At first look, you may mistake Atomfall for a Fallout-style sport. Perhaps, even, an precise Fallout sport set in a post-apocalyptic England relatively than a post-apocalyptic America. Atomfall is first-person, it’s post-nuclear (it’s referred to as Atomfall for a cause), and it has an alt-history design, as Fallout famously does.
Ryan Greene, artwork director at developer Rebellion, completely understands the place the Fallout comparisons are coming from. Not solely that, however the improvement crew knew Atomfall can be in comparison with Fallout as quickly because it was revealed.
“Once you play the sport, you notice it is not Fallout, however sure, we knew,” Greene advised IGN.
“And certainly one of our house owners, Jason Kingsley, he is an enormous Fallout fan, so inevitably there was going to be some parallels in that any form of survival within the apocalypse, instantly Fallout’s going to return up as a factor. And these guys are nice at what they do. And that is cool.”
But Atomfall isn’t actually like Fallout in any respect. This is one thing IGN identified August final yr after we reported that Atomfall is one thing rather more fascinating than a British Fallout.
Indeed, Greene warned that the Fallout comparability is “deceptive.”
“Once you play it for a bit, you are like, oh, that is its personal factor for certain,” Greene stated. And, Greene identified, Rebellion isn’t Microsoft-owned Bethesda. The independently owned British studio behind the Sniper Elite franchise has created an formidable sport, relative to its different video games, however we’re not speaking about an Elder Scrolls or Fallout-sized expertise right here.
“The actuality is, right here’s this very profitable franchise and we’re model 1.0,” Greene continued. “To be in comparison with these guys… thanks very a lot… Yes, we admire it as a result of that’s a skillful crew that is making that stuff.”
An common Atomfall playthrough, Greene stated, is “most likely 25-ish hours.” However, completionists can stretch that “a great distance.”
To learn the way the sport performs, make sure you try IGN’s most up-to-date Atomfall hands-on preview, through which our Simon Cardy went off the deep finish and killed everybody throughout his playthrough.
It seems, you possibly can undergo the whole sport killing everybody and it’ll address that. “You can kill anybody or everybody for those who select,” Greene confirmed. “That’s positive. We have a number of finishes to the sport, so a few of these would shut down for those who had been presupposed to work with them all through, however you will discover a number of different routes to complete the sport and obtain a end result.”
Atomfall doesn’t have a predominant quest or a facet quest within the conventional RPG sense. Rather, “it is a spider internet of linked story,” Greene defined.
“So even for those who sever one thread, you possibly can normally discover one other thread that leads you again to the general thriller.”
Conversely, you possibly can play by means of Atomfall with out killing anybody. At least, Greene is “pretty sure” you possibly can. “I’ve made it about 9 hours in, most likely near midway working at a reasonably quick dev play pace and killed nobody,” he stated. “I’m pretty sure you are able to do it and there is not any gating of getting to kill anybody ever.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.