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Wednesday, March 19, 2025

Half-Life 2 RTX Remix Developers Respond to Concern From Some Fans That It Ruins the Original Game’s Atmosphere



The hotly anticipated Half-Life 2 RTX launches its demo as we speak, March 18, and IGN sat down with its builders to debate how they reimagined Valve’s 20-year-old masterpiece utilizing Nvidia’s RTX Remix tech, and debate the priority from some followers that it negatively impacts the unique’s environment.

The modding staff Orbifold Studios used RTX Remix to modernize Half-Life 2, including full ray tracing, remastered belongings, and DLSS 4 with Multi Frame Generation. It is free DLC for Half-Life 2 house owners, and its demo is out now on Steam.

However, not everybody within the Half-Life neighborhood believes RTX Remix really improves upon Half-Life 2. Various complaints based mostly on early gameplay footage revolve round RTX Remix’s new lighting, which some have stated “strips away” the unique’s environment.

The iconic Ravenholm space is dimly lit within the authentic, however some followers say RTX Remix makes Ravenholm too brightly lit, decreasing the impact of its horror atmosphere. “Ravenholm has gone from ‘moody’ to ‘apparent tech demo’,” one commenter stated.

The feeling is the pursuit of realism with RTX Remix pulls away from Valve’s authentic artwork route, that creative selections made by Valve over 20 years in the past are negated by RTX Remix’s influence on lighting.

That’s some extent IGN put to David Driver-Gomm, co-lead of Half-Life 2 RTX Remix at Orbifold Studios, in our interview, the video model of which is above. In his response, Driver-Gomm stated the modders had been absorbing the suggestions now, and insisted Half-Life 2 RTX was not a completed product by any means, so may very well be tweaked sooner or later.

“When you’ve gotten totally different instruments, you make totally different choices and also you make some which can be born of necessity and also you make some which can be born of artwork, and we’ve got to try to unpick why they did what they did,” Driver-Gomm defined.

“Did they do that as a result of it was intentional or did they do that as a result of there was a restrict, proper? That was carried out as a result of that was what the engine on the time allowed.

So then after we come and we remake the zombie to a contemporary constancy, we use fashionable applied sciences like ‘hair playing cards’ to be able to obtain an finish consequence that we hope would sort of be within the artist’s thoughts’s eye on the time.

“There are going to be all kinds of opinions. There’s going to be lots of people who really feel like one thing can be carried out in another way, and a variety of that suggestions is stuff that we’re taking up board and dealing with organically.

“And then to a sure extent, a few of it’s simply, all of us love this recreation, so all of us have very totally different opinions on the way it must be handled and the way the artwork ought to come throughout.”

Driver-Gomm then stated that Orbifold Studios’ mod is its interpretation of Half-Life 2, and any mod staff is free to have a go at making an alternate utilizing the RTX Remix expertise.

“It’s moddable,” Driver-Gomm started. “Remix is on the market, Half-Life 2 works with it as a result of we’re doing it. There is at all times room for individuals to place in their very own interpretations, and I really feel like that’s the healthiest technique to method it.

“Half-Life 2 RTX is an interpretation, proper? We’re fairly pleased with it. We suppose we’re doing a variety of analysis to get it fairly on level. If individuals disagree, which is fully their proper to take action, then they’ve the instruments to go and make that different interpretation.”

The lighting isn’t the one grievance from some Half-Life 2 followers. Others have pointed to maybe over-eager clouds of smoke rising from hearth and explosions could obscure the participant’s imaginative and prescient. At one level in IGN’s demo gameplay, beneath, at 3:50 mark, Father Grigori’s shotgun blast and reveal is obscured by smoke, probably inflicting the participant to overlook a key story second within the recreation.

Driver-Gomm stated the staff is already trying into the smoke subject, and defined their course of there: “We have Source particle consultants on the staff and you’ll see the results of that with issues like our new fires and our new explosions. In locations the place we’ve not but been in a position to creator one thing totally different, we have been working with the bottom recreation supplies and that is sort of how we have ended up the place we’re with that smoke.

“Again, it is an evolving course of. Mods will not be a factor that is like one and carried out and that is it, it is completed, proper? That’s by no means been mods. It’s by no means going to be mods. It’s at all times dwelling and respiratory. It’s at all times responding to suggestions. It’s at all times deciding, does this particular person have some extent or do I really feel that my imaginative and prescient is value pursuing, and hopefully the outcomes will win out.

“It is a sophisticated factor. We know we’re doing one thing that lots of people really feel very strongly about right here with remastering Half-Life 2, and key moments like which can be issues we’re actively engaged on to verify match up with the unique.

“But this can be a demo. This isn’t the complete ultimate recreation. This isn’t us saying that that is it at all times and endlessly. The level of this demo is to go, we have carried out a fairly sturdy basis right here. We’ve coated an enormous quantity of belongings, we have coated an enormous quantity of the atmosphere. We need to see what the individuals suppose.”

With the demo for Half-Life 2 RTX Remix now launched, ideas inevitably flip as to whether Orbifold Studios will tackle Episode 1 and a couple of subsequent. Driver-Gomm saved his playing cards near his chest, however did say if his staff doesn’t proceed on, one other might.

“Episode 1 and a couple of have a variety of belongings that are shared with Half-Life 2, proper?” he stated. “Once we end Half-Life 2, these will already be carried out by 70% for Episode 1 and about 50% for Episode 2. We’ll should see after we get there, however there’s completely nothing stopping a neighborhood effort, even when we do not, from simply selecting up the place we left off and wrapping up the work to be carried out.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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