with Lae’zel’s physique throughout a young second.
- Fixed the improper animation typically taking part in whenever you’re convincing Jaheira to allow you to by way of to Last Light.
- Fixed a few photographs the place Yurgir’s crossbow was clipping into his palms.
- Fixed one in every of Minthara’s strains at camp getting reduce off prematurely.
Act III
- Fixed some thoughts flayer tentacles trying a bit of stiff and clipping into armour in an endgame cinematic after you select to betray the Emperor.
- Adjusted some digital camera photographs to higher swimsuit shorter races in Karlach’s last scene on the pier.
- Fixed Astarion typically casually reappearing beside the get together once more after he flees from the solar on the docks.
- In the cinematic with Ansur, the smoke is not obscured by silhouettes of terrain within the background, and Ansur’s eye not floats round his head.
- Fixed some digital camera photographs (dealing with the improper path or blocked off by issues within the setting) within the dialogue the place you evolve with the Astral-Touched Tadpole.
- Fixed companions or multiplayer get together members typically blocking the digital camera throughout the cutscene earlier than arriving on the Morphic Pool.
- Fixed companions’ strains getting reduce off prematurely after Gale sacrifices himself alone on the finish of the sport.
- Fixed a pop on the Archivist on the House of Hope after choosing a specific dialogue possibility.
- Raphael will now absolutely full his transformation throughout the cinematic earlier than it transitions to gameplay on the House of Hope.
- Fixed one in every of Skittle’s paws clipping into the bottom.
- Fixed some clipping, awkward digital camera angles, and character placements within the dialogue along with your allies at High Hall.
- An animation difficulty inflicting Halsin’s eyes to shift to the left throughout dialogue after selecting to embrace an illithid kind has now been fastened.
- Wild-Shaped companions will not flip invisible throughout some endgame cinematics.
- Fixed a pop on thoughts flayer Karlach after the occasions on the finish of the sport.
- Fixed some visible bugs, like illithid tentacles flapping in every single place, in one of many evil ending cinematics.
- Scratch is now seen within the cage as meant should you select to present him again to Mar’hyah.
- Minsc’s armguards not magically disappear mid-dialogue.
- Improved some photographs of betentacled Wyll if he takes the evil path on the finish of the sport.
- Fixed your character taking part in their crouching animation twice in a row within the dialogue with the Dying Stone Lord Thug should you select to make him undergo.
- Popped Mirkon’s shoulders again into their sockets whenever you discuss to him in Rivington.
- Fixed Akabi’s physique popping misplaced when he yells at you to drown him in coin.
- Fixed a second in Wyrm’s Crossing the place Lae’zel would take a look at you when she ought to have been Voss.
- Fixed one in every of Cheeky Nora’s strains not having subtitles.
- Fixed some extreme tentacle clipping within the dialogue instantly after the primary confrontation with the Netherbrain.
- Fixed a difficulty in order that Lae’zel’s eyes not seem completely impassive earlier than stabbing Orpheus. She did not even look her common stage of angwy.
- Fixed some awkward head angles and pops and hid the sword within the endgame cinematic with Lae’zel and the dragon.
- Fixed feminine halfling and dragonborn characters’ eyes clipping by way of their eyelids in delight whereas getting jiggy with Mizora.
- Fixed shorter races typically being blocked by props in among the cinematic photographs when making your technique to the Iron Throne.
- Fixed some digital camera angles on quick characters in Karlach’s scene after Gortash dies.
- Fixed some lacking SFX when Astarion faucets the underside of Cazador’s employees on the bottom after the Black Mass.
- Cleaned up some mocap to repair Shadowheart jittering and popping when addressing Viconia within the Cloister.
- Fixed Shadowheart’s mum’s hand clipping into her neck once they hug.
- Fixed Wyll popping misplaced when addressing the Dark Urge within the evil ending.
- Fixed Karlach’s head popping and lip sync being barely off when she addresses the Dark Urge within the evil ending.
- Fixed Astarion’s forearms trying like they’ve indifferent from his physique within the dialogue at High Hall.
- Fixed some characters not being lit up accurately within the dialogue with Beorn Wunterbrod at High Hall.
- Fixed the position of characters whenever you skip by way of an endgame dialogue with Astarion if he was your romantic accomplice.
- Fixed some clipping within the dialogue with the Highberrys.
- Fixed some lengthy pauses on the finish of the strains within the Monk’s Manifestation’s overhead dialogue whenever you work together with Shirra’s sarcophagus.
- Fixed your avatar get together members probably floating mid-air whenever you enter the Astral Portal after surviving the githyanki ambush at camp firstly of Act III.
- Fixed a number of pops and clips within the dialogue at High Hall the place your allies decide to supporting you.
- Fixed a number of visible bugs, like your character floating above their bedroll, throughout the first night time on the camp overlooking Wyrm’s Crossing.
- Fixed one in every of Gortash’s Speak with Dead strains getting reduce off prematurely.
- Fixed Mizora snapping her head round like a bobblehead should you reject her when she’s attractive you with the pleasures of the Hells.
- Fixed Shadowheart popping misplaced within the dialogue with Nocturne.
- Fixed jittery mocap for the Inquirer of Grief (earlier than her reveal).
- Fixed Shadowheart’s father’s hand clipping into her camp garments throughout a household hug.
- Wulbren not all of a sudden pops onto the display screen out of nowhere within the scene after you blow up the foundry, nor does he all of a sudden seem additional away from his two Ironhand lackeys.
- Fixed one in every of Toobin’s strains getting reduce off prematurely.
- Fixed a bug the place selecting to hug Minsc within the epilogue as a large-bodied character, like Karlach, would trigger you to repeatedly try to hug him, even should you miss the mark.
- Fixed one in every of Karlach’s strains getting reduce off prematurely when discussing the Supreme Tadpole.
- Made positive Shadowheart will not be carrying a helmet when she asks you what you consider her new hair. Kinda makes it troublesome to present an opinion.
- Fixed a bug inflicting Wyll to lose his horns when speaking to Hope within the House of Hope.
Michael Cripe is a contract contributor with IGN. He’s greatest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Be positive to present him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).