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Tuesday, February 18, 2025

Behind Monster Hunter Wilds’ New Approach to Starting Weapons and Hope Series Gear


If you ask gamers what will get them excited concerning the Monster Hunter collection, some will certainly convey up making new gear using supplies gathered on their hunts. Just about each hunter has felt the enjoyment of finishing a head-to-toe armor set with an identical weapon after looking the identical monster time and again.

Equipment within the Monster Hunter collection has adopted a sure idea ever since its earliest video games: Beat the monsters and tackle their energy by way of gear crafted from their stays. Players depend on their very own power to slay highly effective monsters, then make these monsters’ talents their very own to develop even stronger.

In an interview with IGN, Monster Hunter Wilds Executive Director and Art Director Kaname Fujioka explains the idea behind Monster Hunter’s gear. “While the vary of our designs has now grown broader, we was very aware of the type of concept that in case you’re sporting Rathalos’ gear, you will appear to be Rathalos.” This new title sees new monsters as properly, every bringing its personal colourful gear. For instance, Rompopolo, a monster whose design is supposed to evoke a mad scientist, has a novel piece of head armor that appears like a plague physician’s masks. You can see the armor set within the hunt video beneath.

But amongst all of those distinctive units of monster gear, the builders say they need gamers to pay particular consideration to the varied items of beginning gear that your hunter begins the sport sporting.

“I designed the beginning weapons for all 14 weapon sorts from scratch,” says Fujioka. “That’s the primary time I’ve carried out this, so far as I can keep in mind. Until now, gamers would start the sport as a brand new hunter, and they also would have a tendency to begin with actually primitive and easy weapons. But because the protagonist is a selected hunter on this sport, it truly would not really feel proper for them to be carrying a plain weapon. I wished to make it really feel such as you’re a little bit of a star, even while you’re solely carrying beginning gear.”

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Hope armor and weapon idea artwork. Courtesy Capcom.

Monster Hunter Wilds Director Yuya Tokuda provides, “Incidentally, weapon designs in Monster Hunter: World usually retained a sure type, however they featured a custom-made look based mostly on which monster supplies had been used. However, in Wilds, every weapon has its personal distinctive design.”

These beginning weapons are designed in an effort to replicate the story that you’re an skilled hunter, chosen to research the Forbidden Lands. Tokuda provides that the beginning armor can also be filled with consideration to element on the a part of the creators in order that it matches the story.

“The beginning armor for this sport is known as the Hope collection,” he says. “The design appears extremely cool, to the purpose the place I believe you can even use it till the very finish and it would not really feel misplaced.”

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Hope armor idea artwork. Courtesy Capcom.

With its deep emerald inexperienced base colour, the Hope set turns into an outfit with a hooded lengthy coat as soon as accomplished. Fujioka explains that developing the set wasn’t easy, with every half standing alone whereas additionally coming collectively to create a full ensemble.

“We’ve truly given extra consideration to the Hope collection than some other gear on this sport,” he says. “Previous video games within the collection have had separate upper-body and lower-body armor, and we could not truly depict them coming collectively to create one thing like a coat. We simply needed to make each bit its personal half as a consequence of gameplay design and the way the sport managed it, however I wished to see if we might make a single flowing hooded coat. We made that occur on this sport by investing lots of in-game assets into it. Of course, gamers will discover plenty of completely different items of kit as they proceed by way of the sport, and we do additionally need them to maintain attempting out one new weapon after the following. That’s why we tried to make the Hope collection one that does not stand out an excessive amount of however nonetheless has a way of stylish coolness.”

It’s fairly a luxurious to have the ability to begin a sport with gear that creators have put a lot effort and thought into. These 14 beginning weapons and the Hope collection have been fastidiously made to appear to be the type of gear that a formidable star hunter would put on. We’re excited to take an in depth take a look at all their element within the completed sport.

Monster Hunter Wilds is scheduled for launch on PlayStation 5, Xbox Series X|S and PC on February 28. Don’t miss all the opposite unique Monster Hunter Wilds content material present in January’s IGN First.

Shuka Yamada is a contract author for IGN Japan. This article was translated by Ko Ransom. Casey DeFreitas is deputy editor of guides for IGN.



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