Home Gaming Elden Ring: Shadow of the Erdtree Patch Addresses Overpowered Weapons and More

Elden Ring: Shadow of the Erdtree Patch Addresses Overpowered Weapons and More

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Elden Ring developer FromSoftware has launched the primary hefty sport replace, Version 1.12.3, following the discharge of Shadow of the Erdtree, which reduces the energy of overpowered weapons.

Detailed on writer Bandai Namco’s website, the patch contains a number of adjustments and bug fixes together with the discount of energy of a number of weapons deemed too sturdy.

These embody the Smithscript Dagger, Smithscript Cirque, Smithscript Axe, Smithscript Greathammer, Smithscript Spear, Smithscript Shield, and Golem Fist — and one thing used within the “OP” construct found hours earlier than the patch was launched. FromSoftware has “mounted a bug” that noticed thrusting shields “eat much less stamina than meant.”

The Smithscript Dagger and Smithscript Cirque have each had their throwing assaults’ vary elevated too, barely compensating for the general injury discount. The full patch notes can be found under.

FromSoftware nonetheless made no point out of the bug affecting Steam Deck customers that makes the sport unplayable if left idle for greater than 5 minutes, probably resulting in corrupted knowledge.

Shadow of the Erdtree, which arrived June 21, 2024, options bosses with which FromSoftware “actually pushed the envelope” on what the participant can face up to, director Hidetaka Miyazaki stated forward of its launch. In truth, entering into the enlargement even poses a problem as gamers should defeat an non-obligatory boss.

Those wanting to discover each inch of the enlargement can take a look at IGN’s intensive information, which covers Shadow of the Erdtree’s new weapons, its numerous quest traces, and the right way to defeat these pesky new bosses.

In our 10/10 evaluation, IGN stated: “Like the bottom sport did earlier than it, Elden Ring: Shadow of the Erdtree raises the bar for single participant expansions,” we stated. “It takes all the pieces that made the bottom sport such a landmark RPG, condenses it into a comparatively compact 20-25 hour marketing campaign, and supplies implausible new challenges for closely invested followers to chew on.”

Elden Ring: Shadow of the Erdtree Update 1.12.3 Patch Notes

PvP-exclusive steadiness changes

  • Decreased the injury and injury animation of the shearing vacuum impact of the “Swift Slash” Skill.

General steadiness changes

  • Increased the Intelligence scaling of the Carian Sorcery Sword and barely decreased the bottom injury.
  • Extended the throwing assaults vary for the next weapons:
  • Smithscript Dagger / Smithscript Cirque
  • Changed the position of the bosses within the re-fight in opposition to the Golden Hippopotamus and Commander Gaius bosses to be in the identical place as within the first combat.

Bug Fixes

  • Fixed a bug that triggered the Rolling Sparks Skill to deal extra injury than anticipated.
  • Fixed a bug that triggered the Rolling Sparks and Wall of Sparks Skills to deal no injury whereas some particular results have been utilized to the participant.
  • Fixed a bug the place some particular results of a right-handed weapon would even be utilized to the next Weapon Skills when forged with the left hand:
    • Feeble Lord’s Frenzied Flame
    • Discus Hurl
  • Fixed a bug the place efficiently guarding whereas attacking utilizing the Thrusting Shield weapon kind would eat much less stamina than meant.
  • Fixed a bug that prevented gamers from cancelling the assault restoration of two-handed sturdy assaults by rolling for sure weapons of the Backhand Blades weapon kind.
  • Fixed a bug that triggered the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double injury underneath sure circumstances.
  • Fixed a bug the place the Arcane scaling of the Bloodfiend’s Arm weapon was increased than meant when setting an affinity. The standing buildup of the heavy assault was additionally diminished.
  • Fixed a bug the place the Faith scaling of the Gazing Finger weapon was not being utilized appropriately.
  • Fixed a bug the place the injury animation of some assaults of the Fire Knight’s Greatsword in opposition to gamers was totally different than anticipated.
  • Fixed a bug the place the assault affinity of some assaults of the Fire Knight’s Greatsword have been totally different than anticipated.
  • Fixed a bug that triggered some affinities for the next weapons to be increased than meant:
    • Smithscript Dagger
    • Smithscript Cirque
    • Smithscript Axe
    • Smithscript Greathammer
    • Smithscript Spear
    • Golem Fist
    • Smithscript Shield
  • Fixed a bug that triggered enemies to heal when the Maximum HP discount gradual HP discount impact utilized by Black Knife Tiche wore off.
  • Fixed a bug that triggered summoned NPCs to behave otherwise than anticipated underneath sure circumstances.
  • Fixed a bug that the place the unblockable chew assault of the Golden Hippopotamus boss would join with gamers extra simply than meant.
  • Fixed a bug that triggered textual content to show otherwise than anticipated.
  • Several different efficiency enhancements and bug fixes.

Possible unstable efficiency fixes

  • For the PS5 model of the sport, unstable framerate could also be improved by utilizing the “Rebuild Database” choice from the system’s protected mode.
  • In some PC variations, Ray Tracing could also be unintentionally enabled and trigger unstable efficiency. Please verify the Ray Tracing setting within the “System” > “Graphics Settings” > “Raytracing Quality” from the title display or in-game menu.
  • In the PC Version, the message “Inappropriate exercise detected” might seem with out dishonest.

To repair this difficulty, please confirm the integrity of the sport’s recordsdata earlier than restarting the sport.

  • In the PC model, unstable framerate could also be attributable to third celebration functions that management mouse conduct. Deactivating these third celebration functions might enhance efficiency.

Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.