Gory horror Pac-Man. A narrative of a life in Exodus. A gladiator-esque showdown in Unreal Tournament. Kratos, Jin Sakai, the Helldivers, and extra in a PlayStation collision course. Oh, and Keanu Reeves — did we point out Keanu Reeves?
All of that and extra is packed into 15 quick episodes of Secret Level Season 1, a online game adaptation anthology from creator Tim Miller and govt producer/supervising director Dave Wilson that premieres on Prime Video on December 10. Among the opposite video games it covers are The Outer Worlds, Sifu, Warhammer 40K, Spelunky, Mega Man, Dungeons & Dragons, and the now-shuttered Concord, ranging in genres from comedy to journey to straight-up horror.
It’s fairly the endeavor, however fortunately, Miller and Wilson have labored on an analogous assortment of tales earlier than with animated Netflix anthology Love, Death, and Robots. But this venture is a bit totally different — because the duo factors out within the under Q&A, they had been dealing inside established universes with recreation publishers which have the potential to be protecting over their IP (besides, apparently, for Bandai Namco, who was down for some pretty weird stuff with Pac-Man).
IGN not too long ago sat down with Wilson and Miller for slightly below 10 minutes, however we coated a stunning quantity of floor about how this assortment of online game shorts got here to life. The filmmakers focus on how they managed to keep away from “risk-averse conduct” in favor of “risk-forward” conduct, what they might do with future seasons, the episode they can not imagine they acquired to do, and why they hope that Kratos cameo is not too disappointing for God of War followers.
(Warning: The under comprises some plot particulars for a number of episodes, however no outright spoilers).
I believe what sort of makes it such a experience is that this actually numerous checklist of video games. You have upcoming video games like Exodus, after which you have got video games that do not exist anymore like Unreal Tournament and Concord. I’m positive there is a lengthy reply to this, however how did this actually numerous checklist of video games come collectively for you guys?
Dave Wilson: You need the quick reply to the difficult course of?
Yes, give me the one-tenth reply of how this happened. Basically, did it begin with you guys sort of making a want checklist after which seeing what you may get?
Wilson: Yeah, very a lot so, however it’s difficult. We’re definitely not the primary of us to provide you with like, “Hey, would not or not it’s an awesome concept to adapt a online game or two?” So clearly a few of them are tied up and it is a very totally different present. So it’s a difficult course of of constructing positive there’s one thing for everybody, whether or not that is indie and nostalgia video games to triple-A blockbusters that have not come out but.
Tim Miller: Through genres like sci-fi or fantasy or horror to, “Let’s do it collectively.”
Wilson: So we try to decide one thing to cowl. I imply, there is not a much bigger kind of leisure clubhouse on planet Earth [than video games], proper? So how do you decide 15 video games to characterize all people? It’s nearly an not possible job except now we have a number of, a number of seasons.
Miller: Yeah. I imply, there’s video games the place you may simply wander round and take a look at the gorgeous world or puzzle video games, after which there’s video games the place you kill as many individuals as you may. So it is a fairly broad spectrum, and we’re attempting to get one thing for everyone. Obviously we will fail, however we did one of the best we might.
Now I’m positive the reply to this one is like, “We cannot let you know about our negotiations,” however had been there any pie-in-the-sky video games or properties that you simply simply could not get for this batch of episodes?
Miller: Yeah, for positive. And you may think about the the reason why. It’s as a result of both they did not have a recreation popping out so that they weren’t able to promote it, or it had already been set as much as be a film or a tv sequence to any of 100 totally different causes. And the video games which might be there are a mixture of sure, video games we selected, but in addition those that had labored with us usually prior to now. Not all people, however quite a bit making trailers and online game commercials as a result of they trusted us. And it is a very totally different new kind of format with all these individuals from totally different publishers and totally different recreation creation corporations, and so they’re all going to be a part of this one present. It’s a bizarre factor while you cease and give it some thought, but in addition it is sort of apparent.
Wilson: It’s additionally even weirder, and I believe because of this it is difficult, is as a result of it’s new and there is nothing else prefer it on the market. But additionally within the kind of very forward-thinking method that Amazon and Tim went about setting it up is every little thing nonetheless belongs to the builders and publishers. And I believe that is an uncommon method to consider adapting a few of these IPs. The conventional strategy is like, “We purchase it. We personal it,” and we did not need to strategy it that method.
Miller: For huge company to not do a land seize was uniquely forward-thinking.
Well, and that is one thing I truly particularly needed to ask about. I take into consideration the Pac-Man episode, which is to place it very mildly, an enormous swing with that IP. Were there any episodes the place you went to the publishers and so they sort of responded with like, “You’re going to do what to our characters?”
Wilson: That episode is extra them (Bandai Namco) than us.
Really?
Miller: Yeah, it was extra like us going, “You need us to do what to the character?”
Wilson: It all began with us asking, “What are you hoping an episode can be?” And in some instances, like Warhammer for instance, they knew they needed to focus it across the Ultramarines. So there have been positively kind of guardrails placed on among the episodes by way of, how would you even decide what chapter to start with on Warhammer?
So we positively did work with the sport builders on that. But I imply, the place we got the chance to take some wild swings, such as you say, we took them. You do not get these alternatives quite a bit. And to get within the largest stadium there’s and to kind of bunt can be a travesty.
Miller: At first, we practiced lively listening.
Wilson: But yeah, I believe that the beauty of that is sometimes online game variations are within the tons of of tens of millions of {dollars} and with that comes some constraints, as an instance.
Miller: Risk-averse conduct.
Wilson: Yeah, and I believe we acquired to take some wild swings –
Miller: Risk-forward conduct.
Wilson: Yes, proper. Which is thrilling. It would not occur on daily basis.
Miller: “Step off that f*cking cliff, youngsters. Let’s go.”
Outside of the Pac-Man episode, is there one factor that had you one another like, “I can not imagine we acquired to do that with this recreation. This is insane”?
Miller: Have you seen the Warhammer episode?
Yeah.
Miller: And the extent of violence?
Oh, my God, sure.
Miller: Yeah. I used to be disgusted, personally.
Like, “what have we performed?”
Wilson: I believe there are numerous steps extra to tackle Warhammer. Armored Core, I used to be extremely grateful that you’ve got by no means seen a pilot, you’ve got by no means even been within the cockpit of a Core. And so we got a number of freedom there. That was basically Bandai saying, “You can both inform tales in our lore over right here, or you may decide door quantity two and sort of do what you need.”
And so we picked door quantity two, and clearly inside the realm of be certain that it is befitting of the sport and the mechs transfer the way in which they’re meant to maneuver and that kind of factor. But sure, I believe the place we got the chance, we took huge swings. But we do not need followers of the IP to look at it and go like, “Wait, this isn’t what I keep in mind it being.”
The final episode that I watched is the PlayStation one, or the massive hodgepodge of PlayStation IP. What was that like working with Sony and taking actually iconic characters like Kratos and Jin and the Helldivers? What was it like selecting the characters for that episode after which adapting them for it?
Miller: We labored immediately with the PlayStation central as an alternative of going to a developer and saying, “Can you give it to us this fashion?” And it was their concept to do one thing that was extra of a model exploration. And then Dave and JT [Petty, executive producer and writer] got here up with a narrative that basically leans into the way in which PlayStation has all the time marketed itself as this, it is a cool youngsters membership. You did not understand it, however there actually is a cool youngsters membership if you happen to’re a gamer. And they made it this inclusive kind of a spirit.
And so it grew to become concerning the video games that entice and addict you versus the video games that broaden your world. And that is what we felt PlayStation all the time did, and that was what we tried to discover in that quick. And we’re all the time glad too once we get to do one thing totally different. And it was totally different. It’s the one model spot in the entire piece, and as an alternative of only one IP, we get to play with quite a bit. I do hope no one feels unhappy that it is not a large God of War Kratos piece or it is not a Ghost of Tsushima piece, or it is not simply the Helldivers piece. We might nonetheless do all these!
Wilson: Kratos was within the trailer for 2 or three frames. Never have two or three frames been extra debated as a result of no one needs to misrepresent what the episode is, proper? And so sure, it was a hotly debated subject.
Alex Stedman is a Senior News Editor with IGN, overseeing leisure reporting. When she’s not writing or enhancing, you could find her studying fantasy novels or enjoying Dungeons & Dragons.