Marvel Rivals has its first post-launch patch, however quite than go head first into massive steadiness adjustments, this one focuses on bug fixes.
The principal goal of developer NetEase’s patch notes, under, is a repair for spots on the sting of the map that might trigger characters to change into caught.
This was a selected drawback on the Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface maps, the place particular collisions on the perimeters would trigger the participant’s character to change into caught or clip by and enter “unusual areas” (no relation to Doctor Strange). As NetEase famous, whereas these points are largely resolved with as we speak’s patch, the bug could also be current elsewhere.
“We’ve had a have a look at all the map and have finished our greatest to repair this bug,” NetEase said in a blog post. “However, additional changes should still be wanted to totally resolve the difficulty, so we ask on your understanding whereas we proceed trying into it and dealing on a solution to forestall this from occurring once more.”
NetEase added that it’s maintaining a tally of the frequency of various bugs and fixing them “as quick as we are able to.” Another patch is within the works, this time with new content material, the developer promised.
Marvel Rivals is a smash hit for NetEase, securing 10 million gamers in simply three days. The free-to-play superhero team-based PvP shooter launched on December 6 throughout PC through Steam and the Epic Games Store, PlayStation 5, and Xbox Series X and S. While Sony and Microsoft don’t make PlayStation or Xbox participant numbers public, Steam makes Valve stats out there, and it’s there that Marvel Rivals is having fun with a very large launch.
Marvel Rivals peaked over its launch weekend with 480,990 concurrent gamers, which was sufficient to place it in Steam’s high 5 most-played video games. It’s the twentieth highest concurrent participant quantity ever seen on Steam, forward of the likes of Helldivers 2, Grand Theft Auto 5, and Destiny 2.
On Steam, Marvel Rivals has a ‘principally constructive’ person assessment ranking, with 76% of the 35,000 critiques tagged as constructive. Check out IGN’s Marvel Rivals Review in Progress to seek out out what we predict. And control the most recent Marvel Rivals codes without spending a dime skins, and vote on the strongest Marvel Rivals characters in our group tier listing.
Marvel Rivals replace 20241210 patch notes:
All Platforms
General
· When enjoying highlights and recordings, crosshair deviation could be important, and there was a chance for lag. This difficulty has been resolved.
· Changing the place Highlights have been saved would trigger the sport to crash. This difficulty has been resolved.
· Players becoming a member of a Quick Match as a substitute might not be capable to see heroes’ outfitted costumes. This difficulty has been resolved.
· Mission progress on the Season Event display screen wouldn’t show accurately. This difficulty has been resolved.
· Fixed some textual errors. More fixes can be coming in a future replace.
· After a crash, the sport had an opportunity to freeze for a protracted time frame earlier than closing. This difficulty has been resolved, and now the sport will shut after crashing.
· Fixed some comparatively widespread crash points.
Maps & Game Modes
· On sure maps (notably Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface), particular collisions on the perimeters would trigger the participant’s character to change into caught or clip by and enter unusual areas. These points have been largely resolved, however as this impacts a number of maps and areas, this bug could also be current elsewhere. We will work to proceed fixing such points and develop an answer to totally forestall them.
· In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda: Birnin T’Challa:
– Fog would disappear from Hela and Storm’s views once they activated their Ultimates. This difficulty has been resolved.
– After Jeff the Land Shark was revived whereas within the fog, his teammates and enemies wouldn’t be capable to see the particular results of Joyful Splash. This difficulty has been resolved.
· In Hydra Charteris Base: Hell’s Heaven – Frozen Airfield:
– In Competitive, if a participant was KO’d whereas shifting close to a goal space, it could trigger the lightings to behave abnormally. This difficulty has been resolved.
– During matches, disconnecting and reconnecting might trigger desynchronization of some doorways (i.e., a door appeared to be closed, however the participant might stroll by; a door appeared to be open, however the participant could not stroll by). This difficulty has been resolved.
· Hydra Charteris Base: Hell’s Heaven – Eldritch Monument:
– When the goal space is ascending or descending, if Adam Warlock used his Ultimate, his teammates would doubtlessly revive and be caught beneath the terrain in the event that they have been proper on the goal space platform. This difficulty has been resolved.
– When the goal space is ascending or descending, if Thor or Loki have been revived by Hela’s team-up capability, they’d doubtlessly revive and be caught beneath the terrain in the event that they have been proper on the goal space platform. This difficulty has been resolved.
– When the goal space is ascending or descending, if Jeff the Land Shark used his Ultimate to devour characters, they’d doubtlessly change into caught beneath the terrain in the event that they have been proper on the goal space platform. This difficulty has been resolved.
– When the goal space is ascending or descending, if Winter Soldier hit an enemy together with his Ultimate they usually landed proper on the goal space platform, injury could also be misplaced. This difficulty has been resolved.
· When switching between rounds in Competitive, if the vacation spot was not the final stage of a map, it could trigger the car’s efficient vary to not show when it approached the vacation spot, impacting willpower of the efficient occupation vary. This difficulty has been resolved.
· Upon reaching the third spherical in Competitive Convoy or Convergence, heroes had an opportunity to hold over their Ultimate power from the second spherical. This difficulty has been resolved, and heroes will now not inherit their Ultimate power.
Heroes
· When Wolverine had his Deadpool & Wolverine costume outfitted, no capability voice strains apart from the Undying Animal capability’s line would play. This difficulty has been resolved.
· After Star-Lord’s Guardians of the Galaxy Vol. 3’s MVP animation performed, sound results wouldn’t be performed within the outcomes display screen. This difficulty has been resolved.
· When Iron Fist used pings, the corresponding voice strains wouldn’t be triggered. This difficulty has been resolved.
· The description for ADS sensitivity in Black Widow’s settings was incorrect. This difficulty has been resolved.
· In sure conditions, Black Widow’s Ultimate wouldn’t get better power as supposed. This difficulty has been resolved.
· In sure excessive conditions, Captain America’s Ultimate would not finish as supposed. This difficulty has been resolved.
· When Doctor Strange’s portals triggered terrain KOs, they’d mistakenly restore Doctor Strange’s Ultimate power. For now, we have now disabled the portals’ terrain KO attribution to briefly repair this difficulty (i.e., terrain KOs is not going to rely towards Doctor Strange’s personal KOs). Rest assured, this bug can be resolved in a future replace, at which period we’ll restore the portals’ KO attribution.
PC
· Using FSR 3 body technology know-how to change the decision might trigger reminiscence leaks, leading to blurry fashions. This difficulty has been resolved.
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Console
· After equipping the PlayStation bundle’s Scarlet Spider costume, restarting the sport might trigger the costume to not show as accurately outfitted. This difficulty has been resolved.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.