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Star Wars Outlaws Patch Cuts Stealth Objectives, Improves AI, and More in Huge Title Update 1.4.0

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Ubisoft has launched the massive and extremely anticipated Title Update 1.4.0 for Star Wars Outlaws on PlayStation 5, Xbox Series X and S, and PC, which, maybe most notably, cuts stealth necessities from virtually the whole sport.

A blog post detailed the patch notes, which can be found under, and confirmed the removing of compelled stealth (which means gamers will now not must return to a checkpoint when triggering “don’t elevate the alarm” or “don’t get caught” targets) alongside enhancements to enemy AI and detection, facial expressions and animations, and extra.

“This Title Update brings modifications to fight and stealth permitting for higher participant selection, the flexibility to now preserve pick-up weapons in additional conditions, visible choices to permit for a sharper picture and way more to enhance your journey throughout the galaxy,” Ubisoft stated.

It would not deal with the problems affecting some PC gamers who up to date to Windows 11 24H2, nonetheless, however Ubisoft stated it’s “working laborious to deploy a everlasting repair” as quickly as attainable.

Star Wars Outlaws artistic director Drew Rechner promised to make huge modifications to “elevate the sport expertise to raised meet” participant expectations.

Sentiments akin to these are sometimes seen within the wake of disastrous sport launches however Star Wars Outlaws debuted to optimistic critiques. Poor gross sales shook a struggling Ubisoft, nonetheless, and it’s now working to enhance the sport forward of what it hopes might be a gross sales bump alongside its Steam launch and the vacation interval.

Star Wars Outlaws Title Update 1.4.0 Patch Notes

General Gameplay

  • Fixed a problem the place gamers might get caught by not having the ability to take off utilizing the Trailblazer after sure missions
  • Kay now holsters a two-handed weapon in additional conditions akin to when climbing, grappling or utilizing the speeder
  • Improved AI speeder utilization
  • Improved enemy detection
  • Improved enemy tactical decision-making in fight to encourage extra energetic administration of their positioning
  • Decreased enemy injury per shot whereas growing the injury cadence enhance over time
  • Improved detection indicators and suggestions of cameras
  • Player state (crouched, standing) is now stored after traversal actions
  • Fixed a problem the place just one NPC can be alerted when whistling
  • Fixed a problem the place the participant might stay undetected in excessive grass whereas performing aggressive actions
  • Enabled using fight in elements of syndicate districts
  • Added weak factors to numerous enemies
  • Adjusted weapon aiming (unfold, recoil, and many others.) to permit for extra precision and administration
  • Updated weapon injury values for Kay for all weapons
  • Increased headshot injury when hitting enemies
  • Improved blaster module utilization (Ion and Power)
  • Removed participant blast injury from the Power module
  • Added enemy stagger to explosions
  • Added physique part-specific demise animations to enhance fight satisfaction
  • Improved NPC cowl utilization throughout fight
  • Fixed a problem the place Kay would put away the holotracker when crouching
  • Fixed a problem the place hostile NPCs have been typically marked as pleasant and couldn’t be broken by blaster hearth
  • Adjusted leaping to present extra management within the air of the place you’ll land

UI, HUD and Settings

  • Added visible indication of when an NPC begins detecting the participant
  • Added textual content highlighting which blaster module needs to be used when aiming at heavy guards, droids and cameras
  • Prompt to ping the tracked goal is now extra distinguished and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable talents
  • Improved Nix fast motion icon by highlighting button when having an energetic goal
  • Made it clearer whether or not a takedown might set off fight
  • Added NPC tags above their heads (works with current colorblindness settings)
    • White – Neutral
    • Orange – Aware
    • Red – In Combat
  • Adjusted Adrenaline Rush value based mostly on issue
    • Story mode – 100% (unchanged)
    • Normal – 110%
    • Challenging/Hard -150%
  • Improved wished system messaging and show
  • Fixed a problem the place some gear impact icons weren’t displaying appropriately

Audio

  • Improved enemy dialogue when they’re going out and in of canopy
  • Fixed a problem the place sound would not play by the DualSense controller on PS5
  • Fixed a problem the place arcade video games can be lacking music after beginning a brand new sport

Cinematics

  • Added facial animations to gameplay dialogue scenes and distributors
  • Improved animations and visuals of some dialogue scenes
  • Fixed a problem the place ND-5 can be lacking from the passenger seat when touchdown/taking off from Renpalli or Achra stations

Camera

  • Improved digicam when capturing, aiming down sights, and shifting goal
  • Improved cowl digicam, together with the flexibility to manually shoulder swap when aiming
  • Improved the digicam by showcasing a greater view of every store when interacting with a vendor

Worlds, Fauna, and Flora

  • Fixed a problem with destructible flora
  • Fixed a problem the place the visible results created by waterfalls have been damaged
  • Increased the gap at which lights will be seen on the earth
  • Improved the visuals of some grass textures and dust, particularly at distance

Photo Mode

  • A brand new clear lens has been added

Accessibility

  • Added a Custom Controller Preset to permit remapping of particular person buttons. You can select separate units of button swaps for Kay, the speeder, and the Trailblazer.
  • Added a brand new ‘robust’ goal help setting
  • Added a brand new auto-transfer possibility for climbing, which helps you to mechanically hop between climbable objects by shifting in direction of them as an alternative of getting to press a button
  • Added setting to alter how giant and clear the impact displaying the safety digicam detection space is
  • Sound results slider break up into two separate sliders, for gameplay sounds and background sounds
  • Faster menu narration, settings now go as much as 400% pace.
  • Menu narration now reads lockpicking and slicing minigames, goal hints, and which Sabacc card is at present highlighted in your hand and whereas drawing/discarding
  • Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting results) off for gameplay
  • ‘Fill display screen’ is now the default display screen ratio, which means bigger textual content dimension for the preliminary menus earlier than you attain the ratio setting display screen
  • ‘Remove all’ maintain enter for map markers added to ‘change holds to presses’ setting
  • Descriptions of accessibility settings reworded for improved readability

Miscellaneous

  • Fixed a problem the place destroying a ship by ramming it could not rely in direction of the ‘Never inform me the chances’ trophy/achievement
  • Fixed a problem the place the ‘Shoot First’ achievement/trophy and ‘The Better’ potential couldn’t be unlocked on the similar time
  • Fixed a problem the place defeating Death Troopers throughout sure missions wouldn’t rely in direction of the ‘Defying Death’ Ubisoft Connect Challenge

MAIN & SIDE QUESTS (watch out for spoilers)

Toshara

  • Rejected
    • Fixed a problem the place Kay cannot pay attention on the bar to progress the intel quest

Tatooine

  • The Veteran
    • Fixed a problem the place the search line wouldn’t begin if travelling to Akiva earlier than the dialogue finishes
  • Partners
    • Fixed a problem the place the cinematic wouldn’t set off if utilizing Adrenaline Rush because the Rancor hits the hangar doorways

Akiva

  • Revelator
    • Fixed a problem the place ND-5 might spot Kay when going from crouched to standing whereas on a steam vent

Bug Reporter

We’re happy to announce that reporting points will now be easier- introducing the Star Wars™ Outlaws Bug Reporter. This web site features the identical approach as on different Ubisoft titles; it is your direct channel to view points reported by different gamers and to straight report any points you encounter to our staff. We will actively replace this board so you’ll be conscious when points are being investigated, and when fixes and enhancements might be rolled out in an upcoming replace.

Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.



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