CD Projekt has shared some perception into The Witcher 4’s growth, describing the following entry as ‘greater’ and ‘better’ than its predecessor.
Development on The Witcher 4 formally ramped up this month, however we nonetheless know little or no in regards to the subsequent recreation within the collection, together with who would be the protaganist.
Creator CD Projekt nonetheless hasn’t given the sequel an official title, past the codename Polaris. All we all know is it is going to be the primary recreation in a brand new trilogy, and can contain unique lead Geralt – however not as the principle focus.
CD Projekt has now shared extra particulars in regards to the recreation’s manufacturing in a brand new interview and, notably, how they’re hoping to keep away from repeating the disastrous launch of Cyberpunk 2077.
Polaris sees the studio change from its in-house recreation engine to Unreal Engine 5 for the primary time, a transfer which, based on CD Projekt, was not a results of Cyberpunk 2077’s launch, however as an alternative motivated by the necessity to juggle a number of initiatives directly.
‘The approach we constructed stuff up to now was very one-sided, like one venture at a time,’ CD Projekt’s vice chairman of expertise, Charles Tremblay, instructed Eurogamer. ‘We pushed the restrict – but additionally we noticed that if we needed to have a multi-project on the identical time, constructing in parallel, sharing expertise collectively, it’s not straightforward.’
Tremblay goes onto clarify how this new expertise is not going to impression the formidable nature of the studio’s video games, describing Polaris as ‘higher’ and ‘greater’ than The Witcher 3.
‘Again, I cannot say it’s straightforward, however I believe that we’ve some cool stuff going, and hopefully that may have some good showcase [of the technology],’ he added. ‘The solely factor I’ll say is that altering the tech for us doesn’t change the truth that we all the time might be formidable.
‘And the following recreation we do is not going to be smaller, and it’ll not be worse. So it is going to be higher, greater, better than The Witcher 3, it is going to be higher than Cyberpunk – as a result of for us, it’s unacceptable [to launch that way]. We don’t wish to return.
‘Even if there might be some ‘sweaty moments’ and perhaps even some unhealthy stuff occurring, nonetheless, I believe that we are going to strive every part we are able to to make it much more than what we achieved up to now years. So the expertise shouldn’t be a blocker for us, principally.’
In gentle of Cyberpunk 2077’s launch, which was notably unhealthy on final gen consoles, Tremblay suggests the studio would possibly prioritise sure platforms on the outset for Polaris – simply don’t count on a PC-only scenario.
‘The technique we wish to do – I’m simply making an attempt to not say an excessive amount of, bear with me – probably, the launch, we is not going to have a PC-only launch, for instance,’ he added. ‘I don’t assume this can be a technique we wish to undertake proper now. That being mentioned, will it imply that we are going to have – let’s say there have been 20 platforms accessible – we’ll have 20 at launch? Maybe not.’
Along with Polaris, CD Projekt is engaged on a brand new IP codenamed Project Hadar, a sequel to Cyberpunk 2077, and a brand new recreation set within the Witcher universe titled Project Sirius. A remake of the unique The Witcher recreation can be within the works, though that’s being dealt with by exterior studio Fool’s Theory.
The Witcher 4 is probably going nonetheless a number of years away, however it’s potential we may see some form of replace (an precise title, maybe?) at The Game Awards on December 13.
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