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Monday, March 17, 2025

Kingdom Come: Deliverance 2 Gets a Barber Shop, Steam Workshop Mod Support, and More In Huge Patch 1.2


Kingdom Come: Deliverance 2 is getting an enormous replace as we speak. Patch 1.2 is out now, and alongside fixes and enhancements, there’s each a barber store and Steam Workshop modding help added to the large RPG.

The barber store is the primary of “a number of” deliberate free DLCs, per a press launch from Warhorse, and can let protagonist Henry go to the barber to vary up his coiffure. There’s additionally an choice for both a clean-shaven or rugged look, in addition to facial hair starting from stubble to beard. A brand new haircut will, similar to in actual life, give Henry a brief increase to charisma.

Patch 1.2 (large patch notes under!) addresses over 1,000 fixes and enhancements, together with tools and NPC habits, in addition to gameplay steadiness. Specifically, developer Warhorse Studios tackled country-specific localization as nicely. The new patch for Kingdom Come: Deliverance 2 refines the Chinese translations, each Traditional and Simplified, improves the Korean font for readability, and has a newly recorded French voiceover.

As for modding, devoted Steam modding help has arrived alongside the barber DLC and Patch 1.2. The toolkit permits gamers to tinker with over 300 parts in Kingdom Come: Deliverance 2, starting from person interface and fight mechanics to AI habits. “Whether making delicate tweaks or full overhauls, the possibilites for personalization are huge,” Warhorse stated. The studio plans on discussing these updates additional throughout a developer stream, set for March 20, 2025.

Additional content material is predicted to roll out for the historic RPG all year long, with its first paid content material drop “Brushes with Death” set for this summer time. The Legacy of the Forge enlargement is predicted in autumn, after which this winter, Warhorse goals to launch Mysteria Ecclesia, which entails a covert mission within the Sedlec Monastery.

The newest from Warhorse Studios would not present any signal of slowing down in gross sales, both. The sequel offered 2 million copies in lower than two weeks, and Embracer has hailed the sport as a hit. In our personal overview of Kingdom Come: Deliverance 2 at IGN, the RPG received excessive marks for its melee fight, story, and a “really dynamic” open-world sandbox.

Getting began in Kingdom Come Deliverance 2? Check out our recommendation on Things to Do First and How to Make Money Fast Early to get you began, or head to our Walkthrough hub for a step-by-step information to the primary quest. We’ve additionally received guides for the myriad Activities and Tasks, Side Quests, and even Cheat Codes and Console Commands.

Kingdom Come: Deliverance 2 replace 1.2 patch notes:

New

Barber

– Introduced the barber characteristic. Check it out in Zhelejov and Kuttenberg!

Features

Achievements

– Adjusted the issue of sure talent checks in order that the participant can unlock the Close One achievement extra reliably.

– Fixed the problem the place the achievement The Lord Taketh Away would generally unlock with out assembly its situations.

Alchemy

– Improved lighting results.

– Improved decision of the fireplace texture.

– Fixed pouring animation inflicting a flash.

– Fixed an incorrectly localised label within the checklist of alchemy recipes.

Animals

– Improved dying animations and ragdoll for cows and bulls.

– Fixed some animal spawners not working appropriately.

– Fixed reactions of hares to Mutt.

– Fixed random motion of animals and lowered the frequency of their turns.

Archery vary

– Arrows at the moment are re-equipped mechanically after archery contest.

– Fixed the problem with the competitor NPCs generally ceasing to shoot.

Balancing

– Rebalanced how rapidly meals goes unhealthy over time.

– Rebalanced armour sturdiness values; the sturdiness unfold is now wider, so smaller distinctions between armours at the moment are extra readable.

– Rebalanced the system for triggering a black-out from being drunk.

– Rebalanced stealth gadgets.

– Rebalanced the value of meat and different gadgets lootable from animals.

– Rebalanced the issue of pickpocketing NPCs.

– Rebalanced the quantity of injury every armour layer receives.

– Rebalanced the affect of an merchandise’s high quality on its value.

– Rebalanced the costs of horse tools.

– Rebalanced the costs and stats of jewelry.

– Rebalanced merchandise weights.

– Rebalanced consolation for finding out books in inns.

– Changed ranged weapons distribution inside retailers and different locations.

– Changed stats of the Gallant Huntsman’s Kit.

– Slightly improved loot from chests in some bandit camps.

– Lowered skill-teacher costs.

– Lowered the general worth of caravan chest contents.

– Made polearms stronger.

– Made shields cheaper.

– Increased the value for which participant can promote herbs.

– Recalculated gadgets’ conspicuousness based mostly on their look.

– Fixed the wrong show of merchandise’s most charisma when the merchandise is soiled.

– Made a number of locks within the Trosky area simpler to permit for a smoother levelling curve.

– Made locks on chests containing largely meals simpler to lockpick.

– Adjusted lockpicking problem for some horse merchants’ chests.

– Fixed exploit with a restocking chest containing a Balanced Die.

– Fixed incorrect arrow injury values.

Blacksmithing

– Generally rebalanced the blacksmithing minigame.

– Improved visible indication of workpiece cooling.

– Added horseshoe recipes to varied retailers and places.

– Removed bezoar from alchemy and added it to blacksmithing.

– Fixed the alignment of semi-finished merchandise on the forge and anvil.

– Fixed the Knight’s sword recipe.

– Fixed subject with not having the ability to work together with blacksmiths who’re idling whereas participant is utilizing their smithery for the minigame.

Carts

– Increased the gap at which the interactor for getting on carts is obtainable.

– Fixed participant generally spawning proper inside a cart when interacting with occasions near the Vidlak Pond.

– Fixed the problem with carts generally forsaking their invisible collision even after despawning.

– Fixed cartwheels not aligning with floor correctly.

– Fixed gamers generally randomly dying after dismounting a cart.

Combat

– Increased injury from hits from the multi-hit combos.

– Added correct facial animations for Henry through the mercy kill execution.

– Adjusted the animation of drawing a bow whereas transferring.

– Being hit will not interrupt the participant drawing a weapon.

– Adjusted the free assault animation used when holding a torch.

– Adjusted the animation of a canine attacking a goal that’s holding a ranged weapon.

– Improved animation for transitioning into aiming with the crossbow.

– Introduced a brief delay between melee attacking an opponent whereas not locked on to scale back the effectiveness of assault spamming.

– Adjusted the animation of the participant being pulled down from a horse in fight.

– Adjustments for few sound results reminiscent of hits to the defend or firing of the crossbow.

– The participant is not capable of simply again away from attacking enemies, due to the slowdown impact throughout hit response.

– Improved the animation of NPCs taking pictures from a crossbow.

– Properly adjusted injury kind for grasp strikes when deciding between utilization of slash or stab injury worth.

– Adjusted injury of the higher grasp strike with shortsword and defend.

– Adjusted limits of the freelook characteristic in fight.

– Fixed varied freezes following from inflicting large mayhem in Kuttenberg.

– Fixed the problem with lacking audio responses for assaults and hits.

– Fixed points with disarming NPCs or participant once they have been imagined to die from a clinch assault.

– Fixed an occasional infinite fader after being knocked to the bottom with low well being in a fist struggle.

– Fixed a difficulty with participant holding ranged weapon getting knocked again lengthy distances by unarmed enemies.

– Fixed the NPC logic of when to make use of a torch in unarmed fight.

– Fixed animation alignment whereas participant is backing up whereas blocking with defend.

– Fixed the problem with NPC’s additive animation for torch whereas combating with a canine or a wolf.

– Fixed generally lacking the chat choice to give up.

– Fixed digicam points in unarmed struggle with canines/wolves.

– Fixed the problem with NPCs not dying correctly when working away from participant and getting hit by the tackling assault.

– Fixed the problem with participant hanging the air in a sequence of assaults throughout clinch if the enemy will get killed by the primary strike.

– Fixed some battle cries not being performed correctly throughout battles.

– Fixed NPCs being indecisive about bandaging themselves, combating, or working away in fight.

– Fixed dying enemies nonetheless taking a look at their opponent.

– Fixed the problem with NPCs unreasonably pulling out ranged weapons in melee fight.

– Fixed the participant having the ability to interrupt weapon drawing animation of NPCs indefinitely by their assaults.

– Fixed audio for fight clinches.

– Fixed lacking sound whereas parrying an assault from clinch.

– Fixed wolves and canines not transitioning into ragdoll correctly beneath sure circumstances.

– Fixed the problem with the participant having the ability to flip the digicam 360° vertically whereas utilizing free look and holding block in fight.

Crime

– Made NPCs much less exact in the place they are going to look when investigating a sound heard from distant.

– Torch visibility buff now applies even when the torch isn’t seen whereas geared up.

– Improved response for guards when participant steals a corpse that is presently being guarded.

– Items in participant’s stash now hold their stolen merchandise marker.

– Improved the mechanism figuring out whether or not an NPC ought to interrupt participant who’s presently skipping time in trespass.

– Boosted listening to for NPCs reacting to a violent or legal state of affairs.

– Adjusted NPC behaviour when feeling threatened by the participant.

– Revised reactions to sleeping in beds owned by NPCs.

– NPCs watching a violent state of affairs will now flee if the supply of the violence strikes too near them.

– Made enemy corpses now persist within the recreation longer earlier than despawning.

– Improved an animation of a surrendering NPC.

– Improved response for when the participant is seen lockpicking a door and opens lockpicked doorways in entrance of the arresting guard.

– Added a tutorial for displaying the checklist of crimes when within the crime confrontation dialogue for the primary time.

– Added extra overlay tutorials for the rabbit icons.

– Adjusted cooldowns for varied reactions of bandits.

– Changed how civilians react to the participant’s canine in stealth areas.

– Fixed a violent assault crime generally not being elevated to a homicide after the NPC dies.

– Fixed the resisting-arrest crime generally incorrectly persisting by an NPC’s unconsciousness.

– Fixed authorities generally confronting participant of their underwear when raised from their mattress at night time.

– Fixed NPCs generally nonetheless in search of the participant regardless that they’re combating proper in entrance of them.

– Fixed NPCs generally seeing the participant’s actions by obstacles.

– Fixed NPCs generally having the ability to see behind themselves.

– Fixed and rebalanced calculating the angriness of a location triggered by participant’s thefts and violence.

– Fixed extended loading occasions brought on by caught NPCs.

– Fixed dialogues about resolving crimes not making sense within the context of Sigismund’s camp.

– Fixed the crime icon stuttering whereas inside a bush.

– Fixed no high-quality being calculated for stealing sure horses.

– Fixed points associated to resolving crimes with victims who had been unstreamed within the meantime.

– Fixed NPCs generally confronting participant a few drawn weapon or different minor points after being launched from the give up dialog.

– Fixed the popularity rabbit icon generally getting caught.

– Fixed NPCs incorrectly utilizing fight barks meant for group skirmishes when in skirmish with just one individual and an animal.

– Fixed participant having the ability to stroll by an NPC who’s presently arresting them by triggering the ghosting mechanism.

– Fixed the arrest dialogue with guards being damaged beneath uncommon situations.

– Fixed having the ability to begin a pleasant chat with a NPC in a quick second after pickpocketing them.

– Fixed the NPC response to taking pictures throughout a fight encounter.

– Fixed the NPC response to arrows/bolts flying by whereas reporting crime.

– Fixed the NPC response to the participant lockpicking when the lockpicking ought to be authorized.

– Fixed the NPC response to being attacked, however missed, whereas they’re surrendering to the participant.

– Fixed locks not getting locked after participant is arrested for lockpicking.

– Fixed the problem the place a civilian wouldn’t cease banishing the participant’s horse.

– Fixed animation points with a poisoned NPC making an attempt to run.

– Fixed NPC pathfinding when in search of an energetic shooter.

Cutscenes

– Made geared up arrows and bolts present on participant even inside cutscenes.

– Fixed a number of causes for video generally stuttering throughout cutscenes.

– Fixed points with participant’s helmet visors in cutscenes.

– Fixed consistency points throughout cutscenes.

– Fixed inexperienced frames generally briefly showing originally of cutscenes.

– Fixed normal synchronization points.

Daily life

– Generally improved NPC day by day schedules throughout each maps.

– Improved the animation of NPCs sweeping.

– Revised the logic of locking store doorways.

– Improved animation transitions when leaving the leaning stance, now contemplating the motion path.

– Improved feminine beggar pose and animations.

– Improved feminine sitting pose and idle animations.

– Adjusted trespass on the saddler’s tent by the horse market in Kuttenberg.

– Food gadgets on cabinets on the bakery in Tarmark in Kuttenberg are not free.

– Adjusted trespass in a number of the backrooms within the metropolis bathhouse in Kuttenberg.

– Added an animal companion restriction for tents contained in the Sigismund’s camp.

– Adjusted the location of smoke particles by a number of home windows in Kuttenberg.

– Added water particles for NPCs once they wash themselves / drink from troughs.

– The baker in Tarmark now locks his door when he finishes his shift.

– Added a time interval earlier than the subsequent bandit begins patrolling the route after the earlier bandit was eradicated.

– Door to the participant’s room on the Devil’s Den now stays open.

– Fixed day cycles of individuals on the northern gate of Kuttenberg.

– Fixed day cycles for villagers in Suchdol at night time.

– Fixed some meals gadgets being free on the Kuttenberg vegetable market.

– Fixed the tailor’s retailer being left unguarded and unlocked within the night in Kuttenberg.

– Fixed innkeepers getting caught by the barrel within the Hole within the Wall tavern.

– Fixed varied home doorways in Kuttenberg being left unlocked at night time.

– Fixed the problem with Cuman troopers not speaking with one another in Sigismund’s camp.

– Fixed consistently energetic trespass within the smithy in Hoprink in Kuttenberg.

– Fixed a trespass behind the counter of the baker within the Czech quarter in Kuttenberg.

– Fixed the potential for Mutt simply falling into the mine shafts west of Kuttenberg.

– Fixed points with some gadgets not having a correct proprietor in Kuttenberg.

– Fixed NPCs in Miskowitz generally falling beneath terrain whereas feeding chickens.

– Fixed varied locations in Kuttenberg the place participant began studying a ebook on a bookstand by an NPC studying the identical ebook.

– Fixed conflicts of NPCs wanting to make use of an merchandise for his or her behaviour and having to cover it whereas utilizing a ledge or a ladder.

– Fixed the problem with one of many Kuttenberg fortification towers having a blue trespass as a substitute of the right pink one.

– Fixed the problem with one of many Kuttenberg fortification towers not being marked as trespass constantly throughout all of its space.

– Fixed the problem with some guards in Kuttenberg not preferring sleep to heal when they’re damage as they need to.

– Fixed the baker within the Czech Quarter in Kuttenberg not promoting something.

– Fixed points associated to NPCs utilizing torches eager to climb a ladder or lie in mattress.

– Food gadgets are not free on the baker’s stand in Jewish quarter.

– Fixed a sure a part of the Kuttenberg underground permitting companions to look.

– Fixed robbing useless smugglers within the Kuttenberg underground being thought-about stealing.

– Fixed an NPC stacking wooden inside a wall in Kuttenberg.

– Fixed locking of doorways resulting in the Kuttenberg underground.

– Fixed a difficulty the place NPC would decide up a crammed bowl when choosing up an empty one.

– Fixed Adder not having a day by day routine energetic after spying in Maleshov.

Dice

– Added extra money to some cube gamers.

– Fixed Agility XP achieve when beginning a cube recreation.

– Fixed cube generally clipping with the badge.

Environment

– Generally improved surroundings throughout each maps.

– Improved surroundings near the extent barrier in order that it appears to be like nicer regardless that it isn’t accessible.

– Improved the look of Trosky fortress from distant.

– Adjusted inside visibility from afar within the Emperor Charles tavern.

– Reworked NPC navigation in Kuttenberg, permitting NPCs to take higher benefit of wider streets.

– Removed misplaced collisions on the river by Sedletz.

– Improved shadows on the St James Church mannequin.

– Improved textures of sure homes in Suchdol.

– Placed higher chairs within the Devil’s Den.

– Improved lighting in Kuttenberg.

– Points-of-interests underground at the moment are not found when strolling over them on the floor.

– Improved textures on a number of homes in Kuttenberg.

– Removed a shadow artifact from the bath mannequin.

– Improved regular maps of the shelf mannequin.

– Fixed NPC navigation points in a number of Kuttenberg homes.

– Fixed NPC navigation in a number of locations across the Nebakov fortresss.

– Fixed a number of points with inconsistent lights on Suchdol fortress.

– Fixed water being luminescent within the tunnels under Maleshov.

– Fixed reflections within the northern space of the Trosecko map.

– Fixed the lighting and smoke particles at cauldrons.

– Fixed Z-fighting of assorted rocks.

– Fixed Z-fighting in Kuttenberg battlements guard towers.

– Fixed Z-fighting on buildings in Kuttenberg.

– Fixed Z-fighting on Suchdol battlements.

– Improved a number of home visuals in Kuttenberg.

– Fixed stretched texture on a yellow home in Tarmark road.

– Fixed homes lacking inside when seen from a distance.

– Fixed a foul trying home nook in Kuttenberg.

– Fixed a difficulty the place participant might go underwater in sure elements of the river by Sedletz.

– Fixed the unclimbable stairs within the All Saints tavern.

– Fixed a number of points in homes within the Suchdol village.

– Fixed the lacking shrine exterior of the village on the Maleshov map.

– Fixed many bushes being positioned barely above the terrain.

– Fixed raining inside a barn in Zhelejov.

– Fixed the participant’s head clipping by a wall in a Vrchlitz cellar.

– Fixed inaccessible tailor’s store in Kuttenberg.

– Fixed points which might trigger the participant to get caught in varied locations.

Fast/journey

– Added a fast-travel level to Bozhena’s hut.

– Made dialogue prompts triggering fast-travel extra constant throughout totally different quests.

– Fixed lacking dots throughout fast-travel.

Horse driving

– Improved the automated comply with characteristic whereas on a horse whose stamina is depleted.

– Improved highway magnetism.

– Fixed battle between highway magnetism and the automated comply with characteristic.

– Fixed horse velocity restriction in Miskowitz.

Horse buying and selling

– Reworked the transaction in Semine leading to getting Pebbles as a companion.

– Fixed computerized horse gear equipping after shopping for a brand new horse.

Characters

– Improved the visible asset for von tBergow’s face.

– Reduced particulars of bodily simulation of garments on distant NPCs to enhance efficiency.

– Turned on native lights affect on hair even with the low graphical preset.

– Improved Rosa’s hair.

– Improved textures of girls’s our bodies.

– Improved textures and general high quality of many character outfits.

– Improved the garments of a number of distinctive characters with added particulars and polish.

– Fixed bodily simulation of garments not working in stock.

– Fixed the mannequin of the Crested cuman helmet

Maintenance

– Added the choice to restore bows and crossbows to extra NPCs, most notably huntsmen.

– Reworked how blood and dust work on shields and the way it’s cleaned when the participant washes themselves.

– Improved visible results when broken firearms explode.

– Fixed non-repairable gadgets generally activating the damaged-armour debuff.

– Fixed wielder not getting broken when a broken firearm explodes of their palms.

– Fixed damaged water trough in Bylany.

– Fixed Bascinets not getting cleaned when utilizing washing spots close to rivers.

– Fixed a difficulty the place baths would briefly disable by consistently coming into and leaving dialogue with the bathhouse proprietor.

– Fixed damaged haggle in bathhouses.

Music

– Added extra music for villages within the Trosky area.

– Changed temper music for Opatowitz village.

– Added extra music into the credit sequence.

Mutt

– Added a marker for Mutt on the map and compass when the participant sends Mutt to Zhelejov/Devil’s Den.

– Made it tougher for the participant to feed Mutt throughout fight. Work first, treats later!

– Mutt can not enter the combating enviornment within the Jewish quarter.

– Fixed Mutt generally being unable to return to the mill through the night time.

– Fixed a difficulty with Henry not saying something when Mutt finds an fascinating place or object whereas looking.

– Fixed a few of Mutt’s inside timers not resetting appropriately by save/load.

Performance

– Generally improved efficiency and stability.

– Optimized Kuttenberg marketplaces for higher efficiency.

– Improved body price stability in battle elements of quests.

– Optimized streaming of NPC visuals, particularly in Kuttenberg.

– Improved degree swap length by over 15 seconds on common.

– Limited the variety of torches drawn by NPCs in giant skirmishes to enhance efficiency.

– Fixed late recreation stutter in Kuttenberg attributable to varied fame issues.

Photo mode

– Changed controls for opening Photo Mode on controllers.

– Fixed controller vibrations persisting when opening Photo Mode whereas utilizing the grindstone.

Platform-specific fixes

– PC/PS5 – Fixed adaptive triggers on the DualSense controller generally not working correctly.

– PS5 – Fixed audio stuttering when taking part in with headphones related to a controller.

– PS5: The Media button not pauses the sport.

– PS5 – Fixed visible artifacts within the sky when objects have been near the digicam.

– Steam Deck – Fixed incorrect button prompts.

– Windows – Added enabling/disabling Audio enhancements immediately from primary menu.

– Windows – Fixed the keyboard enter generally getting caught after system locale change.

– Xbox – Fixed controller generally disconnecting earlier than initialization.

– Xbox – Fixed generally incorrectly unlocking preorder rewards or season-pass rewards.

– Xbox – Fixed stock icons generally being blurry on Xbox Series S.

PROS

– Fixed placeholder textual content and icons for PROS showing in the primary menu.

– Fixed a uncommon case during which PROS would fail to attach.

Random occasions

– Fixed lacking random occasions after beginning a brand new playthrough.

– Added extra items for a number of occasion retailers.

– Removed the prospect of a bandit camp spawning proper by the Semine fort.

– Fixed logic inside the random occasion with a villager celebrating his new child.

– Fixed cooldowns of random occasion variants.

– Fixed carts not often being moved exterior of the playable space when loading a save.

– Fixed random occasions spawning so their state is constant throughout save and cargo.

– Repositioned few of occasions in order that they don’t seem to be proper subsequent to fast-travel exit factors.

– Fixed bandits generally by no means ceasing to loot victims’ corpses.

– Fixed the problem of not having the ability to loot unconscious occasion NPCs after loading the sport.

Reputation

– Fixed a number of logical points inside the world’s fame/faction tree.

– Fixed points in Tachov and Nebakov location description.

Shop

– Removed asking the participant in the event that they wish to haggle after already confirming promoting their gadgets for all the NPC’s present wealth.

– Improved the logic for rounding quantities in store.

– Improved store haggle logic.

– Shops not promote cobwebs.

– Fixed a difficulty the place gadgets would stay within the store basket from a earlier encounter if the person loaded a savegame throughout value negotiation.

Skills & perks

– Rebalanced XP achieve for Vitality, Agility, Thievery, Stealth, Marksmanship, Houndmaster, Horseriding, and melee weapon abilities. Specifically coaching Marksmanship ought to be noticeably simpler now and coaching melee weapon abilities ought to be barely slower.

– Prevented exploiting the Next to Godliness perk for indefinite therapeutic.

– Reimplemented the Warmonger perk in order that it will increase participant’s probability to land a success on enemy along with its earlier advantages.

– The Against All Odds perk now has a visual buff icon subsequent to the well being bar whereas it is energetic.

– The Opening Strike perk now capabilities on each hit, even when the participant doesn’t injury the well being of the goal.

– Fixed the problem with the bonus from the Gladiator perk not displaying up as a buff within the Swords talent.

– Fixed the problem with activating Surprise Attack / Ambusher perks’ results when taking pictures useless our bodies.

– Fixed the problem with the Train Hard, Fight Easy! perk making use of solely to melee weapons.

– Fixed the lacking colour indication for buffed values in stock display whereas the River perk is energetic.

– Rebalanced values for the Tendon Slicer perk.

– Fixed the time interval throughout which the Fundamentals of Theology perk is energetic.

– Fixed the Escape Artist II perk being obtainable to select even with out its Escape Artist I prerequisite.

– Fixed the problem with the Dark Arts Apprentice perk giving a vast sprinting stamina between 0:00 and 4:30.

– Fixed stuttering brought on by the Local Hero perk.

Stealth

– Created new clothes and tools particularly supporting stealth gameplay and rebalanced stealth stats for all clothes.

– Fixed materials transparency in Trosky fortress which allowed NPCs to see by some obstacles.

– Fixed NPC reactions to pebbles being thrown from a special ground.

Takedowns

– Added screaming of NPCs when being stealth killed.

– Improved takedown and stealth kill animations for mendacity NPCs in difficult areas.

– Removed animation glitch on the finish of the slaughter animation.

– Improved stealth kill animations.

– Polished animations of stealth killing feminine NPCs.

– Improved mild of falling torch after stealth killing or knocking out an NPC.

– Stealth kills at the moment are extra more likely to fail.

– Fixed positioning participant’s palms on takedown sufferer’s face.

Tutorials

– Disabled tutorial about not having to carry W whereas driving a horse repeating.

– Added new tutorials offering hints about combating a number of opponents.

– Fixed broken hand cannon tutorial showing inappropriately.

UI

– Main Menu: Fixed invalid outcome when urgent PROS and Credits on the similar time.

– Made POI icons on the map smaller.

– Removed rain from the stock UI.

– Adjusted the color indication within the stock when participant is overloaded.

– Removed false notification about discovering Suchdol when recreation loaded into the Kuttenberg degree after startup.

– Removed map marker for gadgets in participant’s horse stock.

– Added horse stat icons to the Horse/Sidekicks tab.

– Improved lighting and shadows within the stock.

– Fixed incorrect UI message being displayed after loading a save that was created whereas getting out of a mattress.

– Fixed consistency of talent trainer icons so they don’t seem to be seen when the talent trainer isn’t energetic.

– Fixed inconsistencies between the fight rabbit indicator and the precise fight state.

– Fixed subject with clouds showing incorrectly over the map after loading the sport.

– Fixed controls getting caught in dialogue when urgent Talk and opening Inventory on the similar time.

– Fixed incorrect weapons proven in stock preview when utilizing drag & drop.

– Fixed notifications about dropping quest gadgets generally showing regardless that participant did not lose them.

– Fixed the stolen in label and different parts generally overlapping with the merchandise’s properties.

– Fixed the values of horse armour not being mirrored correctly within the stock UI within the companion part.

– Fixed the problem with a number of microquests generally claiming a monitoring slot even after being accomplished.

– Fixed the dirtiness of things generally displaying incorrectly inside the washing UI.

– Improved accuracy of the load progress indicator.

– Added an icon for the blacksmith by the Horse market in Kuttenberg.

Visuals

– Added choice to allow NVidia DLSS 4 Super Resolution.

– Improved SVOTI recalculation at digicam dialogue switches.

– Removed lightning underground and indoors throughout a storm.

– Fixed glitches when participant or NPC modifications garments.

– Fixed movement blur being disabled in dialogues.

– Fixed display flicker throughout sure conditions.

– Fixed varied visible pop-in after recreation is restarted or loaded.

– Fixed points associated to uncommon shader mixtures.

– Fixed objects generally not casting the right shadow.

– Fixed flickering of objects when switching their LoD.

– Fixed character and vegetation element generally being inconsistent when altering superior graphical settings.

– Fixed the problem with the display area reflection ceasing to replace upon activation of Resolution scaling.

– Fixed flickering artifacts on distant objects displaying towards a sky.

– Fixed damaged vegetation and rain animations for lengthy playthroughs.

– Fixed flickering of horse and canine when participant will get nearer.

Miscellaneous

– Added numpad keybinds for management of QAM.

– Allowed sprinting whereas drunk.

– Player not will get a head harm brought on by hangover.

– Skill academics’ icons now higher symbolize the supply of their classes by colour.

– Corrected voiceover for innkeeper in Troskowitz.

– Polished physics for all of the bridles and chanfrons.

– Improved lipsync throughout the sport.

– Improved descriptions of assorted gadgets.

– Improved physics of the parsnip.

– Improved physics simulation high quality of scabbards.

– Prevented the participant from having the ability to entry their stock whereas praying at a shrine.

– Changed hyperlink for the Plaion net web page for assist.

– Removed the focus tipster icon from some NPCs that had nothing left to inform the participant about.

– Fixed controls getting locked after interacting with a kettle after loading the sport saved whereas consuming from the identical kettle.

– Fixed calculating the Civilians killed statistic.

– Fixed animation of choosing up gadgets whereas holding a bow.

– Fixed guards dropping their armour after they kicked participant out of the Sigismund’s camp.

– Fixed some facial animations not working in dialogues when the speaker is mendacity on the bottom wounded.

– Fixed looped consuming sound after being killed when consuming.

– Fixed the lockpicking minigame not being cancelled if the cart with the chest moved away from the participant.

– Fixed useless NPCs generally T-posing after loading.

– Fixed points within the mash-eating NPC habits associated to save lots of/load.

– Fixed the problem with some water troughs providing to wash the participant regardless that they’re clear already.

Quests

A Good Scrub

– Adjusted the slogan yelling, in order that the city crier would not yell over Henry.

– Added an sufficient hangover buff after the bathhouse celebration.

– Removed a T-posing NPC within the background of the cutscene.

– Adjusted trespass showing after the hunt within the non-public rooms of the Kingfisher bathhouse.

– Fixed a difficulty the place the bathmaids began mounting the wagon collectively, clipping into one another.

– Fixed a difficulty the place through the wagon journey, horses would begin leaping midway.

A Moment of Fame

– Fixed the problem with quest tipster marker staying energetic on the compass even when the participant kills the questgiver.

– Fixed the hunt struggle enviornment to resolve the issue of participant getting caught within the surroundings.

Ars Dimicatoria

– Adjusted how the hunt reacts when beginning the tourney whereas being needed for crime in Kuttenberg.

– Adjusted who’s the sufferer for crimes comitted within the fencing corridor throughout sure quest fail eventualities.

– Talking to Menhart to enter the tourney will not pressure the participant straight into the tourney, however offers the choice to nonetheless again out of the dialogue.

– The fencing corridor crier will now appropriately announce which grasp is instructing within the corridor, relying on the hunt final result.

– Improved gestures for the crier on the fencing corridor.

– Improved NPC daycycles within the fencing corridor.

– Fixed doable caught fader when speaking to Menhard to begin the tourney.

– Fixed defeating Menhard generally being thought-about against the law.

– Fixed Menhard being illogically drunk in sure dialogues.

– Fixed Arne not having the identical coaching sword because the participant throughout their struggle.

– Fixed a difficulty the place NPCs would get caught standing round when speaking with Menhard within the inn.

– Fixed talent instructing not being activated on sure quest associated talent instructing NPCs.

– Fixed the problem the place a struggle would begin earlier than NPCs entered the world through the tourney.

– Fixed ‘New quest’ marker activating on useless Nicolas of Prague.

– Fixed the target to get healed by the bathwench getting caught if the participant healed themselves as a substitute.

– Fixed NPCs generally not acknowledging the crime of stealing the guild sword, even when catching the participant within the act.

– Fixed the fencers generally not coming into the tourney enviornment if being referred to as upon when consuming from the barrel.

– Fixed the wenches not therapeutic the participant within the second half of the tourney.

– Fixed a damaged animation for stealing the guild sword when began from a sure angle.

– Fixed the problem the place Menhard and Arne will not settle for a duel whereas sporting a coif, mistaking it for an armour piece.

– Fixed the problem the place fencers might get caught in a desk on the tourney.

Attila

– Improved the surroundings within the spot the place the bandit is buried.

Back within the Saddle

– Fixed the race failing mechanically if too many races have been began and accomplished in brief succession.

Bad Blood

– Pavlena will now die on the correct spot if the participant decides to depart the Trosky area and are available again.

– Pavlena will not react to the participant taking Otta’s sword anymore.

– Prasta will not go straight to the inn after the participant finds Roman anymore.

– Prevented Dusko from having against the law response to the participant lockpicking Roman’s door.

– Fixed damaged dialogue with Jakesh in some uncommon mixtures of earlier quest selections.

– Fixed sure music tracks failing to finish correctly through the quest.

– Fixed Pavlena not being handled by the regulation after sure quest outcomes.

– Fixed some dialogue choices nonetheless being obtainable with bailiff Thrush after the participant already concluded the investigation.

– Fixed a difficulty with the contents of Pavlena’s chest altering through the quest.

– Fixed the mattress task for Bozhena and Pavlena.

Bellatores

– Fixed Posy and Tugbone generally going to sleep on a mattress with useless Cumans after ending the hunt.

– Fixed the Cuman pillagers generally attacking Jan of Zimburg unexpectedly whereas he is speaking to Henry.

– Fixed a debug string being current when speaking to Jan of Zimburg.

Besieged

– Rebalanced the battle.

Brunswick

– Improved Henry’s reactions to gathering the final gadgets.

Civic Duty

– Objectives not randomly replace when participant has no information.

– Fixed the problem the place participant can infinitely work together with bailiff after killing Chenyek or Knuckles.

Civitas Pragensis

– Adjusted problem for the struggle with Erik.

– Improved dialogue cameras when speaking with Hans and Kubyenka.

– Improved consistency of NPCs garments.

– Removed a redundant NPC within the camp.

Combat Training

– Added test for weapon and armour if beginning it proper after the primary fight tutorial.

– Fixed the problem the place the participant couldn’t proceed Combat Training II due to a drunken blackout.

– Fixed the problem the place the hunt would not proceed after yielding.

– Fixed the problem the place the participant would get caught within the enviornment in the event that they challenged Tomcat to a duel after 19:20.

– Fixed damaged begin of the For Victory! quest if solely a polearm was used because the second fight tutorial with Tomcat.

– Fixed attacking in Dry Devil’s fight tutorial.

Damsel in Distress

– Improved timings for notifications of assorted skillcheck resolutions.

– Fixed trespasses being globally turned off when quest might be began.

Dancing with the Devil

– Improved NPCs taking pictures from the battlements.

– Improved particles at Maleshov.

– Improved transition of the participant’s allies’ hiding animation.

– Improved enemies habits.

– Improved loot.

– Fixed the problem of characters generally showing later than they need to in cutscenes.

– Fixed von Bergow being undressed when loading the sport from saves from an older model of the sport.

– Fixed the hunt getting softlocked if the participant stayed at fringe of quest space when Hans was putting a ladder.

Demons of Trosky

– Fixed a blocked off room at Trosky if the hunt remains to be energetic after beginning For Victory.

– Fixed Osina’s voicelines when participant offers up through the struggle.

Divine Messenger

– Prevented participant from having the ability to depart the closed space in a number of locations.

– Prevented Godwin from beginning the blacksmithing minigame or the alchemy minigame.

– Removed butterflies from the meadow to enhance its bleak ambiance.

– Removed further NPCs that may generally wander into the meadow.

– Improved ambiance.

– Improved the tour to the fortress with Erik.

– Improved dialogues.

Dragon’s Lair

– Increased the time Gerhart will look forward to the participant’s response after providing them a deal.

– Added some tasty loot to the Alchemist’s stock.

– Fixed bodyguards’ behaviour if participant beat them utilizing the Ringenmeister perk.

– Fixed Gerhart’s behaviour on the inn.

– Fixed bodyguards reporting against the law after being knocked out with the Ringenmeister perk.

– Fixed the potential for bodyguards’ AI breaking on the bone website.

– Fixed useless troopers showing in a cutscene on the bonesite.

– Fixed disappearing dragon bones after loading a save the place the participant break up with different events and stole them again.

Easy Riders

– Player can not stealth knockout the bandits within the forest.

– Fixed a ledge that allowed participant to return to the camp by a boundary.

– Adjusted an goal set off within the rock maze.

– Increased imaginative and prescient and listening to of the bandits within the forest.

– Added an computerized set off for a dialogue with Hans in the event that they attain the maze on the similar time.

– Improved how the woman reacts to the thrown pebble.

– Improved alignment of Henry and Hans on the log the place Hans slides down.

– Adjusted the trail of a bandit within the rock maze.

– Improved Hans’ working up the hill within the forest.

– Fixed a repeating dialogue by one of many bandits within the forest.

– Fixed bandits within the forest generally getting caught if distracted by a thrown pebble.

– Fixed Hans working by the bushes on the finish of the maze.

– Fixed Hans sometimes stopping for a second and working once more within the forest.

– Fixed a line of Hans’ dialogue within the bloodbath cutscene.

– Fixed riposte icon displaying through the good block tutorial.

– Fixed some vegetation within the bloodbath cutscene.

– Fixed the power to push an opponent out of a combating pen utilizing clinch.

Exodus

– Improved NPC motion within the underground.

– Adjusted the gap from which the burning synagogue switches to simply being burned down.

– Removed a doable drunk impact for Samuel’s mom.

– Fixed a difficulty the place the participant might get caught if he and Lichtenstein opened the door to the inn on the similar time.

– Fixed the participant having the ability to kill sure horses on the finish of the hunt.

– Fixed an incorrect Game over within the underground part if the participant stays close to Lichtenstein.

– Fixed the participant’s unconscious impact within the yard that ought to present the Game over display.

– Fixed bizarre behaviour of Samuel within the yard if the participant fought unarmed.

– Fixed participant barks if he goes the improper approach within the underground part.

– Fixed a difficulty the place Samuel would skip a part of his motion and dialogue on the way in which to his mom.

– Fixed Lichtenstein generally lacking in the beginning of the hunt.

For Victory!

– Replaced the doubtless useless character with one other one.

– Removed damaged talent XP reward when successful at cube through the feast.

– Fixed sounds lacking in cutscenes.

– Fixed damaged textual content within the dialogue with Johanka of Zhernov.

– Fixed continuity concerning a useless NPC from earlier quests showing in a cutscene.

For Whom the Bell Tolls

– Added extra groschen round Trosky in order that the participant can play cube with Nicodemus.

– Fanka will not be indignant that there is no such thing as a ginger within the chest when there may be.

– Repositioned the guards at Trosky to make stealth simpler.

– Fixed goal marker on Nicodemus.

– Fixed guards’ response to pebbles thrown from a special ground.

Forbidden Fruit

– Fixed the problem the place participant could not get off the cart after killing the gravedigger.

– Fixed the sliding through the animation of the NPC boarding the cart.

Fortuna

– Prevented non-quest NPCs from strolling inside the hunt space.

– Prevented quest NPCs from calling guards on the participant.

– Improved Bozhena’s behaviour whereas the ambushers are current.

– Fixed the crime reactions of Bozhena, who will not run away from the participant.

– Fixed a difficulty the place gamers could not bandage themselves in Bozhena’s hut after loading.

– Fixed fire extinguishing.

– Removed the chance to depart the hunt with out a weapon.

– Improved chat with NPCs.

Hammer and Tongs

– Fixed forging the sword within the Trosky area not progressing the hunt.

High Toll

– Fixed troopers or the entire camp disappearing whereas the hunt is energetic.

Hunger and Despair

– Fixed the tower archers taking pictures on the participant after loading an autosave.

– Fixed the digicam subject with Godwin within the polylogue.

– Fixed climate continuity.

– Fixed a difficulty with the fight lock getting caught on fallen enemies when participant tries to struggle unarmed in massive battles.

– Fixed the problem with Mutt being respawned if he was eaten.

– Fixed the clothes points within the preaching cutscene.

– Fixed the problem with the Katherine romance persevering with regardless that the participant refused.

– Revised dialogue prompts triggering a number of the romance choices to make it clearer what their outcome will probably be.

– Closed a niche that allowed gamers to get out of Suchdol fortress.

– The battle now ends solely when there is no such thing as a enemy on the partitions anymore and ladders are down.

Ill Repute

– Improved snapping NPC motion within the duel space upon calming down from crime reactions.

– Fixed aims reacting incorrectly if the participant kills sure bathwenches.

– Fixed wrongly displayed space markers for sure sabotages.

– Fixed a doable caught goal if participant had the hunt associated fragrance confiscated throughout sure playthroughs.

In Vino Veritas

– Added possession of participant’s mattress within the winery.

– Some journal entries rewritten.

– Improved dialogue situations in circumstances when the participant steals sulphur first.

– Rebalanced alcohol consumption values.

– Fixed dialogue situations earlier than the dialogue with Havel.

– Fixed NPC’s immortality situations.

– Fixed an energetic goal after finishing the hunt.

– Fixed a dialogue situation with Adleta.

– Fixed the trespass space on the winery.

– Fixed situations for recruiter on winery.

– Fixed the locks on the doorways between Havel’s room and the participant’s rented room.

Into the Underworld

– Prevented the participant from leaving the closed space.

– Fixed NPC quest behaviour.

– Fixed lacking voiceovers in cutscenes.

– Fixed Chenyek generally being clearly seen teleporting.

– Fixed crime reactions after the fistfight within the Hole.

Invaders

– Added autosaves originally and finish of the hunt.

– Improved time skips whereas consuming with the Cumans by changing them with text-based cutscenes.

– Fixed begin dialogue having two legitimate sequences.

– Fixed time generally stopping if the participant had booze of their stock and later had it confiscated.

– Fixed Jasak not strolling usually after the participant attracts a weapon when going for extra alcohol.

– Fixed Vuytek leaving after being knocked out proper earlier than the hunt begins.

– Fixed the unconsciousness animation if the participant hits a Cuman proper earlier than dropping consciousness.

– Fixed the cutscene set off space for Mutt being too near the booze stash.

– Fixed the tip dialogue concerning the quest ending abruptly with Kreyzl.

– Fixed after the participant gaining a drunkenness buff insteaf of a hangover buff after consuming with Cumans.

– Fixed the hunt beginning when Cumans will not be current within the inn.

– Fixed Nomad lacking from the dialogue after flirting with Jasak’s love curiosity.

Johnny the Gob

– Fixed a difficulty with the hunt generally finishing prematurely.

Judgment Day

– Rebalanced quest rewards.

– Fixed horse behaviour after the battle.

Justice

– Fixed a state of affairs the place participant might hand within the quest whereas being reported for homicide on the similar time.

Kuttenberg Tournament

– Improved the disqualification course of through the tourney.

– Improved timeskipping on the tourney. Fixed tourney getting caught throughout timeskips.

– Shortened the time between one self-discipline finish and the beginning of one other.

– Added correct gestures for Kumel whereas saying.

– Correct journal entry will now seem if participant would not gather their rewards on the tourney.

– Adjusted how lengthy is participant banned from additional tournaments if he brought about against the law throughout one.

– Kumel should not arrive drunk to the repeated tourney exercise.

– Trying to assault the opponent too early will set off the struggle early as a substitute of against the law.

– Adjusted how the totally different fighters swap for various tournaments.

– Prevented the attending talent academics from instructing through the tourney.

– Fans will not be teleported inside the world if the participant leaves and comes again.

– Fixed a difficulty the place an opponent would give up and run away from the world.

– Fixed the tourney getting caught if participant left the tourney and returned later.

– Fans standing by the world will not stand inside one another anymore.

– Fixed the participant generally getting caught within the combating enviornment in the event that they received disqualified whereas inside it.

– Fixed the participant committing against the law on the tourney for unsheathing their weapon.

– Fixed goal to ‘Equip event gear’ reactivating upon efficiently returning the gear.

– Fixed a number of points associated to saving/loading in surprising moments.

– Fixed a difficulty the place fighters would not change their gear for different disciplines.

Lackey

– Fixed Vostatek not speaking about different quests after ending this one.

– Fixed a difficulty the place huntsman Vostatek may need managed to outlive being eaten by wolves beneath sure situations.

– Fixed terrain subject permitting the participant to maneuver right into a place unreachable by NPCs.

Last Rites

– Fixed the sport generally freezing after flattening a ladder.

– Fixed disappearing edges across the wall gap from trebuchet on decrease graphics settings.

– Fixed the Suchdol chimney showing later than the fortress itself.

Last Will

– Fixed a difficulty the place a participant might obtain a reward twice in the event that they ordered Mutt to assault Gerda through the duel.

Like Old Times

– Adjusted the place of a chest within the troopers’ camp to repair a damaged animation throughout lockpicking.

– Adjusted the physique of the killed huntsman to not clip into the tree.

– Fixed the problem with useless troopers’ our bodies staying within the camp upon travelling again to Devil’s Den.

– Fixed a doable chat immediate with out textual content through the horse journey with Capon.

Lost Honour

– Fixed incorrect heraldry on considered one of Garbow’s pavises in his camp.

Master Schindel’s Toys

– Player can not lose an necessary quest merchandise.

– Fixed journal logs after failing the hunt.

Materia Prima

– Fixed dialogue cameras.

Miri Fajta

– Improved animation of NPCs sitting on the bottom.

– Polished the music throughout a dialogue.

– Improved deterred NPC’s habits.

– Removed gadgets in Tibor’s stock when being held captive.

– Fixed talent reward in dialogue.

– Fixed the animation when choosing up the useless physique.

– Fixed woodcutters’ response whereas participant trespassing.

– Fixed trespass space within the barn.

Mutt

– Removed mentioning Vostatek if participant already is aware of about him.

– Improved Mutt’s animations within the first dialogue with him.

– Increased injury for parry assaults towards wolves.

– Changed loot in Mutt’s wolf den.

– Added be aware within the descriptions of the gadgets indicating that they’re sniffable by Mutt. 

– Fixed the behaviour of the primary pack of wolves.

Necessary Evil

– Removed marker from von Bergow whereas he is sleeping after the raid on Semine.

– Added ready behaviour for von Bergow after participant experiences the outcomes of the torture.

– Added the cleansing exercise for Capon after the return from Semine.

– Increased visibility of the gate from Semine fortress on low settings.

– Fixed horse alignment through the raid on Semine.

– Fixed dying animation if participant kills the NPC throughout torture.

– Fixed teleportation of the participant throughout last polylogue with von Bergow.

Opus Magnum

– Fixed the situation of the target of bringing the ebook to the miller.

– Fixed the problem with a guard guarding the ebook proprietor indefinitely.

Oratores

– Improved the ultimate horse race.

– Removed the immediate mistakenly providing to play cube with Samuel, Capon, or Brabant whereas in Ruthard Manor.

– Fixed response of vagabonds to a thrown pebble in Ruthard Manor.

– Forbid sending Mutt house from the closed Suchdol fortress.

Popinjay Shoot

– Fixed participant being unable to shoot after fast sword draw within the Popinjay Shoot quest.

Post Scriptum

– Improved miners’ response to crime after the struggle.

– Guards at the moment are all the time current behind the doorway door, to allow them to let the participant see Markolt.

– Fixed the letter staying in stock after giving it to the bailiff.

Ransom

– Fixed Henry being sunken into the bottom within the dialogue with Jan of Suchotlesky if the participant woke him up from unconsciousness.

– Fixed a chance of Jan going again to the ambush website whereas he is making an attempt to analyze crime.

– Fixed the burnt down home breaking fight through the handover.

– Fixed aims not disappearing after speaking to the prisoner in Sigismund’s camp.

– Fixed injured Jan standing up in dialogue throughout some facial animations.

– Fixed Kubyenka and Adder not being recruitable for reinforcements.

Reckoning

– Rebalanced stats of the Prague troopers to make stealth barely more difficult.

– Fixed sleeping troopers not waking up when alarm is triggered.

– Fixed troopers not reacting to their meals being poisoned.

– Fixed some alignment with wine in a cutscene.

– Fixed animation of choosing up a sword within the yard.

– Fixed some locations the place the participant might get caught.

So It Begins…

– Improved meals confiscation throughout siege quests.

– Improved efficiency after the night time assault.

Speak of the Devil

– Added collisions to carts to stop climbing on prime of them.

– Lowered the armour high quality of the guards escorting the Dry Devil.

– Fixed Zizka’s males accusing the participant of homicide when revisiting the ambush place.

– Fixed music getting caught on the identical monitor through the seek for weapons.

– Fixed a difficulty the place killing the sleeping guard would result in a caught goal through the quest So it Begins.

Spoils of War

– Fixed the villagers not all the time counting the property taken from their hidden stashes in direction of the stolen-value counter.

– Fixed lacking textual content when handing in additional valuables than required.

Striped Tonies

– Fixed journal not mentioning why the participant failed the hunt.

– Fixed the usual transferring unnaturally when strolling on the steps.

– Fixed saves created inside the Striped Tonies quest having incorrect names.

– Fixed the behaviour of Miner Anton Kaspar, in order that he doesn’t depart the spot on the Church of St. Jacob.

Taking French Leave

– Improved troopers’ animations.

– Improved surroundings.

– Improved Maleshov tower entrance.

– Improved horses’ behaviour at Maleshov fortress.

– Added weapons to Maleshov fortress.

– Improved cutscene lighting.

– Improved the hunt log.

– Fixed saving/loading subject if the textual content cutscene is performed proper after loading recreation.

– Fixed the alarm sounding through the cutscene in Maleshov.

– Fixed Capon waking up from unconsciousness after saving/loading.

– Fixed the Nighthawk potion blinding participant after escaping from Maleshov.

– Fixed bark if Hashtal is useless.

– Fixed NPC falling from the stool after knockout.

Teeth in a Bag

– Fixed a uncommon subject with participant is unable to repeat the struggle with Zavish and Damian.

– Fixed the invalid dialogue immediate if participant refuses to pay the guess within the double struggle with Zavish and Damian.

The Best for Last

– Fixed the problem making dialogue with Barnaby inaccessible as a result of world time.

– Fixed the problem the place you could not begin a struggle with Herbalist Barnaby after refusing him as soon as.

– Fixed subject brought on by Ringenmeister perk whereas making an attempt to finish the struggle with a choke.

The Blacksmith’s Son

– Fixed improper goal when taking the supplies from the chest.

The Devil’s Pack

– Added the choice to bury Ranyek.

– Added lacking voiceover with the innkeeper when asking about Ranyek.

– Fixed the target marker to hold Ranyek to not flash within the navigation panel.

– Fixed the target to bury Ranyek not activating.

– Fixed the hunt not having the ability to progress after a failed talent test with the cube gamers.

– Fixed the participant dropping extra groschen than they haggled within the dialogue with the bailiff.

The Feast

– Fixed Godwin not having the ability to succeed within the skillcheck with Servant Dasha.

– Fixed NPCs leaping to place throughout treating wounded animation on the finish of The Feast.

The Fifth Commandment

– Added a lacking journal entry for when participant kills somebody in the home of Grolle.

– Removing the dialogue loop of giving thanks from Stanya.

– Removed frequent praying from Lipold’s daycycle.

– Changed dialogue for Strnad if beating him till he’s unconsious.

– Started to mechanically pull the weapon out earlier than the struggle with Thaddeus.

– Rewritten journal entries.

– Changed the heads of William and Barton.

– Adjusted place of useless Mandelina throughout polylogue after lure.

– Changed the immediate for the main focus digicam for the crime scene.

– Added Marigold decoction to the choice to treatment Lipold’s hangover.

– Removed trespass from Lipold’s home through the quest.

– Added crime suppression through the lure.

– Edited stash of a chest within the morgue the place lies useless Alenka.

– Fixed Lipold’s habits on the finish of quest, so he’ll depart the room.

– Fixed the hunt generally getting caught after accusing Prokop of the homicide.

– Fixed dialogue situations with Prokop.

– Fixed subject within the Fifth Commandment the place Strnad wouldn’t speak to plazer to complete the target for thief Zdena.

– Fixed subject of locked doorways through the lure within the Fifth Commandment quest.

– Fixed the journal entry for selecting William as a assassin.

The Finger of God

– Improved Bull’s weapon preset earlier than the battle.

– Improved Godwin’s habits by the graves.

– Improved crime interactions between the participant and allies.

– Improved the interactions between the participant and different defenders.

– Improved placement of targets for the gun tutorial.

– Fixed damaged dialogue choice after handing in a horseshoe.

– Fixed stats of weapons for restore.

– Fixed the NPC’s clothes through the dialogue with Klara.

The Heirloom

– Improved reactions of Vendula and Svatava upon being hit.

– Prevented gossip dialogues throughout hostage state of affairs.

– Fixed Mikush not changing into a talent trainer in some endings.

– Fixed Mikush not accepting his hat in some endings.

– Fixed the hostage state of affairs getting damaged by Mutt.

The Jaunt

– Ventza will not be within the camp while you’re supposed to seek out him within the rocks

– The Jaunt can now be completed after failing the target to comply with lord Semin and Gnarly.

– Improved the tied-up animation for Gules and Ventza.

– Knocking Ventza out and bringing him to Lord Semine is now a sound choice.

– Fixed the problem the place Captain Gnarly and Lord Semine weren’t in Semine after the participant accomplished the hunt with out them.

The King’s Gambit

– Entering the meeting now correctly retains the participant incognito.

– Player can not learn a ebook whereas carrying a pitcher of wine.

– Rebalanced the duel with Christopher.

– Made Vavak simpler to come up with.

– Added a wine serving tutorial overlay in the beginning of the meeting.

– Fixed a lacking goal marker on Anna of Waldstein.

– Fixed Franta choosing up the waiter’s garments on the tailor repeatedly.

– Fixed disappearing objects on the finish of the toast with the king.

– Fixed mismatching character positions after the intro cutscene.

– Fixed Godwin’s horse leaving through the intro polylogue.

– Fixed the Raborsch stablemaster bribery choice not having an impact.

– Fixed the top butler asking about Franta a number of occasions.

The Lion’s Den

– Revised music taking part in through the quest.

– Fixed the right response when leaving Sedletz after Stephen Crow is useless.

– Fixed the right response when committing against the law after a trial.

– Fixed the right response when attacking Commander Katz.

– Fixed the participant not having the ability to knock out the guard guarding Musa within the Lion’s Den quest.

– Fixed redudant goal to speak to Ditrich Katz after the trial.

The Magic Arrow

– Pasha’s crossbow is now extra highly effective.

– Removed inappropriate crime reactions on the finish of the arrow ceremony.

– Improved a journal entry.

– Fixed gravedigger Lenek’s give up.

The Mouth of Hell

– Changed the place of a sword within the mine.

– Moved the dialogue digicam through the preliminary scene of bloodbath in Old Kutna.

– Fixed the problem the place the display would go black after quick travelling by Old Kutna.

– Fixed subject of lacking useless cows in Old Kutna.

– Fixed a difficulty the place Marian and Vladimir may present as much as confront Taras bare at night time.

– Fixed collisions within the mine.

– Fixed the habits of Taras in order that he won’t flee if escalating a struggle after displaying him the contract.

– Fixed behaviour of Taras if he falls down whereas chasing participant.

The Peasant Revolt

– Prevented the shootable stashes from getting restocked.

– Fixed a difficulty the place Vlasta was not keen to talk to the participant after ending the hunt.

The Reliquary

– Removed camp trespass when returning the completed sword.

– Fixed duplication of quest reward if it is stolen earlier than ending the hunt.

The Spark

– Eldris’ chest isn’t inconceivable to lockpick now.

– Improved guards’ routine after struggle.

– Fixed Knuckles staying in entrance of the inn when he is imagined to be banished.

– Fixed the ropes of hanged The Guild members.

– Fixed Whisker’s response to participant lockpicking the chest in entrance of him.

– Fixed visible bug of the burnt dugout.

The Storm

– Revised the debuff obtained from the torturing.

– Removed Mika’s openworld dialogue from the Storm quest.

– Added therapeutic gadgets to stashes at Trosky after the duel with Istvan.

– Improved dialogue lighting.

– Removed Zizka’s mace through the torture scene.

The Sword and the Quill

– The energetic outfit is not partly unequipped upon being woken up by Zuzana.

– Disabled toggling on-road comply with whereas following the wagon.

– Removed the choice to ask Katherine about Nebakov when it is not related.

– Improved the cutscene.

– Improved Suchdol foot visitors barely.

– Fixed participant’s horse periodically stopping whereas following the wagon.

– Fixed Suchdol mild sources not emitting mild.

– Fixed the trialogue with Katherine and captain Frenzl not triggering from a selected path.

– Fixed a visible subject with Zizka’s consuming animation.

– Fixed participant’s horse’s tack altering within the last cutscene.

The Voivode’s Curse

– Rebalanced the blacksmithing recipe to require substances acceptable for the Trosky area.

– Prevented asking Aranka for extra work if the hunt is already began.

– Fixed quest log not reflecting some quest selections correctly.

The White Roebuck

– Fixed gamers having the ability to simply earn cash by killing poachers repeatedly.

– Fixed a sure animal not showing after the sport was saved and loaded after discovering the cover.

Thou Art But Dust…

– Improved collision of the trapdoor.

– Fixed gamers not having the ability full the pyramid of skulls and proceed the hunt.

Tragedy in Danemark

– Fixed the problem with the response of miller’s household to the participant’s elimination of the bandits.

Troubadours

– Fixed Michael and George generally standing free after loading a save subsequent to the pillory.

– Fixed day by day schedule for Michael and George.

Via Argentum

– Improved trespass zones inside the key mint.

– Added various dialogue for talking with Volkmar exterior of his courtroom

– Improved dialogue cameras for preliminary dialogue with Volkmar.

– Fixed the problem generally making Buresh immortal.

– Fixed the problem the place Buresh might react to the participant’s strikes and probably flee.

– Fixed the problem the place Buresh might teleport out of the key mint through the timeskip.

– Fixed subject the place some characters may very well be stripped through the opening cutscene.

– Fixed the situation within the last dialogue with Christian of Pisek to match the occasions within the secret mint.

– Fixed the problem the place Volkmar teleported a brief distance away and didn’t react to the participant if the participant selected to kill him.

Victimised

– Improved timings for notifications of sure skillcheck resolutions.

– Adjusted the Wait for Margaret interactor to be simpler to seek out.

– Fixed doable crime reactions later within the quest, if participant knocked out Lacek within the inn.

Warding Off Evil

– Improved lighting within the inn basement.

– Improved the Parler chamber, particularly the window environment for a sleek knockout.

– Fixed a difficulty the place the Protective Axe disappeared from the stock after giving Johann one other axe.

Wedding Crashers

– Improved dialogue cameras.

– Improved Hanush’s place within the dialogue.

– Removed the choice to assault NPCs on the wedding ceremony.

– Removed blood on NPCs earlier than wedding ceremony ceremony.

– Improved motion of the prepare dinner whereas making an attempt to lure her away from the kitchen.

– Rebalanced the coaching sword’s injury.

– Michael and George can attend the marriage now.

– Fixed GPU efficiency points through the wedding ceremony cutscene.

– Fixed some elective aims and habits.

– Fixed situation in dialogue between Svatya and Vuytek.

– Fixed elective dialogue situation with the guard by the cellar.

– Fixed elective dialogue situations with Jurko.

– Fixed elective dialogue situations with the Chamberlain.

– Fixed going unconscious once more proper after getting up throughout occasion brawl.

– Fixed a difficulty the place Strong broth was not working as an anti-alcohol meals.

– Fixed dialogue situation earlier than going to the marriage.

Yackers’n’Fash

– Added Innkeeper Helga Schelm as a tipster for the Yackers ‘N’ Fash quest.

– Fixed the problem with foreman Vlach not telling participant to fulfill later within the night.

(Plus lots of of different fixes and enhancements not talked about intimately)

Eric is a contract author for IGN.



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