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Thursday, March 13, 2025

Warhammer 40,000: Space Marine 2’s First Public Test Server Goes Live, Update 7.0 Patch Notes Reveal Huge Changes



Warhammer 40,000: Space Marine 2’s first public check server is now dwell, and with it comes an early take a look at the long-awaited Update 7.0 and its related patch notes.

In a community post, writer Focus Entertainment and developer Saber Interactive mentioned these preliminary patch notes for the PTS model embody “most” of the 7.0 replace options. But the ultimate 7.0 patch notes will “in all probability differ” as the event group continues to be engaged on bug fixes.

Still, there’s a large quantity to dig into for PC gamers of Space Marine 2 who’re within the PTS (it’s not out there on console). For a begin, Update 7.0 provides a brand new PvE mission, referred to as Exfiltration, a brand new secondary weapon (Inferno Pistol for the Vanguard, Sniper, and Heavy courses), the endgame-focused status ranks in PvE, and personal PvP lobbies.

There are thrilling customization additions for Warhammer 40,000 followers, too, together with new colours (Volupus Pink and Thousand Sons Blue), Bulwark material recoloring, arms recoloring, and customization rewards elevated by 50% in PvP. The PTS provides an Imperial Fists Champion pores and skin for the Tactical class, and a Space Wolves Champion for the Vanguard class.

There are some vital steadiness adjustments, too, headlined by an prolonged weapon arsenal in PvE which suggests all courses now have a bigger weapon selection. Yes, which means the Assault class can lastly use the Power Sword with out mods. It’s price checking the patch notes beneath to see all of the tweaks to Space Marine 2’s many weapons.

Here’s a welcome change: on the Inferno Operation, if a participant reaches the meeting space within the closing stage of the extent, the opposite gamers can be forcefully teleported there after a while (they may obtain a notification concerning the teleportation after 1:30 and can be teleported 15 seconds later). Since launch, Space Marine 2 has had a griefing drawback the place gamers can stay exterior the meeting space indefinitely, blocking progress for others.

Last month, the Space Marine 2 builders teased the upcoming Horde mode, and stamped out dwell service sport speak amid a backlash to ‘FOMO’ Community Events. Earlier this yr, Saber addressed rising frustration over a scarcity of content material and outlined what gamers can count on from Space Marine 2 within the coming months.

Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:

New Features

  • New PvE mission: Exfiltration
  • New Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper and Heavy courses.
  • Prestige ranks in PvE.
  • PvP Private lobbies.
  • Customization:
    • New Colours (Volupus Pink and Thousand Sons Blue)
    • Bulwark Cloth Recoloring
    • Hands Recoloring
  • Rewards elevated by 50% in PvP.

Balancing

  • Extended Weapon arsenal in PvE:

All the courses now have a bigger weapon selection:

Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol

Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol

Assault: Power Sword | Plasma Pistol

Bulwark: Heavy Bolt Pistol

Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine

Vanguard: Heavy Bolt Pistol | Bolt Carbine

  • Heavy Bolt Rifle: reworked the two Artificer & 2 Relic variations:

Artificer / Salvation of Bakka – Alpha:

  • Magazine Capacity: Increased from 45 to 50
  • Ammo Reserve: Increased from 180 to 200

Artificer / Drogos Reclamation – Beta:

  • Accuracy: Lowered from 4.5 to 4
  • Range: Increased from 6 to eight
  • Magazine Capacity: Decreased from 50 to 45
  • Ammo Reserve: Lowered from 200 to 180
  • Added a scope

Relic / Gathalamor Crusade – Alpha:

  • Magazine Capacity: Increased from 45 to 55
  • Ammo reserve: Increased from 180 to 220

Relic / Ophelian Liberation – Beta:

  • Accuracy: Lowered from 5.5 to 4
  • Range: Increased from 6 to eight
  • Magazine Capacity: Decreased from 50 to 45
  • Ammo Reserve: Lowered from 200 to 180
  • Added a scope
  • Added a most cap to revive fade HP per motion; and a max goal to revive well being per motion to the next weapons:
    • Heavy Melta Gun
    • Melta Gun
    • Heavy Plasma

Weapon Perks Update

Heavy Bolt Rifle

“Able Precision” (Artificer tier): period impact elevated from 5 to 10 seconds.

“Fast Regeneration 1” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage)

“Fast Regeneration 2” (Artificer tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Head Hunter 2” (Artificer tier): Completely reworked, the brand new perk is “Tactical Precision”: “Headshots deal 20% extra Damage. Non-Headshot Damage decreases by 10%.”

“Rapid Health” (Relic tier): Health restoration elevated from 5% to 10%. No longer has a cooldown.

“Rampage” (Relic tier): period impact elevated from 5 to 10 seconds. Cooldown decreased from 30 to fifteen seconds.

“Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.

“Chaos Eliminator” (Relic tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Tyranid Eliminator” (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the standard Damage).

Bolt Rifle

“Able Precision” (Artificer tier): period impact elevated from 5 to 10 seconds.

“Fast Regeneration 1” (Artificer tier): Replaced with “Adamantine Grip” (Recoil is decreased by 25%).

“Fast Regeneration 2” (Artificer tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Head Hunter 2” (Artificer tier): Completely reworked, the brand new perk is “Tactical Precision”: “Headshots deal 20% extra Damage. Non-Headshot Damage decreases by 10%.”

“Rapid Health” (Relic tier): Health restoration elevated from 5% to 10%. No longer has a cooldown.

“Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.

“Chaos Eliminator” (Relic tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 further goal).

“Tyranid Eliminator” (Relic tier): Replaced with “Divine Might” (Damage will increase by 10%).

Auto Bolt Rifle

“Honed Precision” (Standard tier): Maximum Spread decreased by 25% to 50%.

“Fast Reload” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage)

“Fast Regeneration 1” (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or larger enemy with a Melee Weapon, Headshots deal 25% extra Damage for 10 seconds).

“Rapid Health” (Relic tier): Health restoration elevated from 5% to 10%. No longer has a cooldown.

“Perpetual Precision” (Relic tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

Plasma Incinerator

“Rapid Cooling” (Master-Crafted tier): Duration impact elevated from 5 to 10 seconds. Cooldown decreased from 30 to fifteen seconds.

“Rampage” (Master-Crafted tier) : Duration impact elevated from 5 to 10 seconds. Cooldown decreased from 30 to fifteen seconds.

“Common Cooling” (Artificer tier): Completely reworked, the brand new perk is “Common Efficiency”: Common Shots generate 20% much less Heat. Shots cost 20% slower.

“Blast Radius 1” (Artificer tier): Damage radius elevated from 5% to 10%

“Blast Radius 2” (Artificer tier): Damage radius elevated from 5% to 10%

“Fast Venting” (Artificer tier): Completely reworked, the brand new perk is “Balanced Cooling”:

Weapon cools 20% quicker. Charged Shots generate 10% extra Heat.

“Retaliation” (Relic tier): Duration impact elevated from 5 to 10 seconds.

“Perfect Radius” (Relic tier): Duration impact elevated from 5 to 10 seconds.

Stalker Bolt Rifle

“Fast Reload” (Standard tier): Completely reworked, the brand new perk is “Unwavering Resolve”: After reloading whereas having Low Ammo, harm will increase by 25% for five seconds.

“Long Shot” (Standard tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Adamant Reload” (Master-Crafted tier): Replaced with “Adamant Hunter” (When your Health is beneath 30%. Headshots deal 25% extra Damage).

“Fast Regeneration 1” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage)

“Head Hunter 1” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the standard Damage).

“Agile Hunter” (Relic tier): Duration impact elevated from 5 to 10 seconds.

“Tyranid Eliminator” (Relic Tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Chaos Eliminator” (Relic Tier): Completely reworked, the brand new perk is “Remote Threat”: Enemies at a distance of greater than 25 metres take 20% extra Damage.

Bolt Carbine

“Perpetual Precision” (Standard tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage)

“Elusive Precision” (Master-Crafter tier): Replaced with “Rapid Health” (When your Health is beneath 30%, killing 10 enemies in fast succession restores Health by 10%).

“Retaliation” (Master-Crafted tier): Duration impact elevated from 5 to 10 seconds.

“Fast Regeneration 1” (Master-Crafter tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing with out aiming)

“Steel Grip” (Artificer tier): Completely reworked, the brand new perk is “Unwavering Resolve”: After reloading whereas having Low Ammo, harm will increase by 25% for five seconds.

“Rapid Health” (Artificer tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Head Hunter” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the standard Damage).

“Honed Precision” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage)

“Fast Regeneration 2” (Relic tier): Replaced with “Perpetual Precision” (Maximum unfold decreases by 10%).

“Perpetual Precision” (Relic tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

Occulus Bolt Carbine

“Perpetual Precision” (Standard tier): Completely reworked, the brand new perk is “Remote Threat”: Enemies at a distance of greater than 25 metres take 20% extra Damage.

“Elusive Precision” (Master-Crafted tier): period impact elevated from 5 to 10 seconds.

“Retaliation” (Master-Crafted tier): Duration impact elevated from 5 to 10 seconds.

“Fast Regeneration 1” (Artificer tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Honed Precision” (Artificer tier): Maximum Spread decreased by 25% to 50%.

“Fast Regeneration 2” (Artificer tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Rapid Health” (Relic tier): Health restoration elevated from 5% to 10%. No longer has a cooldown.

“Chaos Eliminator” (Relic tier): Completely reworked, the brand new perk is “Able Headshot”: After utilizing a Class Ability, headshot Damage will increase by 20% for 10 seconds.

“Perpetual Precision” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage)

“Tyranid Eliminator” (Relic tier): Completely reworked, the brand new perk is “Able Damage”: After utilizing a Class Ability, Damage will increase by 20% for 10 seconds

Melta Rifle

“Fast Reload” (Standard tier): Completely reworked, the brand new perk is “Decisive Reload”: Finisher Majoris-level or larger enemy Melta restores Ammo by 1.

“Adamant Reload” (Master-Crafted tier): Replaced with “Rapid Health” (When your Health is beneath 30%, killing 10 enemies in fast succession restores Health by 10%).

“Fast Regeneration 1” (Master-Crafted tier): Completely reworked, the brand new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.

“Fast Regeneration 2” (Artificer tier): Replaced with “Fast Reload” (The weapon reloads 10% quicker).

“Elusive Range” (Relic tier): Replaced with “Retaliation” (After a wonderfully timed Dodge, you deal 25% extra Damage for 10 seconds).

“Elusive Fire” (Relic tier): period impact elevated from 5 to 10 seconds.

Instigator Bolt Carbine

“Adamantine Grip” (Master-Crafted tier): The perk has been changed with “Divine Might” (Damage will increase by 10%).

“Honed Precision” (Artificer tier): Switched place within the tree with “Increased Capacity”.

“Increased Capacity” (Artificer tier): Switched place within the tree with “Honed Precision”.

“Fast Regeneration 1” (Artificer tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Fast Regeneration 2” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage).

“Head Hunter 2” (Artificer tier): Completely reworked, the brand new perk is “Tactical Precision”: “Headshots deal 20% extra Damage. Non-Headshot Damage decreases by 10%.”

“Rapid Health” (Relic tier): Health restoration elevated from 5% to 10%. No longer has a cooldown.

“Fast Reload” (Relic tier): Completely reworked, the brand new perk is “Inspired Aim”: After killing a Majoris-level or larger enemy with a Melee Weapon, headshots deal 20% extra harm for 10 seconds

“Rampage” (Relic tier): Duration impact elevated from 5 to 10 seconds. Cooldown decreased from 30 to fifteen seconds.

“Adamantine Grip” (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or larger enemy with a Melee Weapon, you deal 25% extra Damage for 10 seconds)

Bolt Sniper Rifle

“Long Shot” (Standard tier): Renamed into “Remote Threat”. Enemies at a distance of greater than 25 metres take 20% extra harm.

“Fast Reload” (Standard tier): Replaced with “Extended Magazine” (Magazine Size will increase by 15% of the utmost).

“Finisher Reload” (Master-Crafted tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Fast Regeneration 1” (Master-Crafted tier): Replaced with “Finisher Reload” (After a Finisher, the geared up Weapon immediately reloads).

“Head Hunter 1” (Artificer tier): Completely reworked, the brand new perk is “Unwavering Resolve”: After reloading whereas having Low Ammo, harm will increase by 25% for five seconds.

“Honed Precision 1” (Artificer tier): Maximum Spread decreased by 25% to 50%.

“Agile Hunter” (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the standard Damage).

“Honed Precision 2” (Relic tier): Completely reworked, the brand new perk is “Strong Finish”: Last spherical in {a magazine} offers 25% extra harm.

Great Might” (Relic tier): Completely reworked, the brand new perk is “Strong Start”: First spherical in {a magazine} offers 50% extra harm.

“Tyranid Eliminator” (Relic tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Chaos Eliminator” (Relic tier): Replaced with “Great Might” (Damage will increase by 10% towards Terminus-level enemies)

Las Fusil

“Head Hunter” (Standard tier): Replaced with “Perpetual Velocity” (Shots cost 15% quicker)

“Amplification 1” (Master-Crafted tier): Radius of Beam Weapons elevated from 10% to fifteen%.

“Amplification 2” (Artificer tier): Radius of Beam Weapons elevated from 10% to fifteen%.

“Amplification 3” (Artificer tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Fast Regeneration 1” (Artificer tier): Replaced with “Charging Immunity” (While Charging a shot, you don’t lose management from Heavy Hits).

“Perpetual Velocity” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% extra Damage).

“Charging Immunity” (Relic tier): Completely reworked, the brand new perk is “Recoupment”: Killing a Majoris-level or larger enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.

“Honed Precision” (Relic tier): Replaced with “Increased Capacity” (The most Ammo Reserve of this Weapon will increase by 20%).

Heavy Bolter

“Heavy Precision” (Artificer tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing with out aiming).

“Honed Precision” (Relic tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Weapon Strike” (Relic tier): Melee Damage elevated from 15% to 50%.

Heavy Plasma Incinerator

“Rapid Cooling” (Master-Crafted tier): impact elevated from 5 to 10 seconds. Cooldown decreased from 30 to fifteen.

“Heavy Velocity 1” (Master-Crafted tier): Shots Charge fee elevated from 10% to fifteen%.

“Heavy Velocity 2” (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot will increase bt 10%)

“Supercharged Shot 2” (Artificer tier): Switched place within the tree with “Heavy Immunity” (Relic).

“Retaliation” (Relic tier): Duration impact elevated from 5 to 10 seconds.

“Elusive Fire” (Relic tier): Duration impact elevated from 5 to 10 seconds.

“Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons will increase by 20%).

“Heavy Immunity” (Relic tier): Switched place within the tree with “Supercharged Shot 2” (Artificer).

Multi-Melta

“Weapon Strike” (Standard tier) impact elevated from 15% to 50%.

“Contingency Plan” (Master-Crafted tier): Completely reworked, the brand new perk is “Decisive Reload”: Performing a Finisher on a Majoris-level or larger enemy with this weapon restores Ammo by 1.

“Fast Regeneration 1” (Artificer tier): Completely reworked, the brand new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.

“Fast Regeneration 2” (Artificer tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Elite Health” (Relic tier): Effect elevated from 5% to 10%.

“Weapon Strike” (Relic tier): Replaced with “Discipline” (When you have got Low Ammo, you deal 25% extra Damage)

“Tyranid Eliminator” (Relic tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Chaos Eliminator” (Relic tier): Completely reworked, the brand new perk is “Expedient Barrage”: Fire fee will increase by 33% when firing with out aiming.

Bolt Pistol

“Elusive Precision” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% extra harm).

“Retaliation” (Master-Crafted tier): Effect period elevated from 5 to 10 seconds.

“Iron Grip” (Master-Crafted tier): Effect period elevated from 5 to 10 seconds.

“Perpetual Precision 2” (Artificer tier): Replaced with “Increased Capacity” (The most Ammo Reserve of this Weapon will increase by 20%)

“Elite Hunter” (Relic tier): Effect period elevated from 5 to 10 seconds.

“Rapid Health” (Relic tier): Health restoration elevated from 5% to 10%. No longer has a cooldown.

“Honed Precision 1” (Relic tier): Maximum Spread decreased by 25% to 50%.

Plasma Pistol

“Common Cooling” (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons will increase by 20%)

“Rapid Cooling” (Master-Crafted tier): Effect period elevated 5 to 10 seconds. Cooldown decreased from 30 to fifteen.

“Rampage” (Master-Crafted tier): Effect period elevated from 5 to 10 seconds. Cooldown decreased from 30 to fifteen seconds.

“Blast Radius 1” (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons will increase by 20%)

“Supercharged Shot” (Master-Crafted tier): Replaced with “Divine Might” (Damage will increase by 10%).

“Blast Radius 2” (Artificer tier): Damage radius enhance modified from 5% to 10%.

“Perpetual Velocity 2” (Artificer tier) : Replaced with “Blast Radius”.

“Perfect Radius” (Relic tier): Replaced with “Perfect Cooling” (After a wonderfully timed Dodge, the geared up Weapon is totally cooled)

“Retaliation” (Relic tier): Effect period elevated from 5 to 10 seconds.

“Fast Venting” (Relic tier): Replaced with “Divine Might” (Damage will increase by 10%).

Heavy Bolt Pistol

“Perpetual Precision” (Standard tier): Replaced with “Head Hunter”.

“Elite Precision” (Master-Crafted tier): Replaced with “Adamantine Grip”.

“Perpetual Precision” (Master-Crafted tier): Replaced with “Rapid Health”.

“Perpetual Penetration” (Master-Crafted tier): Completely reworked, the brand new perk is “Remote Threat”: Enemies at a distance of greater than 25 metres take 20% extra Damage.

“Gun Strike Reload” (Artificer tier): Replaced with “Elite Precision”.

“Head Hunter 1” (Artificer tier): Replaced with “Adamant Hunter”.

“Head Hunter 2” (Artificer tier): Completely reworked, the brand new perk is “Strong Finish”: Last spherical in {a magazine} offers 25% extra harm.

“Adamant Hunter” (Relic tier): Replaced with “Head Hunter”.

“Honed Precision” (Relic tier): Replaced with “Gun Strike Reload”.

“Tyranid Eliminator” (Relic tier): Replaced with: “Head Hunter”.

“Great Might” (Standard tier): Replaced with “Divine Might”.

“Death Strike” (Master-Crafted tier): Replaced with “Perpetual Penetration”.

“Close Combat” (Master-Crafted tier): Replaced with “Increased Capacity”.

“Adamantine Grip” (Master-Crafted tier): Replaced with “Extended Magazine”.

“Iron Grip” (Artificer tier): Replaced with “Death Strike”.

“Extended Magazine 1” (Artificer tier): Replaced with “Great Might”.

“Extended Magazine 2” (Artificer tier): Completely reworked, the brand new perk is “Strong Start”: First spherical in {a magazine} offers 50% extra harm.

“Rapid Health” (Relic tier): Completely reworked, the brand new perk is “Able Damage”: After utilizing a Class Ability, Damage will increase by 20% for 10 seconds.

“Divine Might” (Relic tier): Replaced with “Honed Precision”.

“Chaos Eliminator” (Relic tier): Replaced with: “Divine Might”.

Chainsword

“Armoured Strength” (Standard tier): Reworked, the brand new model is: “If you have got Armour remaining, Melee Damage will increase by 10%”.

“Chaos Slayer” (Artificer tier): Completely reworked, the brand new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% extra Melee Damage.

“Tyranid Slayer” (Artificer tier): Completely reworked, the brand new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% extra Melee Damage.

“Full Throttle” (Relic tier): Moved to Artificer tier.

“Trampling Stride” (Relic tier): Moved to Artificer tier.

Thunder Hammer

“Armoured Strength 1” (Standard tier): Reworked, the brand new model is: “If you have got Armour remaining, Melee Damage will increase by 10%”.

“Chaos Slayer” (Artificer tier): Completely reworked, the brand new perk is “Braced Preparation”: While making ready Aftershock, you don’t lose management upon taking Heavy Hits and also you can’t be knocked again.

“Tyranid Slayer” (Artificer tier): Completely reworked, the brand new perk is “After Aftershock”: “After hitting an enemy with Aftershock, you deal 10% extra Melee Damage for 10 seconds.

“Armoured Strength 2” (Artificer tier): Completely reworked, the brand new perk is “Offense initiated”: If your Armour is totally depleted, this Weapon offers 10% extra Melee Damage.

Power Fist

“Armoured Strength 1” (Standard tier): Reworked, the brand new model is: “If you have got Armour remaining, Melee Damage will increase by 10%”.

“Chaos Slayer” (Artificer tier): Completely reworked, the brand new perk is “Following Blow”: “Backfist and Backfist 2 could be carried out immediately after a charged Thrust Jab or Hammer Hook.

“Tyranid Slayer” (Artificer tier): Completely reworked, the brand new perk is “Strength of Will”: While performing a Heavy Attack, you’re taking 20% much less Ranged Damage.

“Tide of Battle” (Relic tier): Moved to Artificer tier.

“Ground Shake” (Relic tier): Moved to Artificer tier.

Combat Knife

“Armoured Strength” (Standard tier): Reworked, the brand new model is: “If you have got Armour remaining, Melee Damage will increase by 10%”.

“Chaos Slayer” (Artificer tier): Completely reworked, the brand new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% extra Melee Damage.

“Tyranid Slayer” (Artificer tier): Completely reworked, the brand new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% extra Melee Damage.

“Tide of Battle” (Relic tier): Moved to Artificer tier.

“Reeling Blow” (Relic tier): Moved to Artificer tier.

Power Sword

“Armoured Strength” (Standard tier): Reworked, the brand new model is: “If you have got Armour remaining, Melee Damage will increase by 10%”.

“Chaos Slayer” (Artificer tier): Completely reworked, the brand new perk is “Skilled Restoration”: when your Health is beneath 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds.

“Tyranid Slayer” (Artificer tier): Completely reworked, the brand new perk is “Melee Onslaught”: This Weapon offers 10% extra Melee Damage.

Bolt Weapons buffs

  • Bolt Rifle (all variations): Base harm is elevated by 5%
  • Auto Bolt Rifle: Base harm is elevated by 5%
  • Instigator Bolt Carbine: Base harm is elevated by 5%
  • Bolt Carbine (ONLY Marksman Bolt Carbine variations): Ammo Reserve is elevated by one journal measurement (+20)

Operations

Obelisk:

  • Added just a few new voiceovers to make the goals within the closing gameplay sequence clearer for gamers.

Inferno:

  • Now, if a participant reaches the meeting space within the closing stage of the extent, the opposite gamers can be forcefully teleported there after a while (they may obtain a notification concerning the teleportation after 1:30 and can be teleported 15 seconds later)

Bug Fixes

Occulus Bolt Carbine:

  • Fixed a bug the place the Master-Crafted – Alpha model of the Occulus Bolt Carbine had -15% unfold as an alternative of the +15% unfold.

Multi-Melta:

  • Fixed a bug the place the Rate-of-fire variations of the Multi-Melta didn’t have an elevated fee of fireplace. Now, the mastercrafted model has a 15% enhance in RoF, the artificer model has a 25% enhance, and the relic model has a 35% enhance.

Sniper Class:

Fixed an incorrect stacking of Sniper’s “Renewal” perk and Sniper’s “Squad Renewal” perk. This resulted in following adjustments:

  • Sniper Squad Renewal Perk
    • Fixed incorrect means cost restoring (15% as an alternative of deliberate 10%).
  • Sniper Renewal Perk
    • Fixed typo in description (5% means cost restored as an alternative of precise 15%).

Tactical Class:

  • Radiating Impact Perk
    • Fixed incorrect bonus stack with Auspex Scan.

Heavy Class:

  • Enhanced Force Perk
    • Fixed bonus to melee Charged assaults that was mistakenly working along with bonus to all melee assaults.

Trials:

  • Fixed a bug that triggered occasional unintentional participant’s well being regeneration in trials

Other:

  • Fixed the notification sound when a couple of particular enemy spawns.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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