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Wednesday, March 19, 2025

We’ll Hear More About Baldur’s Gate’s Future ‘in Pretty Short Order,’ Hasbro SVP of Games Says


Baldur’s Gate 3 is a year-and-a-half outdated now, and we’re nonetheless fortunately muddling by way of our second, third, seventh, tenth playthroughs. But with developer Larian selecting to step away from the sequence, that leaves Hasbro to kind out what it should do with Baldur’s Gate sooner or later. Fortunately, it sounds prefer it will not be too lengthy till we hear no less than one thing about what is going on on for the franchise.

Speaking to IGN on the Game Developers Conference this week, SVP of digital video games at Hasbro Dan Ayoub let on that with Larian shifting on, Hasbro has “lots of people very considering Baldur’s Gate.”

“We’re sort of figuring out our plans for the longer term and what we will be doing with that. And really, in fairly brief order, we will have some stuff to speak about round that.”

Ayoub did not supply any additional details about whether or not this “stuff” can be a full-blown new Baldur’s Gate within the works, or some form of crossover just like the characters had with Magic: The Gathering beforehand. However, he did acknowledge that he finally needs a Baldur’s Gate 4, however that making one will probably take some time.

“It’s considerably of an unenviable place,” he stated. “I imply, we’re not in a rush. Right? That’s the factor, we will take a really measured method… We’ve bought plenty of plans, plenty of other ways to go about it. We’re beginning to consider, okay, yeah, we’re prepared to start out dipping toes slightly bit and speaking about a number of issues. And I feel, in actually brief order, like I stated, once more, to not over-tease that time, we will have another issues to speak about round that.”

Ayoub additionally acknowledged that the strain to get the subsequent Baldur’s Gate proper is immense, and even bleeds over into different Dungeons & Dragons-related, non-Baldur’s Gate tasks, corresponding to the sport Hasbro introduced final yr.

“I’m by no means one to shy down from a problem,” he stated. “And I feel something that forces us to lift our artistic bar, and builders like to have a excessive bar to go after, and I feel we have really seen the crew push some actually attention-grabbing concepts that they are like, ‘Okay, we have to increase our bar. We have to go larger on this.’ And issues like that. So, I feel that is our hope, proper? We would hold elevating the bar and everybody simply tries to go slightly increased.”

We spoke with Ayoub on various different subjects, together with Magic: The Gathering, its partnership with Saber Interactive, and Hasbro’s total recreation technique. Keep a watch out for our full interview someday subsequent week.

Rebekah Valentine is a senior reporter for IGN. You can discover her posting on BlueSky @duckvalentine.bsky.social. Got a narrative tip? Send it to rvalentine@ign.com.



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