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Helldivers 2’s Big New Patch Introduces Wave of updates, and a Big Improvement to the Galactic Map

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Helldivers 2’s extremely anticipated 01.000.4000 patch is lastly right here, bringing with it a mass of gameplay tweaks, steadiness updates, and fixes to the favored co-operative shooter, together with invite-only foyer creation, and a giant change to the galactic map.

Today’s replace seed the introduction of numerous buffs for the sport’s weaker stratagems in an try to extend their viability, together with the Orbital Gatling Cannon, which is now able to softening up closely armored targets. Others had been tweaked to make their efficiency extra constant, such because the Eagle 110mm rocket pod stratagem.

The replace additionally makes the availability strains that join worlds seen on the galactic map, permitting gamers to see the place an invading faction is launching an assault from. Super Samples have additionally been made obtainable throughout ‘excessive’ issue 6 missions, which is able to give gamers who’re uncomfortable enjoying at increased difficulties the chance to improve ship modules utilizing the useful resource.

Extreme climate occasions have additionally been adjusted on some planets, making fog much less dense, and the paths of fireplace tornados extra random, which is able to hopefully stop them from remodeling extraction factors right into a burning hellscape. Artificial lighting surrounding human outposts has additionally been adjusted to make it much less distracting to the participant, who additionally now has the choice of hiding in giant patches of vegetation to make themselves much less seen to enemy patrols. On that word, patrol spawning has been rolled again to the way it labored previous to patch 01.000.300 following suggestions from the group.

Invite solely lobbies have additionally been launched, alongside a slew of fixes that deal with UI points, crashes, and gameplay bugs, together with one which allowed gamers to throw an infinite variety of grenades by urgent the fast grenade button after closing the stratagem choose menu. The devs have additionally remedied a bug that allowed the shuttle to take injury throughout extraction on the finish of a sport.

Arrowhead’s mysterious sport grasp – identified solely as Joel – just lately handed down a brand new main order to Helldivers 2 gamers on the behalf of Super Earth that got here with a critical ethical dilemma. Players have been given the selection of saving the world of Marfark, which might unlock the MD-17 Anti-Tank stratagem, or of defending the planet Vernen Wells, which might web them zero stratagems however would guarantee the security of the digital civilian survivors which might be trapped inside a childrens hospital. With two days left to go, it will appear that the overwhelming majority of gamers have opted to avoid wasting the youngsters, with Vernen Wells at the moment sitting on a 41 % liberation ranking, relative to Marfark’s 0.14 %.

This week has additionally seen the discharge of the brand new jungle-themed Viper Commandos premium warbond, which provides new armor and weapons to Helldivers 2, whereas additionally introducing the primary beauty skins that can be utilized to customize hellpods, exosuits, and extraction shuttles. Arrowhead just lately introduced that it had chosen to “concentrate on high quality over amount” in the case of upcoming warbonds, opting to gradual its launch cadence with the intention to guarantee extra time to shine designs previous to launch.

Check out the patch notes beneath for a full listing of all of the modifications launched within the new replace.

Helldivers 2 replace 01.000.400 patch notes in full:

Overview

For this patch, a number of the main areas of curiosity are

  • Visible Supply Lines & Attack Origins within the Galactic War.
  • Stratagem, weapon, planet, and enemy balancing updates.
  • Various crash fixes, stability enhancements, and different updates.
  • Invite-only foyer creation.
    The proper most possibility within the Lobby settings. Currently solely localized in English. Additional languages coming within the subsequent patch

Balancing

Goal with stratagem steadiness modifications this patch:

With these steadiness modifications we needed to buff up a number of the weaker stratagems to make them extra viable and add extra chance for selection within the loadouts. We additionally modified a couple of to make them extra constant, however the aim was to maintain an identical or increased energy degree.

We are trying into the stratagems extra to see if there are another stratagems that may want some buffs or modifications to make them extra viable. We additionally need to be higher at explaining what our objectives are with the modifications, please see the linked weblog publish for extra data.

A/MLS-4X Rocket Sentry

  • Decreased unfold
  • Prioritize bigger targets
  • Increased goal distance from 75 to 100m
  • Decreased Rockets per salvo 2 to 1 (to get a greater ammo financial system)
  • Increased explosion radius from 1m to 4m
  • Decreased explosion armor penetration (Explosion can not injury heavy armored enemies. The projectile nonetheless has sufficient AP to break closely armored targets.)
  • Increased projectile injury from 200 to 300

A/MG-43 Machine gun sentry

  • Reduced cooldown from 180 sec to 120 sec.

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

  • Increased sturdiness* from 0% to 80%

E/MG-101 HMG Emplacement

  • Increased rotation pace by 100%

MD-6 Anti-Personnel Minefield

  • Increased explosion injury from 250 to 350

MD-I4 Incendiary Mines

  • Increased explosion injury from 150 to 210

Orbital Gatling

  • Increased hearth fee by 25%
  • Increased rounds per salvo from 30 to 60
  • Increased armor penetration (Can injury heavy armored enemies)
  • Decreased cooldown from 80 sec to 70 sec

Orbital Precision strike

  • Decreased cooldown from 100 sec to 90 sec
  • Decreased Spawn/Call-in time from 4 sec to 2 sec

Orbital Airburst Strike

  • Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket Pods

While these modifications could seem like a straight up nerf, that isn’t the intention. Please see the blogpost for extra data.

  • Improved concentrating on
  • Increased projectile armor penetration (now does 100% injury to closely armored enemies as a substitute of fifty%)
  • Decreased projectile injury 600 to 250 (to compensate for the improved concentrating on and the additional injury from the elevated armor penetration.)
  • Decreased explosion armor penetration (explosion can not injury closely armored enemies)

Eagle Strafing Run

  • Increased makes use of from 3 to 4
  • Increased armor penetration, can now injury closely armored enemies.

GL-21 Grenade Launcher

  • Increased explosion injury by from 350 to 400

MG-206 Heavy Machine Gun

  • Increased projectile injury from 100 to 150
  • Increased projectile injury in opposition to sturdy* physique components from 23% to 33%
  • Decreased hearth fee from 450/750/900 to 450/600/750
  • Decreased reload time from 7 to five.5 sec
  • Increased stagger power

MG-43 Machine Gun

  • Decreased reload time from 4 to three.5 seconds
  • Increased max quantity of Magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

  • Increased projectile injury from 80 to 90
  • Increased projectile injury in opposition to sturdy* physique components from 7.5% to 25%

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard canine”

  • Increased projectile injury in opposition to sturdy* physique components from 10% to 23%

AR-23C Liberator Concussive

  • Increased projectile injury in opposition to sturdy* physique components from 23% to 35%

BR-14 Adjudicator

  • Increased journal capability from 25 to 30
  • Increased projectile injury in opposition to sturdy* physique components from 10% to twenty%

AR-61 Tenderizer

  • Increased projectile injury from 60 to 95
  • Increased projectile injury in opposition to sturdy* physique components from 10% to 17%
  • Decreased ammo capability from 35 to 30
  • Decreased variety of magazines from 10 to eight
  • Increased stagger power

PLAS-101 Purifier

  • Increased projectile armor penetration to be the identical because the explosion
  • Decreased explosion injury falloff

CB-9 Explosive Crossbow

  • Increased explosion armor penetration to be the identical because the projectile
  • Increased demolition power (Can destroy Bug holes and Bot Fabricator buildings)
  • Added medium penetration tag

R-36 Eruptor

  • Increased complete injury from 420 to 570 injury per shot

R-63 Diligence

  • Increased projectile injury in opposition to sturdy* physique components from 10% to 25%

* Some enemies have sturdy physique components that obtain solely a portion of base injury from projectiles

Other

  • Updated Recoil stance modifiers: We made modifications to the recoil stance modifiers to make them extra constant and likewise reward being inclined extra. Almost all of them will enhance the recoil and solely a two have been made worse (and solely by 10%).

See the blogpost for a extra detailed description.

Gameplay

General

Removed operation modifier AA-Defenses: Reducing the stratagem slots by 1

  • We need to look over the operation modifiers sooner or later. Right now there are too few of them which turn out to be repetitive and those we have now don’t create selection or promote totally different playstyles. For now, we eliminated this one as a result of it solely encourages the gamers to carry the very best stratagems and doesn’t promote selection

Disabled the Retrieve Essential Personnel defend occasion mission in the intervening time

  • This is to present the mission the right consideration and care that it deserves as it’s now deemed not enjoyable sufficient or performing as we wish it to.

Super Samples

  • Super samples now spawn on issue 6. The cause for this transformation is that we really feel that their existence solely on issue 7+ pressured some gamers to play the sport on a more durable issue than they needed to comfortably play on. We do nonetheless nonetheless desire a gating of them however a much less punishing one.
  • The SEAF Artillery stratagem is not blocked by stratagem jammers or Ion Storms, and is obtainable after the mission timer ends and the destroyer leaves shut orbit.
  • Enemies in melee vary of the gates within the Evacuate High-Value Assets mission will now assault it extra constantly.
  • Added the power to speak from in-game menus and mission loading display.
  • Updated some first particular person crosshairs to enhance readability.

Social

  • Invite-Only lobbies at the moment are supported

Armors

  • New armor passive Peak Physique (+50% melee injury, +30% weapon ergonomics)

Planets & Hazards

Spike Plant

  • The spike plant that seems on sure planets has been reworked.
  • No longer causes bleed or stamina drain if hit by the plant explosion or spikes.
  • Now “pops” thrice sending spikes all over the place, dealing elevated injury.

Fire Tornados

  • Fire tornados have had their conduct modified, they need to not really feel like they actively reply to participant motion, and may transfer extra randomly.
  • While a fireplace twister storm takes place, enemy imaginative and prescient is diminished. Player imaginative and prescient is unaffected.

*Fire tornados being extra random ought to end in extra variance in conditions gamers discover themselves in. Tornados are considerably much less more likely to pile up and overlap on extraction factors or targets, and can usually be a bit simpler to take care of.

Tremors

  • Tremors have had their spawning tweaked to be barely extra random.
  • Tremors have had their epicenter measurement and impact vary elevated.

*These modifications ought to end in extra conditions the place enemies away from the participant get shocked, in addition to decreasing how constantly the participant has a tremor happen subsequent to them.

Ion Storms

  • Added extra VFX for Ion Storms.

Visibility

A variety of planets have had their fog quantities tweaked to be a bit much less harsh and dense, to supply much less fatigue from continuously preventing on planets with dangerous visibility. We nonetheless intend there to be foggy planets with worse visibility, however the steadiness was a bit off.

  • Desert planets resembling Erata Prime, Chort Bay, Hellmire, and comparable.
  • Highlands planets resembling Varylia 5, Matar Bay, Oshaune, and comparable.
  • Artificial mild sources have had their depth rebalanced and diminished throughout the board to repair conditions of lights utterly blinding the participant.

Unexploded Hellbomb

  • The unexploded malfunctioning hellbombs that may typically be discovered on planets will now explode instantly if hit with robust explosions or heavy weaponry. They will nonetheless have the identical delay if hit by small arms hearth or weaker assaults.

Vegetation

  • Vegetation that’s giant sufficient to gradual the participant now has an additional operate. When contained in the vegetation helldivers can be more durable to detect, decreasing their detection vary by enemies. This impact stacks with different detection decreasing results resembling nighttime, being crouched or inclined, or issues such because the scout armor passive.

Enemies

Acid Effect

  • The acid impact utilized by hunters, bug mines, and so forth. now permits you to dash whereas underneath the impact and slows you by 30% as a substitute of fifty%. Duration has been elevated from 3 to 4 seconds. These modifications are meant to make it much less punishing for gamers to be slowed whereas preventing the Terminids, This permits us to make use of it in additional locations with out making the expertise very punishing, for instance the Bile Spewers.

Armored enemy steadiness

  • We have toned down the quantity of closely armored enemies like Bile Titans, Chargers on increased difficulties and as a substitute spawn extra hordes of smaller enemies, the distinction must be fairly noticeable and the quantity must be not less than 30% lower than earlier than throughout bug breaches. We have additionally toned down barely what number of Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having extra of the opposite enemies give a greater incentive for the group to carry stratagems and weapons that care for hordes.

Patrols

  • Patrol spawning is now again to the way it labored earlier than patch 01.000.300 with some slight tweaks in order that the degrees are much less empty if you’re distant from essential areas with enemy presence.

Stunning

  • Medium and enormous sized enemies now do not get shocked as simply. This is not going to have an effect on the stratagems that stun, and can largely simply have an effect on how simply the Pummeler can stun bigger enemies

Terminids

Bile Spewer and Nursing Spewer

  • Spewers will now get slowed in the event that they lose their legs.
  • Spewer puke now applies the acid impact.
  • Spewer puke now can solely injury helldivers as much as 4 occasions per second and the helldiver can not take injury a number of occasions from the identical projectile. This ought to cut back situations the place you might be immediately killed by it.

Bile Titan

  • The Bile Titan’s head is barely much less sturdy in opposition to weaker anti-tank weapons. It’s not a big change, and can largely matter for weapons just like the railgun.
  • The Bile Titan’s puke can now solely injury the helldiver 4 occasions per second and the helldiver can not take injury a number of occasions from the identical projectile. The injury remains to be very lethal so working by means of their puke is just not advisable. Their puke now additionally has an even bigger unfold.

Charger Behemoth

  • The Charger Behemoth is now becoming a member of the battle on increased difficulties, it might now additionally take extra injury than earlier than. This allows us to spawn fewer chargers however nonetheless retain the issue.

Chargers

  • Will now solely present bleedout results from the physique if the bleedout state has began. It can nonetheless present bleedout results from the mouth with out having began the bleedout state.

Automatons

Hulk Scorcher

  • The Hulk’s flamethrower now does much less injury and can’t injury helldivers greater than 4 occasions per second. In addition, the helldiver can’t be broken a number of occasions by the identical flame projectile. This ought to cut back situations the place you might be immediately killed by it.

Automaton Tanks

  • The Tank armor worth on the entrance has been lowered to be the identical because the non-vent sections on the rear of the tank. The intent was initially that it was presupposed to be extra armored within the entrance, however the visible language didn’t present that.
  • The vents on the again of the Tanks turret nonetheless has the identical armor worth as earlier than, however will test for explosion instructions accurately now.
  • The injury of exploding automaton soar packs has been decreased by 50%, it is going to nonetheless set you on hearth although.

Galactic War

Introducing Supply Lines & Origin of Attacks

Supply strains had been beforehand not proven on the Galactic War map to scale back muddle and enhance readability. However primarily based on the suggestions from our group we have now made an implementation exhibiting them on the map. This answer tries to keep up the overall readability whereas nonetheless exposing the system to gamers in sport.

You will now additionally be capable to see which planet an assault is originating from, probably permitting for the group to cease the assault at its supply. We have additionally up to date visuals within the sector and planet information pop-ups.

Fixes

  • The FAF-14 Spear concentrating on has been reworked and may now operate a lot better. However it has misplaced the power to focus on Automaton Spawners, this isn’t meant and can be fastened sooner or later.

Intense Heat and Extreme Cold environmental modifiers will now have an effect on the Quasar Cannon’s reload pace and can present accurately within the HUD.

  • Reload pace on Cold planets -2.5 sec
  • Reload pace on Hot planets +2.5 sec
  • The radar pulse that detects enemies on the mini-map is now seen.
  • Most of Automatons weapons have now gotten tighter limits to how a lot the projectile they shoot can deviate from its weapons muzzle angle. What this implies is that conditions the place devastators shoot sideways and comparable must be fastened.
  • The weapons of the Exosuits at the moment are allowed small changes within the angle they hearth their projectiles versus their muzzle angle. This ought to make their weapons extra correct.
  • Ballistic defend now collides with grenades.
  • The unblock button ought to not disappear from the social menu.
  • Blocked gamers can not be a part of the blockers foyer by means of current gamers.
  • Fixed a bug the place enemies killed, missions performed, and missions accomplished stats wouldn’t be correctly displayed in armory.
  • Fixed concern the place the participant can throw a vast quantity of grenades by urgent the “Quick grenade” button proper after closing the Stratagem menu.
  • Helldiver now additionally switches to the final energetic weapon when out of grenades, fixing the difficulty the place they’d be holding a stratagem ball with out the stratagem menu being open.
  • Fixed some textual content overlap in varied areas.
  • The burning impact utilized to the participant when a fight walker dies is now a standard burn. The intent is that you need to be capable to escape it alive. But you may be on hearth so hit the bottom!
  • The extraction shuttle can not take injury stopping extraction. New excessive grade supplies immediately from Super Earth R&D have been utilized.
  • On PC now you can navigate the tremendous credit menu with “WASD” keys
  • Fixed a problem the place pattern depend in missions had been incorrectly displayed
  • Levels not generate with blocked areas stopping participant development.
  • Your Ships bridge is not solid in perpetual shadow.
  • Reduced conditions the place blue stratagems would bounce when positioned subsequent to the detector tower.
  • The warbond menu now shows appropriate emote & victory poses within the thumbnail.
  • War Medals cap is now displayed within the UI.
  • Fixed a bug the place the Helldivers armor might seem invisible for different gamers.
  • Refined participant reporting UI.
  • Fixed concern the place Helldivers may very well be launched into the air if near a Bile Titan or Factory Strider corpse.
  • Fix for Factory Strider typically spawned an additional mannequin after being destroyed.
  • Reduced conditions the place helldivers might spontaneously die whereas strolling into seemingly walkable valleys on some planets.
  • Fixed uncommon concern on arctic planets the place gamers might spontaneously die near giant our bodies of water.
  • Fixed Pelican-1 typically leaving instantly after any participant will get onboard.
  • Fixed bug the place helldiver might get caught in grenade idle state after throwing grenades
  • Fix Superior Packing Methodology not working for different friends.
  • Recent Players listing will now embody hot-joining gamers.
  • Relaxed disconnection coverage for PC customers.
  • Fixed a problem the place earlier classes’ participant names won’t be saved accurately when restarting.
  • Defend occasion assault origin now visualized when hovering the planet with the defend occasion or the assault origin planet.
  • Implemented outlines for beforehand poorly readable texts.

Crash Fixes

  • General crash fixes.
  • Fix for a crash that would happen when making use of wounds to a number of enemies.
  • PlayStation Only: Fixed a problem that may typically trigger a crash when switching between Quality and Performance mode.
  • Fix for a crash when a participant leaves in spite of everything their railguns have exploded.
  • Fix for crash that would happen when rejoining a earlier session
  • Fix for crash that occurred when making an attempt to throw a snowball in ADS mode
  • Fix for potential crash when loadout is aborted throughout hotjoin.
  • Fix for uncommon crash linked to leaving a session whereas aiming a weapon.

Known Issues

These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been fastened.

  • Sending buddy requests by way of buddy code in sport at the moment doesn’t work.
  • Players could also be unable to be joined or invited to the sport.
  • Players added to the ‘Recent Players’ listing will seem in the midst of the listing.
  • Players could expertise delays in Medals and Super Credits payouts.
  • Spear concentrating on is unable to focus on Automaton Spawners.
  • Enemies that bleed out don’t progress Personal Orders and Eradicate missions.
  • Arc weapons typically behave inconsistently and typically misfire.
  • Most weapons shoot beneath the crosshair when aiming down the sights.
  • Plasma Punisher is unable to shoot out of the defend turbines.
  • Stratagem beam may connect itself to an enemy however it is going to deploy to its authentic location.
  • Helldiver could also be unable to face up from crouching when surrounded by enemies.
  • “Hand Carts” ship module doesn’t cut back Shield Generator Pack’s cooldown.
  • Bile Titan typically doesn’t take injury to the pinnacle.
  • Charger’s butt doesn’t take injury from explosions.
  • Players could turn out to be caught within the Loadout when becoming a member of a sport in progress.
  • Reinforcement might not be obtainable for gamers who be a part of a sport in progress.
  • Planet liberation reaches 100% on the finish of each Defend mission.
  • “Raise Flag of Super Earth” goal doesn’t present a progress bar.
  • Mission depend within the Career tab is being reset to zero after each sport restart.
  • Some weapons’ descriptions are out-of-date and don’t replicate their present design.
  • BR-14 Adjudicator has incorrect recoil values

Anthony is a contract contributor protecting science and video gaming information for IGN. He has over eight years expertise of protecting breaking developments in a number of scientific fields and completely no time to your shenanigans. Follow him on Twitter @BeardConGamer



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