When Bethesda lastly revealed Oblivion Remastered earlier this week, I might hardly imagine my eyes. Somehow 2006’s journey to Tamriel, identified for its bizarre, potato-faced characters and smeary stretches of low-res verdant grasslands, is now the best-looking Elder Scrolls sport ever made. An extended historical past of HD overhauls has conditioned me to anticipate underwhelming outcomes from remasters – Mass Effect Legendary Edition and Dark Souls Remastered are barely indistinguishable from their Xbox 360 mother and father, for example – and so to see the Imperial City that I explored practically 20 years in the past rendered in Unreal Engine 5 with ray tracing was momentarily unbelievable. Not solely that, however the sport has been enhanced with upgrades to fight, RPG programs, and a large number of different particulars. All that thought-about, I questioned if Bethesda and the challenge’s developer, Virtuos, had received the title unsuitable. Surely that is Oblivion Remake, not remastered?
It seems I wasn’t alone in that pondering. Numerous followers have declared it a remake, and even Bruce Nesmith, the senior sport designer on the unique Oblivion challenge, has mentioned “I’m undecided [the word] remaster really does it justice.” But whereas I doubted Bethesda and Virtuos’ remaster declare at first, after taking part in a number of hours it’s really fairly clear – Oblivion Remastered could seem like a remake however it performs like a remaster.
There are loads of the reason why Oblivion seems like a remake and they are often simply summed up: Virtuos has performed an enormous quantity of labor, with “each single asset redesigned from scratch.” In phrases of what you bodily see on display screen, it’s all model new. Every tree, each sword, each crumbling citadel. This means Oblivion lives as much as trendy graphical expectations. Not solely is it fantastically textured, it additionally has beautiful lighting and a complete new physics system that ensures each arrow and weapon strike impacts the world realistically. And whereas all who you meet within the sport are recognisably the identical people you crossed paths with again in 2006, each single NPC mannequin is a model new creation. It’s a vastly spectacular overhaul that rejects the thought of creating one thing that “seems such as you bear in mind” and as a substitute goals for one thing that’s nice by 2025 requirements. It’s the perfect a Bethesda Game Studios RPG has ever regarded, and if I had seen it earlier than the remaster rumours started I’d in all probability have believed that it was The Elder Scrolls 6.
It’s not simply visuals, although. Combat has been overhauled, and so swinging a longsword now not seems like fencing with a balloon. The third individual digital camera is now really practical because of the addition of a reticule. Every menu, from the search journal to dialogue to the lockpicking and persuasion minigames, have all had refreshed interfaces. The unique, horrific levelling system has been changed with a way more logical hybrid of Oblivion and Skyrim’s approaches. And lastly you’ll be able to dash. With so many visible and gameplay upgrades, absolutely we’re firmly in remake territory?
The massive subject right here isn’t a lot one in all know-how, sport modifications, or challenge scope, however semantics. There aren’t any industry-defined parameters for remakes and remasters, and publishers recklessly throw the phrases round. Rockstar’s “Definitive Edition” remasters of the Grand Theft Auto trilogy are unmistakably blocky PlayStation 2-era video games with upscaled textures and trendy lighting results. But the Crash Bandicoot N. Sane Trilogy, additionally branded a remaster, sports activities all-new graphical property and appears like a sport from the fashionable period. Things are even muddier once we get to remakes: Bluepoint’s Shadow of the Colossus and Demon’s Souls each rebuild their respective video games from the bottom up, however are devoted, 1:1 recreations of the unique experiences. Resident Evil 2, in the meantime, sticks more-or-less to the unique blueprint by way of construction, however utterly redesigns the way in which you work together with the survival horror icon. And then now we have Final Fantasy 7 Remake and Rebirth, which radically overhaul the design, script, and even story beats of the unique video games. All 5 of those examples are thought-about remakes, however there’s little or no shared philosophy between them.
At one cut-off date, the final consensus appeared to be that if the sport had been rebuilt from scratch in a contemporary engine, it was thought-about a remake. Remasters, in the meantime, had been extra restricted upgrades carried out throughout the scope of the sport’s unique know-how. Such a definition is clearly changing into quick outdated, although. Today, it appears extra becoming to say {that a} remaster is a graphical overhaul that preserves the design of the unique sport (bar a couple of high quality of life gameplay upgrades), whereas a remake redesigns a sport from scratch. Such a definition would “downgrade” Demon’s Souls and the upcoming Metal Gear Solid: Delta to remasters, and make sure the remake time period solely applies to video games that genuinely really feel like new takes on outdated concepts.

So if we settle for these proposed definitions, is that this new model of Oblivion a remake or a remaster? As anybody who’s performed even simply an hour of it may plainly see, Oblivion Remastered completely has the right title. Yes, these new property and Unreal Engine 5 ray tracing results make it look model new, however beneath that glowing pores and skin is a group of 20-year-old bones, organs, and muscle mass, all roughly stapled and taped collectively in that unmistakably Bethesda means. As the studio defined, “We checked out each half and punctiliously upgraded it. But most of all, we by no means needed to alter the core. It’s nonetheless a sport from a earlier period and will really feel like one.”
The hallmarks of that earlier period are in all places. It’s within the loading screens that conceal behind nearly each single door. It’s within the baffling persuasion minigame that also, regardless of the interface improve, barely is smart and feels completely disconnected to your conversations. It’s within the design of the cities, which have the simplistic design of theatre stage units slightly than the advanced, knotty preparations of genuine inhabitants centres. It’s within the NPCs, who wander like awkward automatons and discuss with all of the grace of an AI educated on a “how one can be society” guide. It’s within the fight, which even after a big improve nonetheless feels indifferent and unwieldy. And it is within the lengthy listing of bugs and glitches that also stay, reverently preserved within the title of upkeeping the unique’s quirky appeal.
Just a few months in the past we had been handled to Obsidian’s Avowed, which supplied a imaginative and prescient of the longer term for a few of The Elder Scrolls’ key constructing blocks. Its kinetic fight is virtually space-age in comparison with Oblivion Remastered’s, whereas its strategy to rewarding exploration makes the rolling hills and grotty caves of Cyrodiil really feel very a lot a relic of yesteryear. Such trendy programs assist put Oblivion Remastered into context. That’s to not say that this revised basic has nothing to supply in 2025 – removed from it. The magic of its world nonetheless sparkles brightly, its Rohan-like open fields stuffed with dozens of mysteries and oddities. Much of its ambition stays intact even two generations later, such because the dynamic goblin wars that wage between its NPC clans, or the narratively-satisfying questing construction that continues to be head-and-shoulders above Skyrim’s many “go to a draugr-filled dungeon” missions. Many of its old-school concepts round participant freedom really feel refreshing in an age the place we now reject the hand-holding nature of video games from the 2010s. But the granular particulars of Oblivion are clearly gray and lengthy within the tooth. There’s no finesse in its dialogue, nor class in the way in which its programs interconnect. And the extent design, be it cave, citadel, or the cursed lands of Oblivion itself, feels positively historic. A remake’s job can be to replace all these concepts, however this challenge is all about reliving the outdated. As such: Oblivion Remastered.
Video video games have traditionally leant on terminology from different mediums. In the world of flicks, remakes are model new productions with contemporary casts, crews, scripts, and units. Remasters are current movies which are enhanced so far as potential to match trendy image high quality requirements. But an outdated movie continues to be an outdated movie; the 4K restorations of Jaws and The Godfather look unimaginable, however they’re clearly merchandise of the Seventies. You can see it within the course, the supply, the results work. It’s within the texture of the movie grain. Oblivion is like these blu-ray restorations of basic movies. It pushes visible high quality so far as it presumably can, which because of the extra malleable medium of video video games means recreating the challenge’s “exterior” in a model new engine. But beneath that shell, Oblivion is unmistakably a product of the 2000s. Alex Murphy, govt producer at Virtuos, had the proper analogy through the reveal stream: “We consider the Oblivion sport engine because the mind and Unreal 5 because the physique. The mind drives all of the world logic and gameplay and the physique brings to life the expertise that gamers have cherished for nearly 20 years.”
Oblivion Remastered is precisely what it says it’s, and that shouldn’t be seen as downplaying its achievements. Instead of insisting that it is a remake, we should always really be utilizing it as the standard bar by which we choose remasters from different titan-scale AAA corporations. This is what Mass Effect Legendary Edition ought to have been, slightly than a cleaned-up re-release. This is what Grand Theft Auto: The Trilogy ought to have been slightly than an extremely cynical-feeling money seize. Because there’s nothing cynical about Oblivion Remastered. It seems like a remake crafted by passionate fingers however performs like a remaster preserved by loving followers, and that’s precisely the way it ought to be.
Matt Purslow is IGN’s Senior Features Editor.