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Path of Exile 2 Dev Admits the Game Doesn’t Feel Rewarding Enough, Outlines Plans to Increase Loot Drops

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Changes are coming to motion role-playing recreation Path of Exile 2 thick and quick following its large Early Access launch, with a brand new hotfix out now.

In a post on the Path of Exile forum, developer Grinding Gear Games revealed a listing of points it felt wanted to be “urgently addressed,” with different much less pressing points to be tackled afterward. Chief amongst them is the sensation that Path of Exile 2 isn’t rewarding sufficient, one thing GGG acknowledged is an issue.

“One of the main issues that gamers have been experiencing is feeling that the sport isn’t rewarding sufficient,” it mentioned. “This is an space that we now have to be very cautious when adjusting as a result of it’s totally onerous to cut back drops if we improve them by an excessive amount of.”

Specifically, GGG felt that uncommon monsters weren’t rewarding sufficient, particularly within the endgame the place distinctive monsters are much less widespread. GGG additionally noticed that the reward gamers obtained for the elevated issue of rares wasn’t lining up.

So, it is doubling the rarity bonus per uncommon mod, rising the amount bonus per uncommon mod by 10%, and rising the possibility of uncommon monsters inherently having extra modifiers as gamers progress by endgame.

“These modifications will trigger uncommon monster rewards to naturally scale up as you get to greater ranges as a result of the variety of mods a monster can have will increase all through the marketing campaign and into endgame,” GGG defined.

“In addition, many different types of map juicing will not directly trigger uncommon monsters to have extra mods as nicely, rising the rewards of those different mechanics too.”

Meanwhile, GGG is altering the sport to verify every map has a minimal variety of rares, which may even improve the typical variety of uncommon mods and thus improve drops additional.

Another main difficulty GGG has recognized is outlier “unfortunate” drops. “A single distinctive boss dropping badly, particularly early on can considerably have an effect on your character,” GGG admitted. Changes right here embody not more than 50% of a singular monster’s drops could be gold, and act bosses and map bosses will now at all times drop at the very least one uncommon.

Elsewhere, GGG is making dodge roll modifications after gamers complained about being trapped in by monsters. “While it’s meant that monsters are capable of lure and kill you, we felt that the frequency of this was a little bit too excessive,” GGG defined.

GGG has posted the first set of patch notes for these changes, with extra to come back as they’re rolled out. Check out the patch notes for 0.1.0c under (you will want to restart your consumer to obtain the consumer modifications on this patch).

GGG is already nerfing a lot of Path of Exile 2 expertise it’s deemed to have “unacceptable steadiness.” And in a recent tweet, the developer mentioned it plans to nerf Raging Spirits so it will possibly solely summon 5 Raging Spirits per forged in any respect ranges. They may even now not be capable to be spawned from triggered Fire Skills. Players are already calling on GGG to offer all a full character respec alternative because of this.

Here’s which class to choose in PoE 2 Early Access, plus an early Mercenary construct information and Sorceress construct information that will help you get began. Beyond that, when you’re questioning how you can get extra Spirit, how you can commerce, and how you can ascend, we’ve acquired you lined.

Path of Exile 2 replace 0.1.0c Patch Notes

  • Campaign bosses killed after the primary kill will now drop much less foreign money objects, changing them with different objects.
  • Increased the drop charge of Regal Orbs.
  • Significantly elevated the drop charge of Gemcutter’s Prisms.
  • A single Gemcutter’s Prism additionally improves the Quality of a Skill Gem by +5% (beforehand +1%).
  • Lowered the drop charge of Chaos Orbs and distributed it amongst the opposite extra valued Currency Items (Like Regal Orbs, Exalted Orbs).
  • Lowered the drop charge of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
  • Disenchanting Rare Items with 6 Modifiers now offers 2 Regal Shards (beforehand 1). The worth displayed will nonetheless present as 1 till a later patch.
  • Increased the values of all Prefix Modifiers that may roll on Waystones. We’ve additionally adjusted the possibilities of getting the extra generally highly effective Modifiers similar to will increase to Rarity and Pack Size.
  • Monster Modifiers now grant greater quantities of Item Rarity and Item Quantity. This is most typical on Magic and Rare enemies, but in addition impacts Unique Enemies if utilized by varied Endgame Mechanics just like the Deadly Evolution Keystone.
  • Increased the possibility for Rare Monsters in Maps to have 3 or 4 modifiers.
  • Rare Monsters in Map areas are actually revealed on the minimap when there are 200 Monsters remaining (beforehand 50).
  • Fixed a bug the place some Persistent Buff Skills, similar to Raging Spirits and Mana Remnants, weren’t working for the Infernalist when in Demon Form.
  • Fixed a bug the place you would typically be unable to work together with the Map Device in The Ziggurat Refuge.
  • Fixed a bug the place Monsters Shattered in a Blood Circle Ultimatum Encounter weren’t contributing blood.
  • Fixed a bug that might trigger the occasion to completely cease time (freeze) when attempting to revive a Chronomancer.
  • Fixed a bug the place Rare Monsters couldn’t be discovered inside the Chimeral Wetlands.
  • Fixed a bug the place “Move solely” was name-locking.
  • Fixed three occasion crashes.
  • Fixed a consumer crash.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.





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