
The director behind The Stanley Parable and The Beginner’s Guide returns with a story journey set in a tea store, which challenges the very nature of video video games.
While farming simulators, cooking video games, and digital pets have existed for years, these experiences are actually generally filed beneath the moniker of ‘cosy’ recreation. In latest years, the label has turn out to be in style shorthand for something cutesy, however when boiled down, the time period is so broad and vibes-based it might embody virtually something, relying on the particular person.
Cute cats and flowery fields are the default ‘cosy’ aesthetic for normies, however who’s to say popping heads in Call Of Duty doesn’t supply the identical sort of soothing psychological cleaning as tending the weeds?
The objective and nature of those video games is explored in Wanderstop, a narrative-driven title which has all the traditional cosy tenets – vegetation to water, animals to pet, and a cuddly artwork fashion to sink into – however makes use of the idea to say one thing deeper in regards to the significance of taking day trip if you really feel misplaced in life.
The unlikely protagonist for the sport is Alta, a highly-driven fighter who has devoted her total life to the craft, however who out of the blue loses her mojo after somebody breaks her undefeated streak. Baffled by the loss, she decides to hunt out a legendary warrior to assist her practice however, whereas on the journey by means of a forest, she collapses and may not carry her sword.
She is saved and nursed again to well being by Boro, the chirpy proprietor of the Wanderstop tea store. When she wakes up, Alta is initially cussed to relaxation, brushing her fall off as a minor hiccup, however after subsequent runs by means of the forest finish in the identical means, she takes up Boro’s supply of serving to him handle the tea store whereas she figures out what’s occurring.
This begins the relaxed gameplay loop of Wanderstop. Boro teaches you the right way to develop vegetation utilizing completely different colored seeds, with the color you employ mixed with how they’re positioned on a hexagonal grid throughout the bottom altering the tip end result.
Place three in a straight line and also you’ll develop a plant to generate extra seeds, whereas a bigger triangular formation will develop a hybrid plant. These vegetation sprout fruits with distinctive flavours which you’ll be able to infuse into your tea, which is required to fulfil the precise requests of consumers who float out and in of Wanderstop.
These requests escalate in complexity, throwing in different issues like mushrooms which may change the color of fruits, whereas some require you to review an in-game guidebook so you possibly can match the vaguer orders to the descriptions of particular vegetation. Wanderstop isn’t difficult however is as an alternative a stress-free expertise you sort out at your personal tempo, with zero time stress and no repercussions for getting an order incorrect.
The act of brewing tea is constantly satisfying due to the stellar animation, sound design, and elaborate Willy Wonka-like contraption it’s a must to utilise on the store’s centre. You whip across the towering machine on a rolling ladder; pulling a rope to pour water, slapping bellows in the appropriate rhythm to boil it up, including substances, and opening valves to permit the glowing combination to swirl across the tubes, earlier than it lastly sloshes into your mug.
There’s even an artwork to pulling the ultimate rope for a set time to fill your cup with none overflow, which is acknowledged by Boro, however is in any other case completely there to your private amusement.

Wanderstop could be very unconcerned with rewarding gamers within the conventional sense. You’re progressing by means of a story, however trinkets you discover from trimming weeds or sweeping leaves disappear if you determine to progress to the subsequent season – as dictated by a stone shrine which glows after you’ve accomplished all of the tea orders of that cycle.
This goes for all of your vegetation too, so whilst you can spend hours simply adorning the fields across the tea store it gained’t final and the altering of the seasons will wash away all of your onerous work.
This all connects to Wanderstop’s central theme of coping with change. Interestingly, the one tangible progress which does carry over between seasons are images (taken by means of an in-game digicam or given to you by characters) you can place in frames across the tea store.
Even the vaguely-worded achievements are tied to a time delay after you’ve triggered them, additional distancing itself from the concept of finishing duties to fulfil a dopamine guidelines.
The cosy nature of Wanderstop isn’t simply in regards to the pleasing aesthetic however the solace of pulling your self off the everyday tracks of progress and discovering gratification within the smaller moments. It needs you to dally and dawdle with its plant mixtures, learn humorous tales a few fictional motion hero despatched within the mailbox, or serve tea to the roaming Pluffin birds so they modify colors and fly after you.
The recreation needs your thoughts to wander, replicate, and breathe within the small stuff, even when it isn’t contributing in the direction of any particular aim.
This is a troublesome assertion to make in a online game, a medium constructed on the satisfaction of filling progress bars and levelling up, however Wanderstop’s characters are the gratifying sweetener within the brew.
In every season, clients will method Alta with numerous issues, which you attempt to alleviate with tea particular to their tastes. All of those encounters are memorable, sharply written, and really humorous, from Gerald the wannabe knight who’s attempting to impress his son regardless of a witch’s curse, to a combative nan who’s obsessive about overthrowing Boro’s tea store by means of her superior information of economics.
These tales aren’t all given a clear decision – a tea store is for fleeting visits in any case – however all of them feed into Wanderstop’s total message. The thornier problem is Alta herself, whose arc is essentially apparent and poorly paced. A meditation on burnout and overcoming psychological roadblocks is of course going to contain some frustration however over the course of 10 hours, Wanderstop labours the identical level to an irritating diploma – taking a few of your sympathies for Alta together with it.
While the sport has a luxurious pastel artwork fashion and a improbable soundtrack by Minecraft composer Daniel Rosenfeld, aka C418, there are jarring inconsistencies within the presentation.
Only sure strains from Alta are voice acted, which isn’t an impediment per se, however the backwards and forwards appears like an ungainly selection when no different characters (together with Boro, who’s essentially the most likeable) have a voice. The identical applies within the swap to static 2D paintings throughout particular reduce scenes, which whereas properly drawn comes off as a cost-cutting measure moderately than an inventive selection.
Wanderstop is tough to critique due to its distinctive intentions however, trying again, I’ve loved enthusiastic about it greater than truly enjoying it – which nearly appears like the purpose.
It’s the final word pallet cleanser, a nice area to occupy and recalibrate in opposition to the noise, wrapped in an enthralling tea-brewing recreation which needs you to decelerate and higher your self. It’s a flawed experiment, with bumps alongside the way in which, particularly in case you’re on the lookout for clear reduce resolutions and payoffs, however this understated wander by means of cosy tropes has a pungent and considerate aftertaste.
Wanderstop assessment abstract
Pros: Brewing tea could be very enjoyable and satisfying. Excellent forged of characters, led by Boro. A visible deal with with among the finest soundtracks of the yr. A novel mix of idea and narrative, with a theme hardly ever tackled in video games.
Cons: Alta as a personality could be grating and her story has some pacing points. Some design decisions would possibly rub gamers the incorrect means, even when properly intentioned.
Score: 7/10
Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PC
Price: TBA
Publisher: Annapurna Interactive
Developer: Ivy Road
Release Date: eleventh March 2025
Age Rating: 12

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