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Friday, April 18, 2025

Path of Exile 2 Dev Announces More Emergency Changes as Recent Steam User Reviews Hit ‘Mostly Negative’



Path of Exile 2 developer Grinding Gear Games has issued extra emergency modifications to the motion role-playing sport amid a backlash to the nerf-heavy Dawn of the Hunt replace that has brought about current Steam consumer evaluations to plummet to ‘principally unfavorable.’

Dawn of the Hunt launched earlier this month and rapidly sparked a backlash among the many Path of Exile neighborhood. The enlargement added the brand new Huntress class, a Spear and Buckler consumer specialising in hybrid melee and ranged fight. Elsewhere, there are 5 new ascension lessons: the Ritualist, Amazon, Smith of Kitava, Tactician, and Lich. And together with all which can be mechanical overhauls, over 100 new distinctive gadgets in addition to considerably expanded crafting choices.

What ought to have been a vastly optimistic second for Path of Exile 2, its builders and its gamers grew to become one thing else fully, nonetheless, because the neighborhood complained that GGG had slowed the tempo of the sport all the way down to the purpose the place it grew to become a “complete slog.”

The ‘most useful’ evaluation of the final 30 days on Steam is a unfavorable one which outlines the present issues with the sport:

Every boss battle is extremely longer than it must be. Most of the abilities do little to no injury. I perceive they stated they wished to sluggish gameplay down, however I do not suppose I’ll even make it a couple of week on this league at this level. It simply feels extremely terrible proper now, IF you’ll be able to even get the sport to run and be secure. That is a HUGE if.

“If you are a masochist who enjoys being punished for little to no reward, this sport is for you,” reads one other unfavorable evaluation. “If you are not, it is doubtless that you just will not benefit from the sport.

“The launch model (0.1) already had loads of points in relation to the dimensions of the areas (too massive), the sluggish motion (which makes these massive areas really feel even worse) and compelled combo gameplay (which was optionally available because of some “unintended” construct choices discovered by gamers).

“However, on this new model (0.2 – Dawn of the Hunt), simply as many different reviewers have talked about, the sport was slowed down significantly.

“The loot, which wasn’t too widespread in 0.1, however acceptable, was nerfed by quite a bit, to the purpose the place you kill a uncommon monster or boss and get no uncommon gadgets or crafting currencies.

“The compelled combo gameplay is again in full drive, with the builders desirous to pigeonhole us into this kind of gameplay, which is in direct distinction to what an ARPG of this type is meant to be. You’re speculated to have freedom to make your construct the way you prefer to play it and never be compelled to play solely the best way the builders have meant.

“Players hold complaining concerning the map measurement and sluggish motion and the builders largely ignored these feedback till the neighborhood backlash was an excessive amount of to maintain ignoring.

“I’ve 5k hours in PoE 1 and it is my favourite sport of all time. I like GGG however truthfully, I can’t advocate this sport to virtually anybody as it’s now.

“Hopefully they are going to have the ability to repair these points sooner or later and make the sport extra pleasant.”

In response, GGG had already outlined a list of changes, but it surely has now revealed more coming as a part of the 0.2.0e due out tomorrow, April 11.

The query for Path of Exile 2 gamers now’s, are these modifications significant sufficient to stem the tide of complaints and get the sport again right into a optimistic setting? It’s price noting that Path of Exile 2 has been a vastly profitable launch for GGG, to the purpose the place it struggled to deal with the sheer variety of gamers at launch. But this success has introduced with it extra issues which have even impacted the event of Path of Exile 1, which retains a sizeable and dependable viewers.

Path of Exile 2 replace 0.2.0e patch notes:

Monster Speed Changes

Many gamers have been reported being overwhelmed by monsters. The reason behind this can be a number of elements and we’re addressing them on a case by case foundation. We have listed monster modifications act by act under, however we additionally made the next modifications extra usually.

Many human monsters together with the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour the place they will interrupt their melee assaults if the participant strikes too far out of vary through the assault, particularly for assaults which have a number of hits like a swipe left into swipe proper. These interrupt occasions have been primarily eliminated particularly on issues that have been attacking very quick because it brought about the monsters to be relentlessly in a position to pursue and assault you supplying you with no time to have interaction or use abilities between their assaults.

The Haste Aura monster modifier not seems on monsters which can be already quick.

Act 1

Werewolf Prowlers and Tendril Prowlers now will enter a strolling stance (versus working) after performing a melee motion, they are going to solely start working once more for those who get a sure distance away from them. This behaviour has been utilized to many sooner monsters.

Hungering Stalkers now have 12% much less Life and Damage, they have been already comparatively weak however we’ve got lowered it a bit additional to account for his or her excessive motion pace and assault pace. They are meant to have interaction and assault rapidly, however be weak and die quick.

Reduced the variety of Bloom Serpents in The Red Vale.

Halved the variety of Venomous Crabs within the Hunting Grounds.

The Cultists in Freythorn not have interrupt occasions on their assaults as described above.

The Cultists in Freythorn wielding Axes and Maces in Freythorn now stroll after performing a Melee Action, solely working once more when you exit a sure distance.

Blood Cretins on loss of life Blood Pools have had their period decreased from 6 seconds to 4 seconds, and glued the realm of impact to match the visible extra carefully.

Reduced the general density of tougher monsters in Ogham Manor.

Act 2

The Boulder Ants in Titan Valley have been changed by Risen Maraketh, as the realm had too many monsters that had irritating motion.

The Faridun have all been modified to take away the interrupt occasions on their assaults as described above..

Act 3

Diretusk Boar and Antlion Charger’s at the moment are extra more likely to push you to the facet as a substitute of pushing you together with them after they cost you.

The Lost City monster pack composition has been adjusted to lead to much less ranged monsters

Massively adjusted the Azak Bog, firstly by the aforementioned modifications to interrupt occasions, but additionally modified the monster composition of the realm to have much less Ranged and Elite monsters.

Fixed a problem the place the Slitherspitter’s poison spray in Venom Crypts was dealing Chaos Damage as a substitute of Physical Damage unintentionally.

We have additionally recognized one other concern that impacts some areas through which potential monster spawn areas have inconsistent density in numerous rooms. This results in conditions the place some rooms are a lot denser with monsters than others in an unintended approach. We have a repair for this drawback but it surely didn’t make it into this patch, and might be deployed in a later patch.

These should not the one modifications that we are going to be making to monsters. Further modifications will are available later updates. Some modifications we did not get time to make right now, and others require new animations that may take just a little longer.

Boss Changes

Viper Napuatzi is among the tougher bosses for gamers, so we made the next change.

Lowered the quantity and measurement of Chaos Rains (the purple ones) within the Viper Napuatzi battle, and cleaned up the visible left afterwards sooner to make the next drop areas extra apparent.

Uxmal had varied quirks that made him considerably annoying to battle. We have made just a few modifications.

Reduced the variety of occasions Uxmal modifications areas by way of the battle

Uxmal can not recharge Energy Shield whereas within the air.

Uxmal makes use of his Flame Breath much less usually

Xyclucian had some points with visibility of his results

The area of Xyclucian has had its floor foliage eliminated with the intention to make his results extra seen

Player Minion Changes

We have modified the best way that minion revive timers work. When your first minion dies, it units the revive timer to 7.5 seconds as earlier than, however every successive minion that dies will increase it by much less and fewer (nonetheless capped to a max of seven.5 seconds). This ought to closely mitigate the scenario the place most of your minions are useless, however the revive timer retains resetting to 7.5 seconds time and again.

Disenchanting a Bind Spectre or Tame Beast gem will unbind them, permitting you to make use of them once more.

Tamed beasts can now match by way of gaps of the identical measurement that the participant can.

Other Player Balance

We do not have loads of different participant steadiness modifications on high of those described yesterday, however we did handle to sneak within the following extra modifications:

Rally assist is not restricted to Strikes or Slams, and might now assist any Melee Attack you utilize your self.

Glory (Used by Hammer of the Gods and Spear of Solaris) is now not consumed if you’re interrupted whereas utilizing the talent.

Fixed a bug the place Blood Boils from the Ritualist ascendancy did not propagate if the monster exploded on loss of life, equivalent to when utilizing Herald of Blood.

Crafting Changes

We have now completed including all the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their very own set of modifiers.

Renly’s deserted store within the Burning Village now additionally has a Blank rune which Renly can forge into any elemental rune of your selecting in case you did not discover any as much as that time. As talked about yesterday, 12 Artificers Orb’s now drop at mounted areas by way of the marketing campaign along with the random drops and salvageable ones.

Performance Improvements

The floor foliage in lots of areas has had an optimisation cross to enhance efficiency.

0.2.0E Deployment Timeline

And that is all that made it for 0.2.0E. The patch might be deployed at round 10AM NZT. We have additionally made some extra modifications internally, however they did not make it in time for the patch.

The following lists the modifications that might be deployed after the weekend. These should not the one modifications that might be in that patch. These are simply the modifications that we have already got.

Charm Changes

Charms are a system that we by no means adequately expanded on, and have had a number of issues that we are going to lastly be addressing. Overall we would like charms to be extra helpful, and so that you can be extra simply ready to make use of extra of them.

First, the modifications to attraction slots

Charm slots on belts at the moment are granted by implicit mods which can be added to belts relying on the extent of the realm that dropped them. The variety of slots is random as much as a cap relying on how excessive degree the belt is. You can use a Divine Orb to reroll the variety of slots.

Belts have 1 attraction slot till degree 32, as much as 2 till degree 64 and as much as 3 from degree 65 and onwards.

Unique Belts can at all times have as much as 3 attraction slots.

For now, Unique Belts with mods that enhance the variety of charms will nonetheless be capped to three, afterward we’ll take away the cap.

Then modifications to the charms themselves.

Several charms weren’t defending you from the hit that activated them, these circumstances have been mounted to work correctly.

We have additionally executed a cross on Charm mods to make them extra highly effective and rewarding.

Stash Tab Affinities

We are including Stash Tab Affinities for the next classes of things

Socketables

Fragments [Which includes Tablets and Trial Keys]

Breach

Expedition

Ritual

We may also be permitting Charms to go within the Flask stash tab or any tab with the Flask affinity.

Atlas Bookmarks

We have added the flexibility to bookmark areas in your atlas to seek out them simply later.

Right clicking a node will enable you create a bookmark by choosing an icon and optionally including a label you’ll be able to sort in.

You can have as much as 16 bookmarks at a time.

They will seem as icons across the outdoors of the display with a course permitting you to scroll to them simply, or you’ll be able to click on on them to immediately take you there

You can even view an inventory of bookmarks below the legend and click on them to go there.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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