Helldivers 2 has a brand new patch that makes key steadiness modifications and bug fixes to Sony’s third-person co-op shooter.
Patch 01.002.200 tweaks the steadiness on a lot of weapons and stratagems. Developer Arrowhead additionally elevated the variety of AI calculations the sport can carry out, which primarily impacts situations with a excessive variety of spawned enemies, enhancing their response occasions in these conditions. However, this comes with a slight trade-off in recreation efficiency, Arrowhead mentioned.
And right here’s a helpful enchancment: the stratagem loadout menu has undergone an up to date categorization of the totally different stratagem groupings.
Meanwhile, writer Sony Interactive Entertainment introduced Helldivers 2’s subsequent Warbond, referred to as Borderline Justice. The theme this time is ‘house cowboy,’ and consistent with that theme there are new weapons together with the R-6 Deadeye lever-action searching rifle, the LAS-58 Talon “revolver” secondary, and the TED-63 Dynamite.
The GS-17 Frontier Marshal is a medium Helldiver set consistent with the house cowboy theme, as is the GS-66 Lawmaker heavy armor, full with cowboy holster and bandolier. The Gunslinger armor passive provides your secondary elevated reload pace, elevated draw/holster pace, and diminished recoil. The warbond launches March 20.

Helldivers 2’s ongoing Galactic War is presently specializing in the Illuminate alien faction, which is slowly pushing a black gap in the direction of Super Earth. Where that is going is anybody’s guess, however hypothesis factors to doubtlessly taking the struggle to the Illuminate’s house world, or possibly lastly combating again on Super Earth itself.
Helldivers 2 replace 01.002.200 patch notes:
Balancing
Primary weapons
SMG-32 Reprimand
- Spread decreased from 50 to 40
SG-8S Slugger
- Spread decreased from 20 to six
- Damage elevated from 250 to 280
AR-23C Liberator Concussive
- Fire charge elevated from 320 to 400
R-63 Diligence
- Magazine capability elevated from 20 to 25
MP-98 Knight
- Damage elevated from 65 to 70
STA-11 SMG
- Damage elevated from 65 to 70
SMG-37 Defender
- Damage elevated from 75 to 80
SMG-72 Pummeler
- Damage elevated from 65 to 70
- Now requires much less photographs to use stun on relevant targets, stun worth elevated from 1.0 to 1.25 per bullet
AR-23 Liberator
- Damage elevated from 70 to 80
STA-52 Assault Rifle
- Damage elevated from 70 to 80
BR-14 Adjudicator
- Damage elevated from 90 to 95
AR-61 Tenderizer
- Damage elevated from 95 to 105
R-36 Eruptor
- Projectile armor penetration elevated from Medium (3) to Heavy (4)
- Projectile lifetime elevated from 0.7 to 1 sec
StratagemsEagle 110MM Rocket Pods
- Uses elevated from 2 to three
EXO-45 Patriot Exosuit
- Uses elevated from 2 to three
EXO-49 Emancipator Exosuit
- Uses elevated from 2 to three
TX-41 Sterilizer
- Ergonomics elevated from 5 to twenty
M-105 Stalwart
- Damage elevated from 70 to 80
MG-206 Heavy Machine Gun
- Improved armor penetration throughout a wider vary of angles earlier than transitioning to glancing photographs
Enemies:
- A latest software program post-mortem has revealed an replace to the Automatons’ situational consciousness protocol. They at the moment are much less distracted by one another, rising their response pace in massive teams.
- We’ve elevated the variety of AI calculations the sport can carry out. This primarily impacts situations with a excessive variety of spawned enemies, enhancing their response occasions in these conditions. However, this comes with a slight trade-off in recreation efficiency.
- According to latest intel, the enemies of Freedom are trying to counter the Helldivers’ anti-air capabilities. Newly-produced Automaton dropships present clear indicators of hull reinforcement, permitting the principle physique to soak up considerably extra injury.
- Illuminate Warp Ships have been noticed deploying their shields mid-flight.
- Automaton Dropships: Main physique well being elevated from 2500 to 3500
- Illuminate Dropships: Utilizes the identical protect as those which have landed
Barrager Tank Turret
- Resolved a difficulty launched lately the place the armor worth was incorrectly set to 0. Now has the right armor worth of 5
- Additionally, the turret now options weak spots at the back and front, every with 750 HP and an armor worth of three
Gameplay
Settings:
- Added new separate settings for inverting the gyro enter as an alternative of utilizing the Invert Look settings
- The Stratagem loadout menu has undergone an up to date categorization of the totally different stratagem groupings
Fixes
Resolved Top Priority points:
- Fixed a difficulty with the extraction beacon generally being unreachable when touchdown on high of enemies
- General optimization enhancements within the colonies environments
Crash Fixes, Hangs and Soft-locks:
- Fixed a crash when enjoying in opposition to Terminids in poor community situations
- Fixed a uncommon crash that occurred throughout recreation shut down on PC
- Fixed a crash that might happen when there was a excessive quantity of particles on the display screen directly
- Fixed a difficulty the place gamers might be blocked from finishing goals requiring called-down gear as a result of required stratagem being unavailable
Weapons and Stratagems
- Fixed the G-123 Thermite Grenade generally not arming
- Fixed a uncommon crash when utilizing the LAS-17 Double-Edge Sickle
- Fixed a bug the place switching weapons whereas reloading the CB-9 Exploding Crossbow would generally discard a whole journal with out really reloading
Social & Multiplayer Fixes
- Fixed a difficulty inflicting gamers in low-activity areas to see fewer lobbies on the planet hologram than anticipated
- Fixed a difficulty in low-activity areas the place lobbies weren’t seeing gamers be part of as often or shortly as earlier than
- Fixed a difficulty on low-activity planets the place Quickplay would at all times be part of your mates recreation, even when they weren’t enjoying on the identical problem
- Fixed a disconnection difficulty that might occur when enjoying Gloom missions with poor connection to the host
- Fixed some interactions not working correctly after canceling the Raise Weapon emote
- Fixed a difficulty the place including, eradicating, blocking, or unblocking mates precipitated participant playing cards within the buddy listing to show with white textual content and lacking info till you shut and open the panel once more
- Fixed a difficulty that made it not possible to mute or kick gamers who have been within the loadout when becoming a member of a squad
- Fixed a difficulty that precipitated some new Steam gamers’ newest profile names to not show appropriately in-game
Miscellaneous Fixes
- Fixed some reminiscence leaks to enhance efficiency
- Fixed outdated textual content chat messages from re-appearing
- Fixed a difficulty with the Democracy Space Station progress bars being unintentionally curved in look
- Fixed a bug that prevented development via the menus when the preliminary language choice was set to English (US)
- Fixed the increase weapon emote to correctly hearth projectiles within the route of the weapon
- Fixed Helldivers sliding round on the bottom after exiting the ragdoll state (regardless of it being the yr of the snake and regardless of us attempting to repair this beforehand)
Known Issues
Top Priority:
- Black field mission terminal could also be unusable if it spawns clipped into the bottom
- Stratagem balls bounce unpredictably off cliffs and a few spots
- Balancing and performance changes for DSS
- Pathfinding points in Evacuate Colonists Illuminate missions
- Dolby Atmos doesn’t work on PS5
Medium Priority:
- Players can get caught on Pelican-1’s ramp throughout extraction
- Currently outfitted capes do not show correctly and present a clean gray cape in Armory tab
- Players who use the “This is Democracy” emote on their ship may unintentionally ship their fellow Helldivers on unauthorized unscheduled spacewalks
- AX/TX-13 “Guard Dog” Dog Breath doesn’t present when it’s out of ammo
- Higher zoom features don’t zoom the digital camera in via the scope on the LAS-5 Scythe
- Weapons with a Charge-up mechanic can exhibit unintended conduct when firing sooner than the RPM (Rounds Per Minute) restrict